GreenSlime wrote:Also harpies have unique walking sprite (the middle one) since they're a flying race.
That said, I was wondering - should Wolves and Tigers be playable or hireable races (or maybe advanced units for cats and dogs)? I feel like putting them into merc camps would give people more incentive to capture/defend them, but some people would prefer playing them from the start. If they'll be mercenaries they could get boosted stats, too. What do you guys think?
That should be relatively easy for them to have a moving sprite, though it might look very slightly silly, but the defaults are like a tenth of a second so it shouldn't be too bad.
Well, either way I suppose. I know there are people that play as wolves, so there might be resistance to reformulating them as a sub race. My original though process for wolves and foxes was 'what other races can I add that would be easy to create sprites for so that I can get to more of a world feel than 1v1'. That being said, foxes are probably the race I play the most of now (that big puffy tail is great).
GreenSlime wrote:Although it's a good idea. Maybe a toggle?
Seems likely. Interestingly, I seem to have run into more harpy unbirth than any other demi race (excluding humans) in content on this site.
Turbotowns wrote:Also, I seem to be earning double the shown income.
Okay, found it and fixed it. If Vagrants were disabled, it would inadvertantly run the new turn script for the first proper race twice.
GreenSlime wrote:I'm not sure what flag color they would be, so Lamias are reddish-pink.
I'll get those added. I went with a pale blue for Lamias. If I add any more races I'm probably going to need a custom color system, as it's getting crowded, and people with any sort of color blindness might have issues. That, and/or removing the default colors for races, so if you want 4 races you'd pick colors that are different from each other, and if you wanted 14+ races, you'd have to live with very similar colors.
I also discovered that the Tutorial is not triggering properly; it doesn't tell you what to do, so I'll fix that as well.