terrace wrote:Just wanting to toss another suggestion into the sea, but I'm interested in seeing 'Legendary' Items added to the game, since I know Dragons have been in the works for some time, and I feel they (or other 'world-boss' style Monsters) could prove as a good gateway of worthiness for powerful items.
Unrelated but the addition of Spider Monsters or a Drider Race would be appreciated by my Arachnophiliac friend (but I'm not sure if anyone of the spriters for this project have been working on that, but I dunno how to sprite) also I kinda just like Spiders, too
Definitely an interesting idea, it would be a good companion to dragons so I'll probably get some form of it in.
There is someone who is not one of the main two spriters (Green and HS) that's apparently working on a spider race, but I don't know exactly what form that's taking.
Nemzio wrote:For the new weight loss option, it would be nice to have an option to scale that, like a slider to change the percentage.
On another note, would it at all be possible to customize the specific vore types of races? Like if you could set that when you are starting a new game, ex: only Taurus could breast vore.
I've been following this project for a while now, thanks for everything you do! I'm sinking hours into this game every day! ^-^
Would the best form of that just be like a x% per strategic turn option? Or is there a better way to do that?
I'll add that to the list of things for race individuality, but it might not happen for a little bit.
Glad you enjoy it!
ConnTheElite wrote:This idea might be a bit ambitious, but I just thought of another possible feature.
When an empire-controlled army defeats a monster army, there's a chance they will obtain an egg/youngling of that monster that acts as an inventory item. The next time the army visits a friendly city, they will drop off the egg/youngling and it will be added to that city's population and recruitment list. Just a more natural way to get monsters into your army besides RNG with mercenaries and inns.
That could work as a system, I'll keep it in mind.
Anesthetic wrote:So can you not add the new races to existing save games? Cause I can't seem to get no frogs in ma world.
You should be able to (they are a monster race. I forgot to add their spawner flags for directed spawning, but they should still work fine in games from previous versions.)
DisguisedQQ wrote:Frogs weapon doesn't show it's damage.
Someone said about getting eggs from monsters... Randomspawn lairs would be better for that.
About lairs, creatures could sometimes make up lairs which could work similar to towns but non-capturable, only razeable, with defenders,
growning over time, maybe creatures could store there their loot and ofc spawn more creatures. If they sustain long enough they could get another
lair, forcing you to deal with them if you don't wanna get overwhelmed. And it's definetly should be optional.
I think that's an effect of it not liking the ?s in the weapon name (I didn't know what their weapon was at first, but then I was told and forgot to update it before the release)
Lairs are likely to show up at some point (there's already even a few sprites waiting for when I eventually make it around to them)
Deioth wrote:Anyone else noticing monsters all seem to be gendered female regardless of your options forcing male only for races and such? Or am I missing something?
Well, all of the monsters that don't have a visible gender I have set to be no gender, so it just uses the generic pronouns for them ('they'). The only effect of changing gender is those cases would simply be the pronouns, as there's no visuals either way. There's a few monsters fixed to male because they have male genitals (harvester, compy, collector). Compy's wouldn't make sense as not male because of their vore method, but harvesters and collectors conceivably could, though if you don't have erections on, the male versions are basically identical to the females.
Persona59523 wrote:yes and I have a laptop but it cannot run exe files
I'm guessing that would be a chromebook, then.
Turbotowns wrote:Jeez, the goblins never have any decent spells! It's always ice blast/fireball/some buff spell(like valor)/whatever, I've yet to see ANY of them with diminishment or either maw spell.
Their spells are based on what level they are when they spawn (admittedly not the best system, as they do level up if they're far enough behind the curve).
Level 1-2 - Tiers 1 and 2
Levels 3-5 - Tiers 1-3
Levels 6-8 - Tiers 1-4
Level 9+ - Tiers 2-4
randomguy15 wrote:With the respawn stuff now, I kinda think it’d be interesting if you could ‘belly-trap’ someone by using a spell maybe or special stomach. So they wouldn’t digest and would be stored in the belly permanently, only being ‘released’ if the pred died (maybe auto fleeing to nearest city as otherwise it could mean 3 factions in a combat). The character would be sacrificing usable stomach space to prevent someone from coming back, like a leader. They’d also be increasing their own bulk so becoming harder to vore, themself.
I'm not sure about that, Warcraft 3 tried that, but I don't think that option even made it out of the beta before they realized it was too broken. Against heroes it would be too powerful, but against regular units there wouldn't really be much of a reason to use it. (Aside from if a conversion mechanic was attached to it or something else of that like)