Baif wrote:Would it be possible for you to release the V14C source code so we can work with the latest source?
Well, I was in sort of a 14C 1/2 earlier, so I decided I'd go ahead and finish up the current item and then release it as 14D with the source at the same time. It seems stable but I didn't test it as thoroughly as normal.
So. 14D released. Doesn't have any of the new clothing sprites yet, but it does have a small amount of secondary changes and fixes. I should have a lot of time this weekend, so I'm still hoping to get the clothing in by the end of the weekend as previously reported, and perhaps some other things.
14D:
Added bridges to the map editor, allowing you to make bridges over water, lava, or really any tile.
Villages that have their race changed by having units dismissed into when they are empty no longer can become tiger or goblin villages (there was no sprite for them so it would get glitchy, and that was unintended)
There is now an option for furry genitals, that uses alternate dick sprites for full furries.
Lamia using the tail as a second stomach is disabled by default and is now an option in the content menu.
New Mercenary only race (for the moment), Goblins, the result of crossbreeding between the imps and humans
Tweaked crypters palettes so that the ranged weapons display properly, rearranged the way their mouths work
Added a few more race specific digestion messages (vagrant preds this time)
Fixed a seemingly longstanding bug where if you did a certain combination of things in the create strategic screen, it would cause the game to continuously repeat on a single side's turn. (The easiest way was choosing a map with gaps in the races and not manually adjusting the turn orders, but there were other more complicated ways)
Fix for freed units spawning in the corner of the map if the unit was completely surrounded.
Fix for buy building across all villages function buying unneeded subjugation pens
Fixed a couple issues with the open mouth sprite for most races, (being the wrong color, and being on a layer that was blocking a few pixels)