Turbotowns wrote:Erm... In the early game with the extra buildings... are the CPUs SUPPOSED to limit themselves to only 2 armies?(Before with my settings they'd have 3 or 4 first turn(20 per farm, and near 20 villages)) They should be making 1.5 k gold like I am...
N-n-nani!? My solo army of my champion unit(lvl 20, 35 speed), they can move 7 TILES! When everyone else can only move 6! And my Queen by herself can move 8(Also lvl 20, but with 40 speed(5 is provided from her leadership))!
Aaaaand now I can't click the empire button even on my own turn... Even after turning the cheat on!
And Imp Guy Parts are appearing OVER their bellies. XD
And speaking of bellies, why are the crypter bellies blue?
It's possible that the max army of armies they're allowed to make is 2 in the content settings. It seems like it didn't default to higher number like I'd intended.
As for the speed, that's a piece of Annoynimouse's code I accidentally left in. I'll cut that back out because I think powerful armies have enough advantages without also moving faster.
Okay, apparently I missed some cases for the menu so I'll get that corrected.
I'll adjust the imps, they got access to the normal dicks in 18A so that they'd have erection states, but I didn't fully test it so I'll clean that up.
Crypter bellies are blue because that's what the living individual inside is.
Fluffofcat wrote:newb here.
there's alot of pages and its hard to know whats been said or whats obsolete. why not have an F.A.Q?
anyway love the gameplay its addicting. love how you support all types of preferences without making it intrusive.
why is their no AV?
and i haven't played many races why dose slime have royalty but others dont?
Ah, a FAQ is probably a good idea.
AV will be arriving probably within the next larger content patch or so.
Currently only some leaders have unique clothing (it might even just be slimes and cats), but more will be added over time.
Turbotowns wrote:Can I get a reminder on what happens to fled units? They're basically "dismissed" right? They show up at the nearest village some number of turns later?
Oh, and when units get experience in a village to match newly recruited units(which I REALLY like, since then Leaders can get training), if a unit gets enough exp to level up, it does so automatically, I don't get to choose.
Yeah, they are basically dismissed, and will show up in the closest village after the travel time required to get there.
Ah, that was added via Annoynimouse so I didn't take a close look at it, but I'll fix that.