Turbotowns wrote:Wait! So If I devour all the populace of one of my villages and have an army with JUST Succubi over it to repopulate, I could have a succubus village?!
Also, also... I altered my gender ratio, cause I was curious as to what the male bats looked like(and how their stats compared to the females), but even with it favoring male, in a pure tactical game of 32 bats v 32 bats, not ONE was male(Also, I can't change the gender manually in the unit editor, prompting my gender ratio alteration in the first place).(They also don't have a spawner yet in the editor. XD )(I also allied them with the harpies(cause they needed it) but it doesn't seem to have worked(probably the current issue with teams and the diplomacy system))
And finally, are the customizations saved where the options and content settings are? Or are they saved in the user data folder(methinks their in the latter)?
There are only female bats, that's the way HS made them. Just think of them like the other gender-locked monsters, like compys.
Saved customizations are saved in the UserData folder (they are actually all contained within the customizations.cst file.) I've got a spawner added in this next patch.
Wait, was that after I thought I fixed it for 21F, or before that that the alliance wasn't working right?
Turbotowns wrote:A couple graphical bugs(well, one is a slew of issues with the strategic tiles(like the ice not melding with water, but rather snow, and treats the border as grass), and the other: when planning out army movement, the numbers are BEHIND the dots).
Also, it a tactical game loaded the non leader customization in place of the leader.
Yeah, the strategic tiles are a work in progress, but I figured people would rather have them part way than just using the old ones until they were completely done. I fixed up the layers for the movement dots.
It loaded a saved customization that wasn't a leader customization?
4lphaBravo wrote:https://docs.google.com/document/d/e/2PACX-1vSFivGeW523QEU30SnMkLTUOKXFquR4HPq8TT9D0o_ljNIqjtRGOX2ifEvvK1actvxAFFbYG7nuzwUw/pub
Read this first.https://docs.google.com/document/d/1Qhu ... sp=sharing Then if you want, now do this link when you read the first one.
Looking forward to see what people come up with. By the way, the succubus can tail vore as well, you said it was only the lamia.
SilhouettiShine wrote:You know what i was thinking when a unit moves around on a tile (During Tactical, or Strategic)? I was thinking it should be Footsteps sound for grounded units or wings flapping sounds for flying units. (Or mechanical sounds if there's such thing as a flying mech.) You know, giving more life of the game instead of silence when it comes to movement.
Would be interesting, some day, perhaps.
TershaSerou wrote:So there's no bat monster spawner for the world? Also I like how bats still flap their wings as a corpse.
Also I've noticed sometimes weakened units will have a scat digestion line though it's off for me.
"Tenes can feel Rhadine struggles getting weak, //kindly reminding them that if they fails to escape they's getting melted into turds."
Sometimes it'll say NPC_unit instead of the name.
Example: "Tenes knocks Penia onto the ground and swiftly shoves terrified prey's lower body up her ass. After a few contractions, NPC_unit leans over, carressing their own enormous belly."
That and I've said the lines exactly as they come. so the grammar errors exist there.
Added spawner and disabled flapping for dead bats. Also fixed all of the log errors you mentioned.
TershaSerou wrote:One more thing. I tried making a map, I found placing anything and turning on simple tiles will convert all within a 3 tile radius to the fancy tiles, you have to turn it off then back on to make it simple again. Towns and spawners seem to undo it though. Also editing around a bridge will remove it until you undo and redo simple tiles.
Okay, got that corrected for this next patch.
21G released:
This is very likely to be last minor patch for this version, unless something huge pops up. Going to be busy the rest of this week into the weekend with other things, and then I'll probably start working on V22.
21G:
Fixed the layers being incorrect for pathfinding nodes (they are supposed to display the number of additional turns but somehow the layers got mixed up)
Fixed some typos in the tactical log text
Bat spawners can now be placed in the map editor
Bat corpses no longer flap their wings
Placing tiles with the map editor on display simple tiles now places new tiles with simple mode appearance, instead of running the normal tile rules.
Fixed placing a tile on the map editor causing map objects within two tiles to temporarily disappear
Fixed a couple of exceptions.