failbird105 wrote:I find it strange that the humans don't have weight gain when their sprites are literally the same as the default races just without the extra bits.
When I went in there to try and fix it, I realized it already works fine for them.
Turbotowns wrote:I noticed in the credits you didn't put your own name(Though you refer to yourself in the first person using pronouns).
Also, is the AI Supposed to save up thousands of gold while they have an income of 300+ gold per turn and only 3 armies?
Well, it felt like it would be weird to put myself in the credits section, but I guess that might've been me being odd, as other people seem to do that.
As for the AI, I guess I need to change it around, it's still trying to keep money around for paying for garrisons and hiring them. Right now it tries to keep its army upkeep to around 40% of its base income if it doesn't have the strongest army, and 60% if it does. (was basically designed to leave more money for rebuilding if the enemy had a stronger army)
VLover552 wrote:Amazing beyond words game!!! Love this game and all the progress going into it and if I'm allowed to make a suggestion maybe add a save character preset feature so that if you make a character that you like to put as leader for example for each army you don't have to remake it each time, if this is already in the game then never mind and how do I do that?
Thank you! No, that function isn't in there right now, but as the amount of customization grows that might be a nice feature to have, I'll add it to the list.
Ger-Fox wrote:i would love to have more leaders or heroes who can be revived. just 1 via army and the more you want the more them cost ( 100/200/400/800 etc) just one is sometimes bad xD for me^^ i love kinda make 4 -5 chars (my oc) and i love to use each one as a own leader who rule a army xD and when them die i can revive them
I've got some ideas on that front, but it there's other stuff I want to get done first before I get to them.