bahamut24 wrote:i wish i found this sooner, i enjoy the game a lot, especially animation on dragons r great!
it might already asked before but seeing that 150 pages to go through, no thank, so sorry in advance if already asked or suggested
1) will there be sphere belly for dragon as alternate option? (i adore current belly, but just wondering
2) is there a way to keep the shape after vore? i would like keep belly or huge on dragon after digested
3) will there be willing enemies that offer itself to allies without using surrender command?
4) will dragon get more larger in future? (similar to young wyvern in sense but taking more slots that may offer more restrict)
once more, sorry for asking or suggested already existed and thank for creating the game
keep it up
1) It's unlikely, unless someone else makes it, as Green is already working on other things.
2) There isn't right now, but that is certainly a possibility for the future.
3) None that are planned right now, but perhaps.
4) I suppose it's possible, but there's no current plans for it.
You're welcome, glad you enjoy it.
Turbotowns wrote:Uhm... how complete ARE the fairies? And when might we get them?
Most of their sprites are in working order but haven't tackled their strategic stuff yet. I'd kind of delayed on them for a while because it was a lot of sprites, and I'm only human. They'll probably be complete and live within a week or so.
Turbotowns wrote:Ah! For Larger prey! They could take more digestion damage, but less ABSORPTION damage! As they're bigger meals... as for escape chance... hmm, it could go either way... hmmm...
It sort of works that way now, the absorption phase doesn't really operate based on damage anymore but more on time (as of V16). Its base is roughly 15 turns, but it's adjusted by the relative size of the two units, stats don't really have an effect on it (A big unit absorbing a small unit will be relatively quick, but a small unit digesting a big unit will take a fair amount longer) (Was put in because there was a public desire for a slower absorption phase, and it keeps high leveled units from just instantly liquefying low level units (at least for absorption))