Re: Vore War V33B
Posted: Thu Mar 18, 2021 12:44 am
Could there be a possibility to make a mobile port for android and ios using the TestFlight app?
DigestionArousal wrote:Howdy, just requesting a few traits
VoreIncapable, Prey without the experience bonus
EssenceAbsorption for individual stats instead of all of them, maybe with less digestions per point
DivineBloodline divided up into its individual components, so you can pick and choose what stuff increases with level
SKREEEE wrote:Could there be a possibility to make a mobile port for android and ios using the TestFlight app?
Deathdealer5555 wrote:Personally, i kinda like that interaction, it gives a reason to have armies composed of..... at least more than just mantises if you're building up a mantis army, so maybe keep it? up to you in the end though, since i'm assuming that probably isn't intentional. either way, it requires a lot of things turned on that are off by default, so no harm in general i guess?
bahamut24 wrote:i notice komono's santa hat is covering their face, not sure if that is intended
bahamut24 wrote:may there be addition to tactical mode (if possible):
random addition traits applied to each units, similar to Unbridled Hedonism's traits randomness
is it possible to have option where resurrection spell cannot be used on absorbing preys until it completely disgested?
i do like new look on equines and i adore komodo design-wise. i notice komodo's santa hat is covering their face, not sure if that is intended
bahamut24 wrote:i use 34 version instead of 34A for now
i have to ask, is race editor only applied to strategic mode? i tried adjust stats for fun and it seems doesn't applied in tactical. i put 900 min and 1000 max on endurance and it doesnt change anything in tactical
TNT00007 wrote:Can you add some special effects of counterattack? For example, only belongs to melee units "vore counterattack" and only belongs to remote units "remote counterattack" ?
Dihydrogenperoxide wrote:It would be cool if you could toggle individual bodypart digestion like in your other game
BTW, this game is great
Thibs wrote:Small request, can a master slider be added to adjust garrison/army size once a game has started? As kingdoms get eliminated I like to increase garrison size for the challenge but once the game has started I have to adjust them all one by one. If it’s easy anyways, if it would be too much work then don’t worry about it.
NearRaven wrote:Question is there any custom events made by anyone that can be gotten
TheGreatAndA wrote:I always liked how customizable this game is. I typically prefer male preds, so I set things up to favor that. So, after turning random events on for the first time, it's kind of disappointing to find that they're pretty much exclusively female focused. I can't recall a single one that explicitly dealt with a male pred. It'd be nice if the events were a bit more evened out.
Also, this would probably be terrible for actual gameplay- but then, I enjoy making miserably bad choices in games like this, and more ability to do just objectively awful, unhelpful things would be nice. A young wyvern gets lost and wanders into town? You could try and recruit it, or return it to it's family. Or, you could just order the villagers to offer themselves up one after another til the little guy's too bloated to move, just because you think the poor thing could use a snack. A foreign envoy comes in with a stuffed gut? Instead of demanding their release or just letting it pass to maintain relations, you could go above and beyond and offer him a few nobles to eat as well; surely the pampered royalty tastes better than the servants he ate on his way here.
For obvious reasons, I don't actually expect something like that to make it into the game. It's just fun to think about. I like making things work out better for preds than they ever imagined- even though by all rights it REALLY shouldn't have.
Though, in the vein of horrible decisions to get your own people eaten that actually could be implemented, I'm hoping there'll be unique descriptions for eating surrendered prey, or bellyrubbing an enemy unit sometime.
Thibs wrote:Another small ask. Could it be possible to have Bandits spawn like the feral beast spawns so that you can toggle them on and adjust how strong they are?