Hio, i was avoiding this game for a while since kinda disliked the
name,but when i tried it i found it absolutely awesome! Game is really
catchy, and i wrote few ideas/suggestions in hope to make it even better.
1. There's many windows that you can't close with keyboard and have to
click manually, it's seriosly slowing down management.
2. Switcher for every unit to put on/off autoleveling.
3. When i manually build up garrisons it's really painful to set right
autoleveling to every unit, you could add ability to set choosen
autoleveling to all units with same weapons.
4. AI for casters need some enhacement, If unit has a book in first slot
or has higher enough mind it should use spells instead of choosing
randomly.
5. AI for buffers could use some too, they should buff melee unit with
higher priority instead of shielding backline first. XD
6. Quick buttons for special actions, for example 4 for rubbing, 5 for
first spell, 6 for second spell, 7 for third and 8 for escape.
7. Possible garrison units management without having to recruit them to
regear.
8. Vore mechanic is something weird for me here, chances for escape is
quiet low and digestion is way too quick sometimes. You could add an
additional content settings to apply % scaling for escape chance and
digestion.
9. Stomach stat by itself offer too much of digestion speed, you could
split diegstion speed between stomach and voracity, like 8:2 or so, with
stomach power priority.
10. Corpsed doesn't count toward digestion count, is that normal?
11. With weight gain option on units should lose their weight over time
as well. And maybe other parts sizes over longer time, but after normal
weight ofc.
12. Maybe switcher for unit, when more vore options enabled, to choose
what action performed on vore actionby default.
13. Never though of possible regurgitation, so they can share meal with
injured, ofc only for alive targets.
14. Could you force armies to skip their first turn, when starting new
game? It can get messy before you even have a chance to do anything.
15. Ever though about adding small level scaling for accessories? With
leveling they almost completely losing efficency, for example +1 stat per
5-10 levels.
16. Will be there, ever, possibility to completely destroy towns? Like,
without possible rebuilding or requiring a plenty of turns to do so?
17. What about possibility to capture enemies? Like, overwhelm them to
force surrender, take them with army for supply or even possibility to
recruit them after a while? Or giving mercy to still alive prey to
possibly recruitit later? Isn't it sounds funny?
18. Same flat global speed for all armies is quiet weird. What if give
races different speed, including wild ones? They should work like
pathfinder, if atleast half of units is fast it would apply to whole army.
Also you could bind it to army size, have few units to run faster or
oversize and get slow.
19. I'm not sure if it's already there since no full stats description,
but could more stats affect vore odds? Like, when struggling use highest
or sum of strengh, dexterity and agility to increace escape chance. Also,
voring in general is too op now, what if basic chance of escape with equal
stats would be ALOT higher, while stat difference would have bigger
affection to odds as well? That would made same level vore more difficult
and force you to focus on proper stats if you want to easily succeed. That
way strong but weak willed targets will be easier to swallow but harder to
keep and reverse, making all stats affect vore mechanic... Just have no
idea how to put mind into it. XD
?. Just a question, do you planning to add any extra functions to
goblins or they will stay neutral nomadic critters?
20. Personal from me, could add an switcher to forbid your units to vore
when you give control to AI? :3
Hope i'm not a bother, best of luck.
PS. It's hillarious that by default bunnies are non-predators but equines,
taurus, crypters and etc. are... XDXDXD
PPS. Registered just for this game. :3