Vore War V39

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Re: Vore War V27A

Postby SmeetReaper » Wed Jan 08, 2020 5:06 pm

i honestly would rather enjoy seeing the cakes get a overhaul and impoved more then them just being removed becuse i honestly hope this game will grow to have alot of diffrent monsters and races and sexy special mercenarys
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Re: Vore War V27A

Postby SmeetReaper » Wed Jan 08, 2020 6:00 pm

oh here's a good question any chance that a way to increase a units stomach capacity and vore success without increasing acid damage will be added? as sometimes id like to just watch one of my units go nuts on their own on the enemy team and watch their belly's or heh balls grow with every one they devour but the digestion damage makes that hard to do as when you level stomach capacity it also makes your unit do more damage to those inside their belly making them die and digest and make the belly shrink down again
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Re: Vore War V27A

Postby TheFetishBeast » Wed Jan 08, 2020 6:48 pm

SmeetReaper wrote:oh here's a good question any chance that a way to increase a units stomach capacity and vore success without increasing acid damage will be added? as sometimes id like to just watch one of my units go nuts on their own on the enemy team and watch their belly's or heh balls grow with every one they devour but the digestion damage makes that hard to do as when you level stomach capacity it also makes your unit do more damage to those inside their belly making them die and digest and make the belly shrink down again

There's a few ways to accomplish this actually (Which I've discovered by trying to achieve this myself). For example, you could increase a race's base stomach size. This allows them to fit more in their stomach without increasing the digestion damage output. This does, however, also make their stomachs grow at a much slower rate. Say you double a race's stomach size when the race would normally receive a fully bloated stomach from, say, four prey of its own race. Doubling the stomach size would mean it would need eight prey to get a fully bloated stomach.
Another way to accomplish this is to give both your predator and your prey a very high level while only increasing your pred's stomach stat and only increasing your prey's endurance stat.
One thing you might also wanna take into account here is that different races digest at different speeds. Dragons for example take much longer to digest than ants.
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Re: Vore War V27A

Postby Persona59523 » Wed Jan 08, 2020 7:20 pm

Don't forget traits that slows down or weakens digestion
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Re: Vore War V27A

Postby Aurilika » Wed Jan 08, 2020 7:34 pm

Turbotowns wrote:Being able to change how much exp and levels leaders lose when they die, mid game would be nice.

I'll take a look at it next time I do a patch and see if I can come up with a good way to allow that to be changable.

Persona59523 wrote:If.you don't mind me asking, I would like to quickly edit all races stats at the same time instead of spending 20 minutes changing all the race stats to 9999

You can just bring your EditedRaces.dat from version to version (in fact I kind of assume that people do), so you don't need to change any race mroe than once. I have to ask though, what purpose does that serve to do that to all the races?

BMUd8854 wrote:I don't know if this has been thrown around or not, but have you ever thought of giving bees a second stomach since they have that pouch-looking thing behind them? Another thing, have you ever thought of making some transparency with the slimes, like blurred outlines of the character they swallowed (in a smaller scale of course) and then darkening of the belly (representing blood from broken down body) to signify the digestion process? Would be neat to see in the game.

Well, I didn't make the race, so I didn't really think about it. Honestly, as I say in the main post, at this point I'm still kind of burned out on this project, and mostly tackling easier things. I tried to hand the project off to someone else, but there wasn't anyone else who had the combination of time and desire.

Turbotowns wrote:Also, a way to eradicate monsters without outright editing the map... was that discussed? Maybe give them caves that can be destroyed/conquered(maybe becomes a lesser mine or base)?

It was, but it fell off of the radar when I burned out on this project.

bahamut24 wrote:what i mean is: i would like no level cap, stuck at 999 is okay but i like to go beyond for laugh. highest i could is 999 when i would like go for 9999 or so

I'd imagine the game is thoroughly broken at that point, but sure, that would only take a few seconds to do.

MarkusFreeman320 wrote:If you have used the shop or level up in a town with an army, then select a different town, then you can hit level up even though no soldier is selected https://cdn.discordapp.com/attachments/ ... Glitch.JPG

And if you do click level up here, then it greys out, stops you from doing anything and forces you to close the game (without a chance to save) https://cdn.discordapp.com/attachments/ ... litch2.JPG

Also I'm not sure the willing species trait is working correctly, as it still seems to be 90% unwilling kicking and screaming fluff text, both when being nommed and when being digested.

Can you confirm that still happens in 27A which is what my post was about?
As for the willing species trait, it might still be, there's not a whole lot of willing text (I think it's primarily for oral?), I mostly added the trait because it was requested.

Cakes

I mean I left them in because I thought people might still want to use them on occasion. If you're not interested in them you can just turn them off.

SmeetReaper wrote:oh here's a good question any chance that a way to increase a units stomach capacity and vore success without increasing acid damage will be added? as sometimes id like to just watch one of my units go nuts on their own on the enemy team and watch their belly's or heh balls grow with every one they devour but the digestion damage makes that hard to do as when you level stomach capacity it also makes your unit do more damage to those inside their belly making them die and digest and make the belly shrink down again

In addition to what TheFetishBeast said, you can also give them the slow digestion trait
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Re: Vore War V27A

Postby SmeetReaper » Wed Jan 08, 2020 7:38 pm

anyone know exactly what DRACO is and what their gender is as im curious they look like they would be a rather interesting male pred tho like "Beta" from one of BlutheLizard 's flash's actually...hell XD they need to get in touch with him ( or whoever is the owner of Beta ) and see about getting them in vorewar as a special mercenary :D
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Re: Vore War V27A

Postby Persona59523 » Wed Jan 08, 2020 7:48 pm

Persona59523 wrote:If.you don't mind me asking, I would like to quickly edit all races stats at the same time instead of spending 20 minutes changing all the race stats to 9999

You can just bring your EditedRaces.dat from version to version (in fact I kind of assume that people do), so you don't need to change any race mroe than once. I have to ask though, what purpose does that serve to do that to all the races?

[/quote]

I like to have a massive vore war, where, a single unit eat everyone on the field and digest them all. The 9999 stat help with that as the stats increase how much they can eat, and their ap points.
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Re: Vore War V27A

Postby SmeetReaper » Wed Jan 08, 2020 8:38 pm

ok so i have put a few cake spawners at the top of a 100x100 map with my base at the bottom of the map should the mobs be spawning right next to my city repeatedly and also should the "cake" spawner be spawning dragons,wolfs,chompys and other things that are NOT cakes? :?:
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Re: Vore War V27A

Postby bahamut24 » Wed Jan 08, 2020 10:52 pm

thank for reply and good job :D
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Re: Vore War V27A

Postby Turbotowns » Wed Jan 08, 2020 11:05 pm

I've given the cakes to the human's as allies(though if you use my map and DON'T ally them, they become a hindrance. XD)
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Re: Vore War V27A

Postby SmeetReaper » Thu Jan 09, 2020 1:16 am

ok ya i think somethings broken i legit just watched a band of dragons spawn right ontop of one of my towns out of thin air and instantly start a town siege anyone know why this is happening.. :?
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Re: Vore War V27A

Postby DisguisedQQ » Thu Jan 09, 2020 5:48 am

And again about infinite Assimilation version, as a cheat trait anyway, why would you care if it can get clutter? Cheaters are usualy full of cluttering anyway... XD
Just make it, very please? :3
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Re: Vore War V27A

Postby Turbotowns » Thu Jan 09, 2020 9:22 am

DisguisedQQ wrote:Cheaters are usualy full of cluttering anyway... XD


As seen with a screenshot I posted much earlier.
search "sarcasm" in the search bar for this particular thread, and it's the lower screenshot of the 2ed post.
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Re: Vore War V27A

Postby neko1992 » Sat Jan 11, 2020 10:19 am

Sorry about not responding I hardly check forums, as for colors I mean for outfits, banners, and hairs as for major things like a campaign I never expected anyone to do it that's just for ideas to do in your spare time like taking 2 years to make type of spare time. You could also set up a donation thing for anyone who enjoy the game and feels willing to. I am a kemonomimi (animal ears) race lover and was planning to edit the sprites making the number of tails adjustable and stuff but sadly I didn't have the programs. I have no programming experience so I would just copy and past a couple of sliders for tails with the tail edits. This was just to give them ranks for example the leader has 6 tails, generals have 5, officers have 4, sergeants 3, specialist 2 tails, soliders 1
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Re: Vore War V27A

Postby Turbotowns » Sat Jan 11, 2020 7:51 pm

We can hurt ourselves with melee. XD


And when does Adaptive Biology update the 3 traits with new ones?A way to more easily control it would be nice, and maybe a way to keep certain traits, like, lock one of the 3 slots.
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Re: Vore War V27A

Postby Aurilika » Mon Jan 13, 2020 12:31 am

SmeetReaper wrote:anyone know exactly what DRACO is and what their gender is as im curious

Well, as it says in the credits, they're by magentasaur, so looking them up may help. There's also the race description text in game that you may not have noticed "A corrupted D.r.a.c.o unit. Unlike other units from his line 008 has tampered with his coding and removed the safety on his stomach allowing him to digest his prisoners."
SmeetReaper wrote:ok so i have put a few cake spawners at the top of a 100x100 map with my base at the bottom of the map should the mobs be spawning right next to my city repeatedly and also should the "cake" spawner be spawning dragons,wolfs,chompys and other things that are NOT cakes? :?:


Well, Spawners will make any units of that type that spawn spawn within two tiles of it. Other units are completed unaffected. Not sure why the cake spawner isn't working for you, I tried testing it and it worked normally.
SmeetReaper wrote:ok ya i think somethings broken i legit just watched a band of dragons spawn right ontop of one of my towns out of thin air and instantly start a town siege anyone know why this is happening.. :?

If you don't have spawners placed they can spawn on any open tile in the entire map.

DisguisedQQ wrote:And again about infinite Assimilation version, as a cheat trait anyway, why would you care if it can get clutter? Cheaters are usualy full of cluttering anyway... XD
Just make it, very please? :3

Sure, I'll go ahead and stick it in.

neko1992 wrote:You could also set up a donation thing for anyone who enjoy the game and feels willing to.

I had a donation thing at one point, but the service ceased to exist and I haven't replaced it yet, though I may do that soon.

Turbotowns wrote:We can hurt ourselves with melee. XD
And when does Adaptive Biology update the 3 traits with new ones?A way to more easily control it would be nice, and maybe a way to keep certain traits, like, lock one of the 3 slots.

Not sure what that first part is a reference to.
The tooltip for Adapative Biology covers that "Upon finishing absorption of an enemy unit, will take a random trait from them that the unit doesn't currently have and add it to a list of 3 rotating traits. If the list already has 3 rotating traits, the oldest trait is removed."
Locking them in would be a little beyond the scope of that trait.
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Re: Vore War V27A

Postby Turbotowns » Mon Jan 13, 2020 2:08 am

Ah right. As for the first part. It's as I said. We can attack ourselves with melee. likely because of infighting being checked, we press 1 or click the melee button, and our own selected unit is a valid target.
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Re: Vore War V27A

Postby Archie » Mon Jan 13, 2020 7:40 pm

Good morning friends.

I'm gonna get right down to it. There is a distressing lack of rattos in this game. This needs to be fixed.

I am afraid I have not really been able to muster the willpower to read 173+ pages of forum posts, nonetheless, I suspect I know a few problems that would arise from adding this to the game.

Firstly, there would need to graphical assets created for said rattos. There would also need to be some coding added to include them into the game.

I am afraid I am not familiar enough with coding to help with this second issue. I believe I may be able to provide the graphical assets. If I can, would the current developers be able to program rats into the game?

Are my conclusions thus far accurate? Is there anything else I should take note of?
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Re: Vore War V27A

Postby Younger99 » Mon Jan 13, 2020 8:15 pm

I noticed a bug with if my memory serves me right both the Driders and Alraune.
Their mouths disappear whenever breast voring.
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Re: Vore War V27A

Postby bobbidys » Wed Jan 15, 2020 11:29 am

Hello, I know I haven't posted on this forum before, but I've been watching this game develop for quite some time.

As a long time fan of your work, I've felt enthusiastic about having a go at trying to make something myself with the source code provided.
I've always thought the feral wolves were a bit lacking in content, being that they only had a small colour palette and no events.
Even though I am completely new to coding with Unity, I have created a (admittedly rather brutal) event and expanded their colour palette to the best of my ability, and was wondering if I could post it here, or if there was a specific place to send content that might be added to the game?
There are some other things and Ideas, but I don't know how to do it myself, such as making a furry version of the naga where it could cycle between the furry species in appearance with its customisation slider in the character editor, rather than solely being human.
I may not be completely confident in making my own content yet, but I hope to provide something in the future, if I am permitted to do so.

- Feeling hopeful, the local bread monster.
This has been a PSA from your local anthropomorphic loaf of bread.
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