Re: Vore War V30E
Posted: Sat Aug 15, 2020 12:28 am
Please. If possible, please do this.LostSoul13 wrote:Would it be possible to add the option to give units innate spells in the unit editor?
Please. If possible, please do this.LostSoul13 wrote:Would it be possible to add the option to give units innate spells in the unit editor?
LostSoul13 wrote:Would it be possible to add the option to give units innate spells in the unit editor?
Turbotowns wrote:Speaking of spells, you didn't seem to acknowledge the issue I said about the spell list on the right bar? With spells, trait abilities, and all the vore pounces, the list becomes to long. You have to close the log to see them all.
Thibs wrote:I have a small suggestion, not sure how possible it is. Add an option where surrendered or killed units automatically release prey. I've lost so many units that have just been stuck inside of surrendered enemies that I've lost count. If it's easy to add I would love that option. if not then don't worry about it :p
Normally dead units release their prey automatically, but for surrendered units, the chance of their prey escaping just increases by a very large amount. At least, that's what happens for me.carlj wrote:Thibs wrote:I have a small suggestion, not sure how possible it is. Add an option where surrendered or killed units automatically release prey. I've lost so many units that have just been stuck inside of surrendered enemies that I've lost count. If it's easy to add I would love that option. if not then don't worry about it :p
That's weird, it's probably a bug in a recent version because normally surrendered or dead unit release their prey automatically (if they are still alive)
neko1992 wrote:oh and i forgot please allow a quick find button on the city map i hate spending like 5-30 mins trying to find my cities (will really really help when making maps 500x500 or bigger) and also allow us to copy and past traits that way i don't have to re write each one when creating new maps
Thibs wrote:I have a small suggestion, not sure how possible it is. Add an option where surrendered or killed units automatically release prey. I've lost so many units that have just been stuck inside of surrendered enemies that I've lost count. If it's easy to add I would love that option. if not then don't worry about it :p
Angery wrote:Any chance we'll see mounted units in the future? Like building a stable to recruit them. And if possible having the mount and rider have separate stats/stomachs.
Or at least a feral horse mob
Aces wrote:I've been disappointed that centaurs still haven't been added. They're a monster girl staple!
Dragonlord wrote:Encountered Bug, got the refugee event and allowed "Fairies" formerly kangaroos altered with cheat, to settle a town. Instead I got a bunch of kangroos filling in. This displeases me. I do however love the bee redesign, especially as a bee player.
DisguisedQQ wrote:Could you add a few new cheat perks that would add bonus/drain to unit stats? Just like the ones with sizes but without visuals and with smaller values? +/- 20% and 50% to stats to be precise. Plus to make some units special and minus to cut down overboost from human-sized fairies. :3
Aces wrote:I feel like the two-stomach trait is neglected. Could I ask your sprite artist to do centaurs? I'd be willing to commission them if they otherwise had no plans to add centaurs.
Some clever stats I think would go well with centaurs would be things like, two-stomachs trait, the inability to escape from that second stomach, but a very slowed down digestion and low vore chance. Anal vore would go straight into that second stomach. In fact it should probably work that way for nagas, too.
Other stats might include higher mobility for centaurs, though that might be a little imbalanced. Maybe a trait where enough centaurs increases the mobility of an army by a point or two?
I've been disappointed that centaurs still haven't been added. They're a monster girl staple!
DraconicAzidal wrote:Ive played extensively and found that hiring mercs such as dragons or so on if you have atleast two and empty a village(usually through devour) you can repopulate the village using the same species mercs; so in thise case i had two dragons then i repopulated a village and had full dragon armies so im such a devious person just letting y'all know if you wanna do it too
DigestionArousal wrote:One bug, one maybe bug, one request, and two unreasonable requests
Bug: The Lizard's Crown setting doesn't seem to save to the uniform, I think it's being considered a body part?
Maybe Bug: Using the cheat menu to replace a race, village happiness goes down because the new race is considered not the main race, Current and future City and Army names use the old race name list instead of the new race name list (don't know how that would work with "non-playable" races).
Requests: A new racial trait that's Killer Knowledge (+1 to all stats per 4 non-vore kills) but for vore kills/digestions/absorptions
Unreasonable request 1: A system for players to create classes/sub-races for easier army creation/management
-I want to set the same auto-level setup to a chosen group of units instead of just one unit or every unit of the same race
-I want to set up multiple starting stat min/max sets for a race and choose one when I recruit a soldier
Unreasonable request 2: Empire starts for some of the less monstrous monster/mercenary races
-Goblins, Kobolds, Succubi, Vipers, and Fairies to name a few
-Alternatively, make the race replace cheat not cause happiness loss
I acknowledge that these requests are kinda ridiculous
Thank you for updating/maintaining this pretty cool game
bahamut24 wrote:i dont know if this mentioned but i notice while play around in tactical mode: i gave resurrect spell to enemy by using unit editor, it never used resurrect spell for whole battle
how to encourage enemy to use the spell?
other thing i notice, when i assinged traits in content menu and saved, for some reason it triggered "III" (unit is sick) forced add without me including it, i have been trying remove it but it wouldnt be removed at all unless i cleaned off traits