Vore War V39

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Re: Vore War V39

Postby FalklandsAfflunence » Thu May 18, 2023 5:20 pm

SuperPelmeN20 wrote:They have discord and special channel for suggestions in it.

Can you post an invite link?
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Re: Vore War V39

Postby blockchain » Thu May 18, 2023 8:32 pm

the link is in the original post
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Re: Vore War V39

Postby Pachirisu_And_Asmodeus » Sun May 21, 2023 7:27 am

I can't get to the content settings to change them. In case it matters, I have the Windows x64 version.
A link to a fun game I love playing: http://www.blankmediagames.com/TownOfSalem/

Be sure to say that ParaYumi refered you when you register for it. That's me.
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Re: Vore War V39

Postby Pachirisu_And_Asmodeus » Sun May 21, 2023 10:53 am

Never mind. I figured things out.
A link to a fun game I love playing: http://www.blankmediagames.com/TownOfSalem/

Be sure to say that ParaYumi refered you when you register for it. That's me.
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Re: Vore War V39

Postby UraniumCore92 » Wed Jun 07, 2023 12:47 am

I love this game but the fairy and erin sprites not working
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Re: Vore War V39

Postby SEMER » Fri Jun 16, 2023 1:06 pm

Seems a new version (V41A) was released.

Some Events I made. Copy to events.txt in UserData.
Spoiler: show
Event
We've received news from [Village] that a lone Kobold messenger from a notorious Dragon from the region has come to offer us an arrangement. [village] and it's population in exchange for treasures from it's horde.
Decline the offer.
The Kobold scurrys off to where it's master is to inform it of our response. The Village is grateful for us sparing their lives though it seems the Kobold stole some gold while it was here.
-50, 10, 0, 0, 0
Accept the offer.
Over the course of the day, [Village] is completely ransacked by the Dragon and it's Kobold servant's. Though the Dragon made good on it's part and left crates full of treasures in the now quiet streets.
300, -90, 0, -100, 0

Event
We received reports of a meteor flying over [Village], scattering debris everywhere. Some of the inhabitants are injured from the ensuing event. What should we prioritize?
Tend to the wounded.
We aid those who are wounded as soon as possible though there is nothing left of the debris from the meteor. [Village] is grateful for us aiding them.
0, 10, 0, 0, 0
See if the debris is of any use.
The debris is of no use to us though we may be able to sell it to others for it's other worldly properties. [Village] on the other hand is not so pleased with our decision.
50, -10, 0, 0, 0

Event
While traveling the world, our Leader [Leader] comes across a ornated grave. Closer inspection reveals this grave belongs to a renowned hero from [Empire]. It's unknown if ther were truly buried here or the grave is simply to mark where they were slain/digested. Regardless our Leader...
Pays respect to the fallen hero.
Though our leader was alone during this period. They felt an unseen force patting them on the shoulder as if to thank them for their time. [Leader] wonders if [Empire] will ever know of what they've done this day.
0, 0, 0, 0, 1
Desecrates the grave.
A failure is a failure regardless of their stature. The grave is completely destroyed with only a patch of dirt to mark it's original location. Despite being alone during this, [Leader] felt as if disapproval eyes were upon them the whole time.
0, 0, 0, 0, -1
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Re: Vore War V39

Postby Estee » Sat Jun 17, 2023 3:06 am

Are there any mods adding some more graphic digestion lines or pred cruelty?
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Re: Vore War V39

Postby Flame_Valxsarion » Sun Jun 18, 2023 8:09 pm

Yo. Popping in again to announce a new update 41C that adds a couple more things. I'll also detail all the changes made in the previous 41s. List as follows:
----------
41A
1. Goodra, thanks to @Sheights
2. Infiltrators: "Armies fully consisting of infiltrators are invisible to the enemy. Using 'Exchange' on an enemy village or a Mercenary camp will infiltrate it (For Player villages, infiltrating as a Mercenary will be preferred, otherwise as recruitables). Will also use conventional changes of allignment to go undercover (Hidden Trait)"
Actually there's a bunch of these hidden traits – traits you don't see on the enemy, and which may cause some backstabbing. There's this whole thing where you might get to control an opponent's unit in the middle of its turn, or your units might become controlled by AI because they weren't really on your side to begin with. Goes nicely with randomization, but of course it's also easy to just not use anything that says "Hidden Trait" and you're safe.
3. New summoning stuff: A trait-spell which can take over a summon and bind it, then resummon that same unit as it (hopefully) gets stronger from battle to battle.
There's also the unholy cross between Summoning and Resurrection, where you bring back any dead unit as a summon. "Reanimate".
Had to rename the trait "Reanimator" to "Revenant" for that. Apologies for the confusion.
4. HypnoticGas turns enemies into mindless belly-rubbers that don't resist vore attempts.
5. The Temptation trait adds a strong compulsion to forcefeed oneself on top of mind control effects (Charm, Hypnosis).
6. Hopefully the AI is smarter now? Especially mages?
7. BookWorm Traits to stimulate the magic economy
8. Reincarnation stuff, Corruption
X.idk I'm tired, everything has tooltips. Unless they broke again. Have fun!

41B
1. Tooltips in the Randomizer Traits' trait list, and in the Assimilable traits, by Phishy, ported to git by @Sheights
2. New Lizard AV and UB sprites by @Flame-Valxsarion.
3. New breast vore struggle animations akin to those that balls and bellies already had. (Not mentioned in the changelog)
4. Improved Reincarnation – will happen more often while intelligently picking a random race (Keep in mind this deletes all 41A dead reincarnators)
4. Randomizer Traitception: Put a randomizer trait in another's trait list and set chances higher than 1.0/100% for multiple picks out of 1 RT
If this doesn't cover your needs it's a skill issue xD
5. Made my own validation for decimal inputs because Unity said no for a couple of players.

41C
I know, it's been so long since the last release.
Just a lil mini patch that makes life easier.
Sheights fixed some race editor sprite issue where the lizards and kobolds would show their butt and cause an error somewhere.
I fixed something in pure tactical where the game was looking for the human's empire (bold assumptions!) to draw the colored squares.
----------
And that's it for now! We're much more active in the discord than we are here so if you find any bugs, try and drop them in there. I'll try to check in here as well but I'm liable to forget. I think I'll see if they want me to run a new forum post since we don't have control over this one.
Anyway, Enjoy!

Link:
https://github.com/Kiptytude/VoreWar/releases/tag/V41C
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Re: Vore War V39

Postby LegitUsername » Sun Jun 18, 2023 10:01 pm

UraniumCore92 wrote:I love this game but the fairy and erin sprites not working

What sprites for Erin aren't working? If they're, say, pred sprites, then they're designed not to, since Erin is fully prey. If something else, other specifics would probably be good to know.
Be gay, do vore
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Re: Vore War V39

Postby Thewildhi » Sat Jul 08, 2023 1:21 pm

Anyone know how to export the source code from unity into the same format as the regular game is in? Trying to experiment with things but this is the greatest roadblock.
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Re: Vore War V39

Postby n0ne » Wed Aug 30, 2023 12:54 am

On version 42, when a swallowed prey escapes, the predator dies instantly, even at full HP and if the prey is a friendly unit. Is this a bug or is it supposed to be like that now?
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Re: Vore War V39

Postby SquishySofty » Wed Aug 30, 2023 3:23 pm

n0ne wrote:On version 42, when a swallowed prey escapes, the predator dies instantly, even at full HP and if the prey is a friendly unit. Is this a bug or is it supposed to be like that now?


You might want to check out this thread for future updates, because Aurilika's version is Version 39, not Flame_Valxsarion's Version 42E.
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Re: Vore War V39

Postby n0ne » Thu Aug 31, 2023 11:58 pm

SquishySofty wrote:
n0ne wrote:On version 42, when a swallowed prey escapes, the predator dies instantly, even at full HP and if the prey is a friendly unit. Is this a bug or is it supposed to be like that now?


You might want to check out this thread for future updates, because Aurilika's version is Version 39, not Flame_Valxsarion's Version 42E.
Thanks.
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Re: Vore War V39

Postby OkamiAmaterasu » Wed Nov 27, 2024 4:06 am

i try to run this on mac. i get a error saying "the aplication VoreWar can't be opened"
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Re: Vore War V39

Postby Dragonlord » Fri Nov 29, 2024 5:21 pm

So far not seeing anything the looks like a new animation or sprites for the lizards.

Also having a regular issue where when I attack something the first turn is bugged into thinking it is the AI's turn despite letting me control units, but can't end turn because it's 'the AI's turn'. Thankfully reloading the battle autosave seems to fix it, but it is a very regular annoyance.
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Re: Vore War V39

Postby RyanTheSergal » Fri Nov 29, 2024 9:12 pm

Dragonlord wrote:So far not seeing anything the looks like a new animation or sprites for the lizards.

Also having a regular issue where when I attack something the first turn is bugged into thinking it is the AI's turn despite letting me control units, but can't end turn because it's 'the AI's turn'. Thankfully reloading the battle autosave seems to fix it, but it is a very regular annoyance.


Just so you know, this is the outdated page for Vore War. This one is for v39, the current version is V43D. Here is the current up to date page of Vore War: viewtopic.php?f=79&t=65398&hilit=vore+war
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