Katar wrote:I'm resubmitting these names for the Crypters as they still have no names for their towns and this saddens me.
So when are these neato lizards and slimes going to be introduced to the mod? They look fantastic!
Also, now that we have this system wherein random creatures can spawn in, could it be possible to have "traveling civilians" for the prey races? By this I mean having small bands of this race spawn but they're essentially no faction and are lightly armed but are of random sized from 8 to 32 and all they do it travel between their faction's cities. If this could be implemented it'd be a really cool mechanic for a weaker empire to meaningfully raid a rival nation without having to take a well fortified city? I'm not sure how this could work and it could even just be a small thing, but these bands would probably need a different banner of some kind to show they're vulnerable to raiding.
Ah, my apologies, I must have lost track of the Crypter names, so I'll get them added, as well as the human and scylla town names you gave.
They'll be implemented relatively soon. I want to get an alternate palette swapping thing in that will allow for better looking colors, and that might require a little bit of reworking for the sprites, and then I'll probably start working on them. Greenslime said something about a style mismatch, but I could have the new sprites as optional until they're all done (or maybe forever optional if there's demand)
Wandering npcs sounds like it might be a good idea, and it shouldn't be that hard to do.
Turbotowns wrote:Also, I guess the next patch will include the "Biggest boobs OVER the belly" tweaks for all the OTHER units ASIDE from the slime queen? XD
Yeah, there's still the layer conflict between them and clothes, but I can just make it to it is always true for topless at least.
Turbotowns wrote:NEW BUG! Maybe, I think it is... after hitting the ai button in tactical, when you go to press the enter key(the hotkey for end turn), it hits the ai button again.(which doesn't make any difference if you've already moved all your units, but with a certain early battle match "I" like to have...)
Yeah, that's definitely a bug, enter can also be used to re-trigger the last button you pressed (that's a default unity setting), so I'll find some way to avoid the conflict.
Turbotowns wrote:Also, this has BEEN in the game, but occasionally when I hit enter, it ends the turn twice(naturally, only possible with human vs human), making it the turn of the race that hit enter in the first place, most of the time it actually isn't that intrusive, but this one time. XD
I'll check it out.
GreenSlime wrote:I'm feeling like i'm making a shitpost with this one, but... here.
It took me a little while to figure out that that was an aquarium.
Turbotowns wrote:Newly discovered fact! If a corpse has a belly(if they died during the absorption phase) and a living unit can't hold both, they can't eat the corpse(when I posited the idea, I kinda mentioned the belly still kinda worked(though in retrospect, that probably wouldn't have been easy to program...)).
Yeah, I mean that wouldn't have been that much work, but I figured it made more sense that way. Typing this I just remembered that you wanted alive prey to still be stuck for a few turns and I don't think I ever did that. That would be harder to make sense of though. (It would also ruin my accidental strategy of having 1 critically injured unit that gets eaten 4 or 5 turns in a row and then freed by killing the person that ate them each turn
, though I usually don't play with edible corpses on, so it actually wouldn't matter)
Turbotowns wrote:New exception, it happened when I tried to copy the one piece swimsuit to the whole army while my slime queen was present, it caused me to not be able to customize the queen at all(all these exceptions seem to be undone whenever I restart the game).
Probably includes all my past exceptions too, I can't tell what's relevant, so to prevent me from posting the whole thing in the future(stuff you've already seen), I'm gonna empty the contents of the text document(you have all said contents right here anyway).
I'll fix it. It's related to the slime queen effectively being a different 'race' than the rest of the slimes in terms of graphics/clothing so she has a different clothing set.
Actually it automatically replaces the file when the first exception happens after the game is run. The first one is the only one that notifies the player with the text window, and subsequent ones are just logged (though there's a small cap of how many it will log)
Turbotowns wrote:Also, when I scroll(using the mouse wheel) the combat log, or while in the army exchange menu, it zooms the camera, not THAT big of a deal, though it IS a little annoying(The combat log especially, the exchange, not as much) having to scroll/zoom back to my prior zoom level. XD
I'll adjust it so this doesn't happen.
Turbotowns wrote:Hey Auri, do you adjust(like maybe flipping the "selected"/"highlighted" flag sprite horizontally) the flag sprites?
I think that I quietly fixed that in one of the later V12 patches, looks like it is fixed the 12D source release. So they're both placed in the same location now. They're technically a half pixel off center though, as there's 1 more pixel of margin on the left than the right, but that's not easily fixable without redoing the sprites (though I guess I could make the poles 1 pixel wider). You can send them as is, and I can easily slide them one pixel if need be. I believe that should be fixed in the current version of the game though.