by terrace » Sat Apr 27, 2019 2:23 am
Just wanting to toss another suggestion into the sea, but I'm interested in seeing 'Legendary' Items added to the game, since I know Dragons have been in the works for some time, and I feel they (or other 'world-boss' style Monsters) could prove as a good gateway of worthiness for powerful items.
(TL;DR Legendary Items, Can be toggled on/off in settings, difficult to get (difficulty toggleable, probably), they level up and grow more useful as time goes on, everyone in the game knows when someone has an Artifact (also toggleable on/off, maybe a feature of Fog of War)
1. Legendary Items have a 'global' presence. An army that is currently utilizing one will have a bit of a target on their back, as mousing over an Army will say something like "They have the Artifact of Digestion!" or looking under the 'Empires' Tab lists any Artifacts they have access to.
On the topic of that, Legendaries to aid Towns could be interesting, like an Artifact of Greed or an Artifact of Fertility to boost the Town's production, or an Artifact of Safety that provides a considerable bonus to defenders.
2. Legendary Items are, obviously, really difficult to get your hands on in normal play, either having to be taken by a desperation play by an Empire who's starting to lose it's footing, or to further enforce the rule of a powerful Empire (obviously Legendaries would have to be toggleable, they'd shift the balance far too much for an average game.
3. Legendary Items could have their own Levels that rise up as time goes on, meaning that in the early-game, they don't shift the scales too much (maybe give a unit or several some stat bonuses or special traits to utilize), but as time goes on the Item grows in power, thus making it more powerful. Therefore an Army who's obtained dominance extremely early can't steam-roll the game any further by taking the Artifact of Gluttony or whatnot, and there's still a chance for another Empire to get back in the game, and even get a power buffer in the process.
Suppose I'll make a list of suggestions in case you do end up jotting this idea down...
- Artifact of Might/Flexibility/Protection/Speed/Intellect/Willpower/Gluttony - Artifacts to provide buffs to Strength, Dexterity, Endurance, Agility, Mind, Will, and Voracity and/or Stomach respectively. Could be either Artifacts for single characters providing big buffs, or Artifacts for a whole group (i.e. an Artifact-Carrier has a buff provided to nearby allies). There could be both Single Character and Army Buffing variants of each Artifact, or just one variant
- Artifact of Glory - Gives an increase for XP earned to the holder(s)
- Artifact of Churning - Applies a trait similar to Fast Digestion to everyone in a group (or a powered-up variant to a single holder)
- Artifact of Swarming - Gives a trait similar to Astral Call that has a chance to summon more allies for a group to work with
- Artifact of Divinity - Gives a trait similar to Divine Bloodline to the holder, making them much stronger (would probably have to be a far rarer Artifact, or even one with a negative effect associated with it, like said unit being un-reviveable, having a weakness to being devoured, etc.)
- Artifact of Growth - One of two ideas. Either makes a Unit have the Enlargen effect permanently, or makes a unit, no matter what it's current level, on-par with the strongest unit on the battlefield (or at least on-par with a stronger unit, meaning a Level 1 could stand toe-to-toe with a Level 20 with the help of an Artifact)
- Artifact of Souls - If Soul Vore was ever planned as a feature (I forgot to read the 'planned features' tab before I started typing this essay out), this could be a way to give it a use, giving a trait somewhat similar to Gene Eater (though frankly I'm not 100% sure how that trait works) that allows the Artifact's Holder to take the 'powers' of whoever it devours and keep them within the Artifact. (Could possibly come with an extra option to release Souls trapped within, as if a Soul is trapped it could stop Soul Imprint from working)
- Artifact of Comfort - Provides a 100%+ Recovery Buff while inside of a town (similar to if a town had an Inn, except the Artifact could stack with the Inn's ability)
- Artifact of Greed - Provides more Income from the town. Probably starts off as a 20% Bonus or something small, but as it 'levels up, that could become 100% extra or more
- Artifact of Fertility - Acts as if everyone in the town has the Prolific Breeder trait, or some other population-increaser
- Artifact of Bastion - Gives anyone Defending a Town a bonus (automatically puts them on the same threat-level as an attacker, gives the town itself a buff (wonder what the wall could do?), or some better idea that's slipped my mind)
Unrelated but the addition of Spider Monsters or a Drider Race would be appreciated by my Arachnophiliac friend (but I'm not sure if anyone of the spriters for this project have been working on that, but I dunno how to sprite) also I kinda just like Spiders, too