TeamFortress2 wrote:... Not as customisable as I explained above, but it is good enough for me.
I'll also be adding more options to it as well. Seeing you say that also reminded me that someone wanted a % melee/ranged slider for each side which I'd forgotten to write down.
Turbotowns wrote:I think I remember reading somewhere on the first post that some races you had in mind were demihumans(Typical monster girls, like lamias, harpies, ect.)?
Well, if it's alright, I'm in the middle of editing the first 3 sprites to create a slimegirl race, their bodies will be all goopy, and their legs will be a single
goo mound, and they won't have any ears or tail, or a "skin color", if possible, maybe the accessory color(what would normally be for ears and tail), would determine their body color, while their hair and eyes will remain determined by hair color. They will be opaque like everyone else, as not all slimes are transparent.
Sounds good, the only factors I'd be concerned with is weapons (can they have weapons? if so it'd be easiest on me if their hands are in the same position), and what they'd look like when they have consumed enemies, as it wouldn't really make sense to use the normal belly sprites for them. We could probably get away with a smaller number of sprites and scaling with goo though. (Don't know if you've seen it, but stomachs still scale somewhat after the maximum stomach sprite by simply scaling it bigger up until they've eaten 8 creatures)
failbird105 wrote:I'd also be willing to try and pitch in with some new race sprites. I want to make some lizard girls, the question is if you'd be okay with anthros, because while I would be perfectly capable of making lizard demis, I would much rather make full blown lizard people.
On terms of the anthro lizards, I kind of intend for to design them to not have any hair, so I suppose you it would need to be possible for a race to just not have hair if it isn't already, or possibly use different hairs.
Yeah, anthros are fine, the only reason they are all mostly human right now is because that's how the cat and dog were in the original, and I felt more confident with my lackluster art skills for just adding those 3 additional races under the same scheme than trying to draw an entirely new race.
nnnddt wrote:Hello guys,
Don't know if we can do it actually, but iwould like to see a possibility for mix some of my batalions ( like i've 6 soldiers in one, and 10 in another, i would like to be able to fuse these batalions, or divide them).
I've sort of been stalling on this until the addition of some sort of special units, but I just had an idea for a good way to set it up, so I'll probably go ahead and implement the army unit exchange.