So I got bored, and made 2 custom maps for this game, you're welcome to try them out if you want.
There are 2 maps, Isle Of Conflict, which is a large 64 x 64 island, with unique biomes, 4 villages for each race, every (current) race is present, and there are unique biomes, which each house 2 races. The map itself is fun to play, and really is a change of pace from random hills/mountains/lakes. Unfortunately regardless of where you start a battle, you're always fighting on grass, so fighting in the icy or lava areas feels a bit weird, but oh well. Also not all the race spawns are balanced, the imps and Crypts are very secluded, as are the Scylla, Humans and Wolves. They seem to fight among themselves, then the winner is incredibly powerful.
Wolves and Humans spawn in the Ice Mountains.
Bunnies, Cats and Dogs spawn in Grass Plains.
Foxes and Lamia spawn in the Forest.
Slimes spawn in the Bog.
Scylla spawn by the lake, and on an island.
Lizards and Harpies spawn in the Desert.
Imps and Crypts spawn in the Volcanic Crater.
The Second map is a somewhat lackluster recreation of Skyrim (because why the hell not?) It only features 9 races, one for each hold.
Foxes as Eastmarch
Lamia as The Rift
Humans as Whiterun
Scylla as Hjaalmarch
Slimes as Winterhold
Lizards as The Pale
Imps as The Reach
Wolves as Harfingar
Harpies as Falkreach
Due to the nature of the land of Skyrim, these REALLY aren't balanced, there are massive swathes of land surrounding the humans, while the slimes start within spitting distance of the wolves.
The files can be found here:
https://www.mediafire.com/file/qeme2dt7 ... s.rar/fileTo install, simply place the two .map files into the Maps folder (Vore War V15E/Win64/UserData/Maps), then they should appear when you load a map. You cannot select which races you want to appear without modifying the maps, nor how many villages spawn (4 per race for all maps).