ShatteredSigma wrote:It would be nice to see a rodent or rat race in the game, if you're looking to add more.
Agreed mate personally I'm tempted to try but don't know how to.
ShatteredSigma wrote:It would be nice to see a rodent or rat race in the game, if you're looking to add more.
Paty wrote:Hello I can't find the new Micadi race anywhere be it on Pure tactical or on race editor.
Is it possible we can't have access to it ?
Still a great game by the way =)
Also is it possible to add a feature to put a random trait on a unit once in a while ?
Like one out of 50 units will have a random trait from the list including the cheating traits and very bad trait.
Dragonlord wrote:Micadi is the name of the creator, the new race is Vipers.
On the Vipers currently they seem to be good and a step or two over the standard races, as they should for a merc race I suppose. Oddly its their ranged vore that seems the most powerful ability out of their laundry list of abilities. Though as happy as I am to see another race with the fairy style BV sprites, I'm curious if there's a way to have that retrofitted onto the older races.
Hansony wrote:AAAYYY, guess who already got an exception!!
I am pretty sure it has to do with the massive amounts of bonus traits I put on the race I am playing as, including the new trait.
FinalWolfZX wrote:To be honest, I kinda liked that the Viper's prey would go from stomach 2 to 1 when 'escaping'. Might it be possible to add a toggle in options for it?
Also, on the note of the Vipers, I gotta say I've been waiting for a more 'naga-like' unit! A lot more suiting for my tastes than the lamias, and with all their customizations, they could easily even be a main race..... at least in my opinion.
Everything's looking great as usual! I'll let you know if I come across any oddities I find~!
flamelord786 wrote:I'm getting an exception when a fairy reaches the max size from any vore option (max breasts, balls, and stomach). Unfortunately, the game doesn't seem to want to update the recentexceptions.txt file, so I can't provide it.
Kreate48 wrote:A trait that greatly increases stomach, but makes the one with the trait unable to digest prey during combat could be interesting
ObsidianSnake wrote:I've found two issues, one of them an easy fix.
1. The genital layer on FeralBats is set to be above the belly layer, so if a male FeralBat has prey in both their stomach and their balls, the resulting graphic is wrong. It's rare to actually see it, but there it is.
2. Complicated, but there's an issue for resolving units fleeing from combat with allies in their bodies via the Endosoma trait. How to replicate:
FinalWolfZX wrote:To be honest, I kinda liked that the Viper's prey would go from stomach 2 to 1 when 'escaping'. Might it be possible to add a toggle in options for it?
Also, on the note of the Vipers, I gotta say I've been waiting for a more 'naga-like' unit! A lot more suiting for my tastes than the lamias, and with all their customizations, they could easily even be a main race..... at least in my opinion.
Everything's looking great as usual! I'll let you know if I come across any oddities I find~!
flamelord786 wrote:I'm getting an exception when a fairy reaches the max size from any vore option (max breasts, balls, and stomach). Unfortunately, the game doesn't seem to want to update the recentexceptions.txt file, so I can't provide it.
Aurilika wrote:29B:
Playing with the battle preview on now has buttons to skip battle with stats, or skip without stats, instead of always skipping stats if you skipped the battle (which was kind of a bug)
Hovering over a mercenary in the content settings screen now shows you a preview of what that unit looks like as a visual aid. It also displays the race when you hover over them in the dropdown in the race editor.
Fixed an issue where fled units with endosoma prey would sometimes glitch out the game and remain as an army.
Fixed exceptions that would occur sometimes when a fairy ate something.
Aurilika wrote:Kreate48 wrote:A trait that greatly increases stomach, but makes the one with the trait unable to digest prey during combat could be interesting
Sort of like endosoma but including enemy units too? Basically just imprisoning enemies?
Njux wrote:Hm should point out the visual bug regarding kobolds where bellies and balls don't match properly. Even more if the unit has large trait.
Kreate48 wrote:Was thinking more in the line of something like stretchy insides, but with an even greater effect.
At the cost of only being able to start digesting and absorbing when enemies start escaping or all of them are either dead or eaten.
RandomInjury wrote:I think the leadership leadership skill should level up with your character +5 every level regardless of what you pick, and not be selectable in and of it self.
The way it is, you either have a leader who is basically worthless them selves because you put your skill points into leadership to make everyone else better, or you have a leader who is useful them selves, but is worthless as leader because you put points into their combat abilities.
RandomInjury wrote:Also an interesting change could be to give characters in the leaders party access to every skill when they level up, rather then a select 4. Maybe all of them, maybe a select number of them, that can be your leaders personal guard or something.
Really as it stands I just save scum to get the traits I want, and I'd be willing to bet lots of people do to, so there isn't much point to it being the way it is.
Fortalice wrote:I have a suggestion featuring Stealth mechanics.
I think that Stealth mechanics if implemented can rebalance some races in tactical mode and create a new situations in strategy mode. By that i mean adding a traits, that will give units an ability to flank enemies at battlefield being undetected along with a moderate one-time vore odds buff. It makes sense when small predator can catch a big prey due to surprise attack rather than being 15+ levels ahead of it. In strategy mode it could be a trait, that will allow armies to hide in certain terrain types to be ignored by AI.
Though, this is just a suggestion and i understand, that implemention of stealth mechanics can be very difficult in programming terms and it might be reasonably rejected or postponed. Let me apologize in advance if I have missed any suggestions and replies similar to this.
I also want to thank you for all your effort put in this game, as i already vastly enjoy it in it's current state.