All I see in this section are actual games, so if I'm posting this in the wrong section, my apologies.
So, I've been working on a setting which, a ways back, I was using to write a series of stories title Pterois Volitans, a sci-fi/eldritch piece following the first human inhabitants of a mysterious and isolated world occupied by hundreds of other species. Lately I've revisited this setting with the intent to produce an RPG game similar to darkevilme's Nomad, but it's been suggested to me that I instead/also make this setting into a tabletop game somehow (I haven't found anything about Roll20's policies on pornographic sessions or game systems but I foresee perhaps some problems with the pro/subscriber system).
I'm not so sure about this idea. I'm not wholly convinced that there'd be many groups of, say, four players and a game master who would be willing to set aside the awkwardness of collaborating with each other to play an erotic game, especially if communicating by voice. I'm not sure the game will be consistently erotic enough for the folks who seek the level of eroticism that, say, Nomad or any of the vore mods for Bethesdagames can provide. 'Course, I was also doubtful that vore and Space Station 13 could combine in a constructive way, and I had a blast on both Citadel and Virgo for several months each.
So please, tell me if you might be inclined to play a vore tabletop or not. You're also welcome to point out potential problems to be aware, but if you do so, I would appreciate it much more if you also suggest possible workarounds for said problem. I would also extremely appreciate links to examples of existing vore tabletop content.
EDIT: I should also note that at present, I am more interested in producing the system not as an add-on for an existing system but as the game system itself. I recognize that this would not be easy, especially since currently I only really know how to play Blades in the Dark, which is a simpler system than, say, D&D or Pathfinder. I just feel that a better game would be made by making vore a core element rather than necessarily a bit of new wallpaper.
Any audience for a vore (w/ other fetishes) tabletop game?
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
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Any audience for a vore (w/ other fetishes) tabletop game?
Last edited by Slayerhero90 on Thu Aug 02, 2018 6:27 pm, edited 4 times in total.
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Slayerhero90 - Intermediate Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
You should look into other games in this space such as F.A.P.P. and think about how yours is significant on comparison.
I have also seen D&D 5e Vore expansions posted here as Well, Google around to learn the environment.
I have also seen D&D 5e Vore expansions posted here as Well, Google around to learn the environment.
Indighost's Library: Stories of Vore, Sex, Stuffing, Digestion, Drama.
Try my text RPG vore game!
And my Tabletop RPG Site!
Try my text RPG vore game!
And my Tabletop RPG Site!
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Indighost - ---
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
S'pose I should add to the OP that I've never even heard of any other vore tabletops before. Links are also going to be always appreciated.
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Slayerhero90 - Intermediate Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
viewtopic.php?f=38&t=52789&p=2680600
5e vore
http://fapp.pbworks.com/w/page/51206865/Vore
Fapp wiki. It is a furry oriented ettrpg.
https://www.furaffinity.net/view/24411762/
Pathfinder Vore expansion.
5e vore
http://fapp.pbworks.com/w/page/51206865/Vore
Fapp wiki. It is a furry oriented ettrpg.
https://www.furaffinity.net/view/24411762/
Pathfinder Vore expansion.
Indighost's Library: Stories of Vore, Sex, Stuffing, Digestion, Drama.
Try my text RPG vore game!
And my Tabletop RPG Site!
Try my text RPG vore game!
And my Tabletop RPG Site!
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Indighost - ---
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
While I really enjoy a bit of D&D I understand where you are coming from in terms of awkwardness and mustering the players to play. D&D has quite a limited player count as it is, let alone factoring in a vore-based world.
I for one wouldn't be comfortable using voice as I do not live alone XD otherwise maybe I wouldn't find it too bad. Who knows.
I for one wouldn't be comfortable using voice as I do not live alone XD otherwise maybe I wouldn't find it too bad. Who knows.
Unbirth and Anal Vore FTW
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Doughnutz2000 - Intermediate Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
Added an edit to mention my intent and what I'm familiar with.
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Slayerhero90 - Intermediate Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
I mean...There's FATAL, I guess.
Never go full FATAL, though.
Never go full FATAL, though.
- LS95
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
LS95 wrote:I mean...There's FATAL, I guess.
Never go full FATAL, though.
don't even fucking go half, quarter, eighth, or sixteenth fatal, chrissakes
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Slayerhero90 - Intermediate Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
The real challenge here is getting someone with the time to GM.
A big part of why the D&D family of games is played so often is that the rules are freely available, and that they are fairly generalist rule sets that allow people to tailor their games to their needs. It sounds like your setting is very specific, and because of that you may not see a lot of game-play within that setting.
I would say, if you do not intend to run a game yourself, and this does not help you develop other games that you want to develop, then it may not be worth your time.
That being said, I would personally like to read your rule set, even if I don't play.
In the case that you do create such a game, I suggest to think about it in the context of this community. What I mean by that is that no one here is actually going to play this face to face. Many, and probably most of us will be unwilling to use voice communication, and the remaining players would probably be split between a scheduled real time text chat game, and a play by post game averaging one post per participant per day. These styles of play are rather different than table top because you have a set minimum amount of time per instance of communication. So if a player needs to ask for rule clarification before an action, it doesn't mater how brief their question is, it takes a similar amount of time to the turn its self. Further, some mechanics such as interrupting actions (like reactions) are problematic because of the limited communication speed. Basically, consider that there is a set time between any player communication and GM response, as well as GM communication and player response.
Whatever you choose to do, best of wishes on your projects
A big part of why the D&D family of games is played so often is that the rules are freely available, and that they are fairly generalist rule sets that allow people to tailor their games to their needs. It sounds like your setting is very specific, and because of that you may not see a lot of game-play within that setting.
I would say, if you do not intend to run a game yourself, and this does not help you develop other games that you want to develop, then it may not be worth your time.
That being said, I would personally like to read your rule set, even if I don't play.
In the case that you do create such a game, I suggest to think about it in the context of this community. What I mean by that is that no one here is actually going to play this face to face. Many, and probably most of us will be unwilling to use voice communication, and the remaining players would probably be split between a scheduled real time text chat game, and a play by post game averaging one post per participant per day. These styles of play are rather different than table top because you have a set minimum amount of time per instance of communication. So if a player needs to ask for rule clarification before an action, it doesn't mater how brief their question is, it takes a similar amount of time to the turn its self. Further, some mechanics such as interrupting actions (like reactions) are problematic because of the limited communication speed. Basically, consider that there is a set time between any player communication and GM response, as well as GM communication and player response.
Whatever you choose to do, best of wishes on your projects
- Aleph-Null
- Advanced Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
Erotic RPGs are always a hassle to deal with. Mostly because they rely on social skills which are hard to quantify exactly.
I did write up a bit of a vore homebrew for a furry erotica game called "Heart & Fur". https://docs.google.com/document/d/1-oW ... sp=sharing
I did write up a bit of a vore homebrew for a furry erotica game called "Heart & Fur". https://docs.google.com/document/d/1-oW ... sp=sharing
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zarpaulus - Intermediate Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
There is this: viewtopic.php?f=19&t=52045
Its a vore system for 5e, and its decent, if a bit unbalanced.
I've also DM'd before (and I am currently DMing a game on Roll20) but, like you said, its a bit awkward to DM a fetish game. Not for mechanical reasons, its just that I guess I'm too "prideful" to really do something like that, if it makes sense
Its a vore system for 5e, and its decent, if a bit unbalanced.
I've also DM'd before (and I am currently DMing a game on Roll20) but, like you said, its a bit awkward to DM a fetish game. Not for mechanical reasons, its just that I guess I'm too "prideful" to really do something like that, if it makes sense
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redfearnmatt - Been posting for a bit
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
Add-ons for existing games probably won't be so helpful for me to analyze since they kinda require familiarity with the base game to understand how well they interface with it.
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Slayerhero90 - Intermediate Vorarephile
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
Slayerhero90 wrote:Add-ons for existing games probably won't be so helpful for me to analyze since they kinda require familiarity with the base game to understand how well they interface with it.
I do have a digital collection of 5e and Pathfinder books, if you are interested in trying to learn and become familair with them.
https://drive.google.com/drive/folders/ ... sp=sharing Pathfinder
https://drive.google.com/drive/folders/ ... sp=sharing 5e books
But yeah, that's a valid feeling. Granted, I don't know of any vore-based (or at least vore inclusive) ttrpgs.
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redfearnmatt - Been posting for a bit
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Re: Any audience for a vore (w/ other fetishes) tabletop gam
So, here's some of what I've thought so far would be essential to making such an experience playable:
- Structure around playing solely through text. Not only would speaking be a bit too intimate for most players (dear god I'd hate to have to hear at least one stranger reaching orgasm every session), but I find text just works better for expressing what one intends to do in a presentable and erotic way. So I'd have to encourage text-based communications.
- Simplicity in mechanics. My understanding is that bogging down gameplay with rolls and document-checking would be poison to the arousal. Maybe I'm too much of a fan of the only tabletop I've thus far personally played, but I quite appreciate how simple Blades in the Dark is to play. Obviously I won't and can't clone Blades for what I wanna do here, but I've seen merit to how it plays.
- Neither central nor peripheral focus on the erotic elements. This is a game I'd want people to want to play whether they're horny, not horny, or basking in the I'm-not-feeling-it-so-much-anymore afterglow. The erotic elements must be ever-present, but not crucial. The only reason CoC and TiTS are playable is because if you're burned out on reading porn, you can just skip it or even have the occasional chaste interactions with people.
I plan on writing a draft of some rules soon, but my browser has been full of Worldanvil tabs for days and I need to work those down.
- Structure around playing solely through text. Not only would speaking be a bit too intimate for most players (dear god I'd hate to have to hear at least one stranger reaching orgasm every session), but I find text just works better for expressing what one intends to do in a presentable and erotic way. So I'd have to encourage text-based communications.
- Simplicity in mechanics. My understanding is that bogging down gameplay with rolls and document-checking would be poison to the arousal. Maybe I'm too much of a fan of the only tabletop I've thus far personally played, but I quite appreciate how simple Blades in the Dark is to play. Obviously I won't and can't clone Blades for what I wanna do here, but I've seen merit to how it plays.
- Neither central nor peripheral focus on the erotic elements. This is a game I'd want people to want to play whether they're horny, not horny, or basking in the I'm-not-feeling-it-so-much-anymore afterglow. The erotic elements must be ever-present, but not crucial. The only reason CoC and TiTS are playable is because if you're burned out on reading porn, you can just skip it or even have the occasional chaste interactions with people.
I plan on writing a draft of some rules soon, but my browser has been full of Worldanvil tabs for days and I need to work those down.
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Slayerhero90 - Intermediate Vorarephile
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