Vore War V39
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Use Looking for master thread when you are not posting about an existing game.
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Re: Vore War V17B
Bah I really don't mean to be a nag but level ups are all exactly the same now for me
Its always Str Dex Voracity and Defense and its not changing
Its always Str Dex Voracity and Defense and its not changing
- Jazzumness
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Re: Vore War V17B
Jazzumness wrote:Bah I really don't mean to be a nag but level ups are all exactly the same now for me
Its always Str Dex Voracity and Defense and its not changing
It's actually worse than that, it was still correctly generating random stats but not labeling them, so you had no idea what you were picking. I want ahead and just did another upload to fix that (and the tree option at the same time)
Uploaded a quick 17C
17C (quick hotfix in 17B):
Fixed the simple forests option
Fixed a bug where the level ups displayed incorrect labels
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Aurilika - Advanced Vorarephile
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Re: Vore War V17A
Aurilika wrote:Fixed some units having 4 balls.
Krogans... not confirmed next race?
- Deioth
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Re: Vore War V17A
Deioth wrote:Aurilika wrote:Fixed some units having 4 balls.
Krogans... not confirmed next race?
lol I WAS thinking about the possibility of units actually having more of a particular part than typical humans do(Like MultiBoob), but that would be it's own race, or maybe someday there could be a mutant feature(Technically Slimes should be able to have whatever and how much of whatever they want but, y'know, gameplay).
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Turbotowns - ???
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Re: Vore War V17C
New crazy suggestion: The ability to change how many armies the monsters get(per race naturally)... PER TURN! Muahahahaha!
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Turbotowns - ???
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Re: Vore War V17C
Tbh i would love some kind of deer race, or even reindeer.
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MikhailOberchav - Somewhat familiar
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Re: Vore War V17A
Deioth wrote:Aurilika wrote:Fixed some units having 4 balls.
Krogans... not confirmed next race?
Hahaha! Brilliant! Although in all honesty anything is possible, but it wouldn't be easy to sprite. :p
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Dragonvorelover135 - Intermediate Vorarephile
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Re: Vore War V17C
Minor graphical bug on Selicia. Her head goes a little crazy and detaches from her body when using Unbirth.
I read a few pages back that monster lairs might be coming around? It was suggested to have spellbooks or maybe other treasure in there, but I was thinking that we could have the unique mercs in there also. I think that would work for Selicia as I believe her character actually lives in a lair (dragonvorelover?). You could have to face off against the unit as a big Boss fight after a few waves of standard enemies (I'm not sure how you were planning on making the lairs work but that's my guess), then have the option of recruiting them, voring them for a big exp bonus, sparing them for a gold bonus etc. I think this would add some challenge to getting these awesome units and help keep them out of the everybody's hands too early on in the game, as well as stopping the AI from snapping them up on turn 1 in the event they ever get the knowledge of mercs.
I read a few pages back that monster lairs might be coming around? It was suggested to have spellbooks or maybe other treasure in there, but I was thinking that we could have the unique mercs in there also. I think that would work for Selicia as I believe her character actually lives in a lair (dragonvorelover?). You could have to face off against the unit as a big Boss fight after a few waves of standard enemies (I'm not sure how you were planning on making the lairs work but that's my guess), then have the option of recruiting them, voring them for a big exp bonus, sparing them for a gold bonus etc. I think this would add some challenge to getting these awesome units and help keep them out of the everybody's hands too early on in the game, as well as stopping the AI from snapping them up on turn 1 in the event they ever get the knowledge of mercs.
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Flame_Valxsarion - Participator
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Re: Vore War V17C
hi, ive been having an issue where i cannot click any of the back options or start options of the game! Is there a way i can fix this? Or is there a way i can send this information for someone to look at?
- cryohydra
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Re: Vore War V17C
Flame_Valxsarion wrote:Minor graphical bug on Selicia. Her head goes a little crazy and detaches from her body when using Unbirth.
I read a few pages back that monster lairs might be coming around? It was suggested to have spellbooks or maybe other treasure in there, but I was thinking that we could have the unique mercs in there also. I think that would work for Selicia as I believe her character actually lives in a lair (dragonvorelover?). You could have to face off against the unit as a big Boss fight after a few waves of standard enemies (I'm not sure how you were planning on making the lairs work but that's my guess), then have the option of recruiting them, voring them for a big exp bonus, sparing them for a gold bonus etc. I think this would add some challenge to getting these awesome units and help keep them out of the everybody's hands too early on in the game, as well as stopping the AI from snapping them up on turn 1 in the event they ever get the knowledge of mercs.
Monster lairs are only in discussion phase right now. There's not exactly any method/design for them set in stone. It's likely going to come sooner or later.
As for Selicia being part of them, it's too soon to really say for anything yet.
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Dragonvorelover135 - Intermediate Vorarephile
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Re: Vore War V17C
Turbotowns wrote:New crazy suggestion: The ability to change how many armies the monsters get(per race naturally)... PER TURN! Muahahahaha!
That can certainly be done. I guess it would be more useful on the huge maps you usually play. Maybe for simplicity's sake I might have the number of armies that spawn based on the max number of armies that's set.
MikhailOberchav wrote:Tbh i would love some kind of deer race, or even reindeer.
Well, I don't think anyone is working on that at the moment, but that's not to say it won't be done.
Flame_Valxsarion wrote:Minor graphical bug on Selicia. Her head goes a little crazy and detaches from her body when using Unbirth.
I read a few pages back that monster lairs might be coming around? It was suggested to have spellbooks or maybe other treasure in there, but I was thinking that we could have the unique mercs in there also. I think that would work for Selicia as I believe her character actually lives in a lair (dragonvorelover?). You could have to face off against the unit as a big Boss fight after a few waves of standard enemies (I'm not sure how you were planning on making the lairs work but that's my guess), then have the option of recruiting them, voring them for a big exp bonus, sparing them for a gold bonus etc. I think this would add some challenge to getting these awesome units and help keep them out of the everybody's hands too early on in the game, as well as stopping the AI from snapping them up on turn 1 in the event they ever get the knowledge of mercs.
I'll fix that bug. That might be interesting to have some types of special units that can be rescued from there.
cryohydra wrote:hi, ive been having an issue where i cannot click any of the back options or start options of the game! Is there a way i can fix this? Or is there a way i can send this information for someone to look at?
So, its the buttons in general? I can't immediately diagnose it, but I guess tell me what aspect ratio you're playing on, and what platform you're playing on (windows/mac/linux). I think some of the buttons break if you're playing on super widescreen (anything wider than 16:9), but if it's not that I'm not sure. Anything between 16:9 and 5:4 should work.
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Aurilika - Advanced Vorarephile
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Re: Vore War V17C
New edge case little glitch, if two units are gulped by the same predator and sharing the same belly, clicking on either of their names to view their stats will always show the same one. In this case a leader and a soldier were both named Hilda, but when trying to check the leader stat card it showed the soldier one instead.
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GramzonTheDragon - Intermediate Vorarephile
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Re: Vore War V17C
Really weird glitch I found
if your last unit dies but you reload a quick save before the stat screen by pressing f9 and the quicksave was taken in that exact battle the game will return to the strategic screen but the army that you lost will be restored to the numbers and health they have during the tactical quick save you had. They will be placed on the same tile of the winning army as well
if your last unit dies but you reload a quick save before the stat screen by pressing f9 and the quicksave was taken in that exact battle the game will return to the strategic screen but the army that you lost will be restored to the numbers and health they have during the tactical quick save you had. They will be placed on the same tile of the winning army as well
- Jazzumness
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Re: Vore War V17C
Aurilika wrote:Turbotowns wrote:New crazy suggestion: The ability to change how many armies the monsters get(per race naturally)... PER TURN! Muahahahaha!
That can certainly be done. I guess it would be more useful on the huge maps you usually play. Maybe for simplicity's sake I might have the number of armies that spawn based on the max number of armies that's set.
I actually WAS going to suggest that, But I opted not to as I'd prefer the manual choice, but for simplicity, yeah.
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Turbotowns - ???
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Re: Vore War V17C
Oh yeah, did you credit me for the leader flags? I can't seem to find it.
Oh, and most of the cakes colors are WAY too pale and off-white. only the purple-ish pink stands out.
Oh, and most of the cakes colors are WAY too pale and off-white. only the purple-ish pink stands out.
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Turbotowns - ???
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Re: Vore War V17C
Wow I just noticed Wyvern get a special belly sprite if they devour a Selicia...That's a super nice touch and I hope to see more like that
Also I start playing with source code to get what I want now so I personally don't need stats editor that much anymore, instead I hope the download link of source code can get up to date as much as it can (which it does recently so thanks a lot for that!)
Also I start playing with source code to get what I want now so I personally don't need stats editor that much anymore, instead I hope the download link of source code can get up to date as much as it can (which it does recently so thanks a lot for that!)
Last edited by dddddd2 on Thu Jan 17, 2019 1:05 pm, edited 1 time in total.
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dddddd2 - Been posting for a bit
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Re: Vore War V17C
Updated Turbo7
https://mega.nz/#!5o93BKjZ!RmrmttAm5cFw ... DINfmfrSrE
Mountain paths along the sides, and I gave the humans 4 more villages inside the valley connecting the Turbo Alliance and the rest of the map.
https://mega.nz/#!5o93BKjZ!RmrmttAm5cFw ... DINfmfrSrE
Mountain paths along the sides, and I gave the humans 4 more villages inside the valley connecting the Turbo Alliance and the rest of the map.
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Turbotowns - ???
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Re: Vore War V17C
GramzonTheDragon wrote:New edge case little glitch, if two units are gulped by the same predator and sharing the same belly, clicking on either of their names to view their stats will always show the same one. In this case a leader and a soldier were both named Hilda, but when trying to check the leader stat card it showed the soldier one instead.
I mention that in the tooltip that pops up, but I thought it would be a rare enough case that it wouldn't matter. It will take a little bit of extra work to sort out units with the same name, so I might not do it right away, but I'll add it to the list now that I know there's demand for it.
Jazzumness wrote:Really weird glitch I found
if your last unit dies but you reload a quick save before the stat screen by pressing f9 and the quicksave was taken in that exact battle the game will return to the strategic screen but the army that you lost will be restored to the numbers and health they have during the tactical quick save you had. They will be placed on the same tile of the winning army as well
Okay, I've got that fixed for the next version. (The fix is simply hiding the stats screen if you load a quicksave so you can't press it to end the battle in the middle of the battle)
Turbotowns wrote:I actually WAS going to suggest that, But I opted not to as I'd prefer the manual choice, but for simplicity, yeah.
I actually ending up deciding to go ahead and just gave them an attempts box for the next patch. So you have the flexibility to do something like 9 tries per turn at 10% if you want really bursty monster spawns.
Turbotowns wrote:Oh yeah, did you credit me for the leader flags? I can't seem to find it.
Oh, and most of the cakes colors are WAY too pale and off-white. only the purple-ish pink stands out.
I guess I missed that, I stuck it in for the next patch.
I think HS was going for the usual sorts of light pastry icing that cakes tend to have.
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Aurilika - Advanced Vorarephile
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Re: Vore War V17C
I don't wanna be one of the too-picky types, buuuut if ya ever get around ta re-implementing the "UB converts units" feature... might there be an option ta prevent UB digestion with it?
Namely because I'm a bit picky, and would love ta have UB, and conversion, but I don't quite like UB digestion :P
Namely because I'm a bit picky, and would love ta have UB, and conversion, but I don't quite like UB digestion :P
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Vore War V17C
Whenever I load a saved female customization it makes them male by default
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mudkip01 - Been posting for a bit
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