Yo. Popping in again to announce a new update
41C that adds a couple more things. I'll also detail all the changes made in the previous 41s. List as follows:
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41A1. Goodra, thanks to @Sheights
2. Infiltrators: "Armies fully consisting of infiltrators are invisible to the enemy. Using 'Exchange' on an enemy village or a Mercenary camp will infiltrate it (For Player villages, infiltrating as a Mercenary will be preferred, otherwise as recruitables). Will also use conventional changes of allignment to go undercover (Hidden Trait)"
Actually there's a bunch of these hidden traits – traits you don't see on the enemy, and which may cause some backstabbing. There's this whole thing where you might get to control an opponent's unit in the middle of its turn, or your units might become controlled by AI because they weren't really on your side to begin with. Goes nicely with randomization, but of course it's also easy to just not use anything that says "Hidden Trait" and you're safe.
3. New summoning stuff: A trait-spell which can take over a summon and bind it, then resummon that same unit as it (hopefully) gets stronger from battle to battle.
There's also the unholy cross between Summoning and Resurrection, where you bring back any dead unit as a summon. "Reanimate".
Had to rename the trait "Reanimator" to "Revenant" for that. Apologies for the confusion.
4. HypnoticGas turns enemies into mindless belly-rubbers that don't resist vore attempts.
5. The Temptation trait adds a strong compulsion to forcefeed oneself on top of mind control effects (Charm, Hypnosis).
6. Hopefully the AI is smarter now? Especially mages?
7. BookWorm Traits to stimulate the magic economy
8. Reincarnation stuff, CorruptionX.idk I'm tired, everything has tooltips. Unless they broke again. Have fun!
41B1. Tooltips in the Randomizer Traits' trait list, and in the Assimilable traits, by Phishy, ported to git by @Sheights
2. New Lizard AV and UB sprites by @Flame-Valxsarion.
3. New breast vore struggle animations akin to those that balls and bellies already had. (Not mentioned in the changelog)
4. Improved Reincarnation – will happen more often while intelligently picking a random race (Keep in mind this deletes all 41A dead reincarnators)
4. Randomizer Traitception: Put a randomizer trait in another's trait list and set chances higher than 1.0/100% for multiple picks out of 1 RT
If this doesn't cover your needs it's a skill issue xD
5. Made my own validation for decimal inputs because Unity said no for a couple of players.
41CI know, it's been so long since the last release.
Just a lil mini patch that makes life easier.
Sheights fixed some race editor sprite issue where the lizards and kobolds would show their butt and cause an error somewhere.
I fixed something in pure tactical where the game was looking for the human's empire (bold assumptions!) to draw the colored squares.
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And that's it for now! We're much more active in the discord than we are here so if you find any bugs, try and drop them in there. I'll try to check in here as well but I'm liable to forget. I think I'll see if they want me to run a new forum post since we don't have control over this one.
Anyway, Enjoy!
Link:https://github.com/Kiptytude/VoreWar/releases/tag/V41C