LysanderDarwyn wrote:This game is turning out great! I love watching it grow and evolve
- On the 'After Battle' screen, can there be a timer that will auto close that will auto-close that window without requiring the user to click 'Exit Stats Screen'?
Thank you for all you do!
LysanderDarwyn wrote:I like watching the AI vs AI battles. The problem I have is the stat screen after.
Thank you, I'm glad you're enjoying the game. I'll probably do options for a timed stat screen and for no stat screen for AI battles.
That1guy wrote:So yeah. Conclusion? Right now, playing at higher difficulties more or less only makes it more annoying to play, whilst not increasing the actual challenge much (you just have to play more defensive before you get to the point where you just beat every army).
But still, the game is definitely getting better for every update. The fact that I have new things to say is because I find more things as I play, and that as you make improvements, smaller issues become more prominent. In short, you are making great progress.
Yeah, I basically threw the cheating AI in there to give people a tougher challenge if they're looking for it. Though the variable army sizes removed most of the cheating the cheating AI did, but gives people the power to set their own handicap.
Thank you, I'm glad to hear that you think the game is headed in a positive direction.
GreenSlime wrote:So, here's the quick solution for more clear town ownership. And I also remembered that we need destroyed town sprite. Probably looks better without the smoke.
For clarification, the quick solution is coloring in the shield? As for the destroyed towns, I might do something like have the town display smoke for 1 turn, then switch to the smokeless version.
Orosaki wrote:Merc camps could be a great way to get strong units (units that don't start initially at lvl1) Recruiting from a merc camp gives you troops of your species. Merc camps are friendly to everyone but their troops are costly. The max softcap level of a merc depends on the highest level unit in the army, but the higher the mercs level the more it costs to hire them. Players can select the level of the merc They can't choose how the stats of the merc are invested in, when buying them, but can when they lvl up in the army (which can result in rounded out individuals who aren't as specialized.) The maximum hardcap level of mercs is dependent on the merc leader themself at least for that camp.
Yeah, mercenaries may end up replacing the flawed training command as well, as they'd serve the role of giving players with a ton of money and weak armies an out, and they could raid bandit camps to boost exp, as well.