Stellaris Vore Mod - Apex Xenos 0.15

Forum for the Vore games, and other downloads
Forum rules
For instruction on how to add games to our download section, click here

What type of empire do you play?

Pred empire
122
51%
Prey empire
62
26%
Alt-vore empire
57
24%
 
Total votes : 241

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby night22 » Sun Jun 02, 2019 8:08 pm

Stellaris is currently on sale for 75% off. I'm gonna pick it up and give it a shot with the mod.
User avatar
night22
Advanced Vorarephile
 
Posts: 814
Joined: Thu Mar 20, 2008 11:00 pm
Blog: View Blog (2)

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby InternIsla » Fri Jun 07, 2019 10:58 pm

I've got a quick update for you all, after going through and making sure everything should be compatible with the new Wolfe update. No major changes to report at the moment, but there are a few additions that should hopefully be fun.

Download
https://mega.nz/#!C8p3mKRA!MggzFecZ4uwm ... e_76vUKbTc

Changes:
  • Vore traits for scientists: predator scientists have an eagerness and drive that makes them great hunters and explorers, but they have little patience for sitting around and researching the anomalies they find. Conversely, prey scientists make for excellent researchers both in the lab and the field, but their intrinsic abundance of caution makes them ill-suited for exploration.
  • Vore traits for admirals: predator admirals are textbook hunters, relentless in pursuit and vicious in the fight, but their ferocity makes them careless. Prey admirals, on the other hand, are slower and more cautious, but also slippery and difficult to pin down, and their survival-oriented mindset translates into a rigorous dedication to shipboard maintenance.
  • Voracious deities have been adjusted to be less hungry, but their people's devotion to them now inspires fear and distrust in other empires, resulting in some diplomatic penalties.

Known issues:
  • The new traits may be missing some tooltips, as I haven't gotten around to going over those yet, in addition to the inaccurate tooltips from before.
User avatar
InternIsla
New to the forum
 
Posts: 8
Joined: Sat Jul 08, 2017 8:34 pm

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby Kavvanshrike » Sat Jun 08, 2019 1:31 am

anyone with the ancient relics dlc met the shard yet? one of the excavations makes her pop up and threaten to eat your scientists, she has alot of vorish flavor text and if you beat her you get a very useful relic. It would probably be tricky but an idea for this mod would be to sacrifice a number of your pops to her as a trade for the relic.
User avatar
Kavvanshrike
Participator
 
Posts: 161
Joined: Fri Sep 30, 2011 1:34 pm

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby MiegaFox » Sat Jun 08, 2019 4:11 am

Kavvanshrike wrote:anyone with the ancient relics dlc met the shard yet? one of the excavations makes her pop up and threaten to eat your scientists, she has alot of vorish flavor text and if you beat her you get a very useful relic. It would probably be tricky but an idea for this mod would be to sacrifice a number of your pops to her as a trade for the relic.

Shard seems to always be persistent in that she will always appear somewhere in the galaxy from where ever the Rubricator Excavation quest line is followed with always the same result, so there's probably a few options or things to do or that could be done with Shard from that point onwards after she appears
Miega = asleep/sleeps... is called "SleepFox"
i like to sleep alot... *Sleeping until Proven(or Seen) Awake*
User avatar
MiegaFox
Been posting for a bit
 
Posts: 22
Joined: Tue Feb 21, 2017 8:06 am
Location: Sleeping somewhere or lurking... probably both...

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby InternIsla » Sat Jun 08, 2019 7:19 am

Kavvanshrike wrote:anyone with the ancient relics dlc met the shard yet? one of the excavations makes her pop up and threaten to eat your scientists, she has alot of vorish flavor text and if you beat her you get a very useful relic. It would probably be tricky but an idea for this mod would be to sacrifice a number of your pops to her as a trade for the relic.


I haven't had a chance to look into the new DLC yet, so I had no idea this was even in the game. But if that's the case, I could certainly look into it when I have the opportunity to pick up Ancient Relics. Sacrificing pops might be a tough pill for a pred empire to swallow in the early-to-mid game, though, given that they already have several maluses reducing their growth rate, and thus, how many pops they have to lose. It's definitely worth looking into, though.
User avatar
InternIsla
New to the forum
 
Posts: 8
Joined: Sat Jul 08, 2017 8:34 pm

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby Kavvanshrike » Sat Jun 08, 2019 8:11 am

for a pred empire I would be happy do without the relic if she were a playable leviathan that grew in fleet power for eating pops(enemy or ally) but that might be a tad too tricky to implement
User avatar
Kavvanshrike
Participator
 
Posts: 161
Joined: Fri Sep 30, 2011 1:34 pm

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby InternIsla » Tue Jun 11, 2019 7:54 pm

Kavvanshrike wrote:for a pred empire I would be happy do without the relic if she were a playable leviathan that grew in fleet power for eating pops(enemy or ally) but that might be a tad too tricky to implement

It might be mechanically possible, but I wouldn't make an implementation like this (and I kind of doubt Ouroborus would) for the simple fact that it would be nearly impossible to balance. The mechanics you're describing here are essentially the same as The End of the Cycle, an endgame crisis that's nigh-insurmountable for even a well-prepared empire.
User avatar
InternIsla
New to the forum
 
Posts: 8
Joined: Sat Jul 08, 2017 8:34 pm

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby Ouroborus » Tue Jun 11, 2019 8:03 pm

The only way I would ever consider having pops be eaten would be to have the vorish species start replacing non-vorish species a la the snu fever events from Loverslab, since number of pops might be the most important stat in the game, having more of them gives you more cash, research, alloys, etc.
Creator of the Stellaris Vore mod
User avatar
Ouroborus
Been posting for a bit
 
Posts: 33
Joined: Sun Jun 03, 2018 2:05 am

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby rez » Tue Jun 11, 2019 10:21 pm

Perhaps if you are playing a pred empire you can have her unbirth some of your pops, you would get a chance to get the relic and you might have some of the "offerings" comeback as a new sub-species.

Also remember how I said I was unsure of being able to share the portrait mod I made cause I did not have all the artists names to credit them? Well I've decided to fix that and get you guys involved as well, here's how.
I have 60 images in the portrait mod, 30 for vore, 30 for unbirth.
Feel free to post links to some pics you might like to see in stellaris along with the artists name so I can credit them in the mod, keep in mind I might not use all of the images posted here butt I will give them a look. And I don't need strictly vore or UB, preg hyper preg and belly art will all work.If everything goes well I might be able to share the portrait set by sometime next week.
rez
Been posting for a bit
 
Posts: 37
Joined: Wed Feb 08, 2006 12:00 am

Re: Stellaris Vore Mod - Apex Xenos 0.15

Postby Kavvanshrike » Thu Jun 13, 2019 1:06 pm

InternIsla wrote:
Kavvanshrike wrote:for a pred empire I would be happy do without the relic if she were a playable leviathan that grew in fleet power for eating pops(enemy or ally) but that might be a tad too tricky to implement

It might be mechanically possible, but I wouldn't make an implementation like this (and I kind of doubt Ouroborus would) for the simple fact that it would be nearly impossible to balance. The mechanics you're describing here are essentially the same as The End of the Cycle, an endgame crisis that's nigh-insurmountable for even a well-prepared empire.

I guess i didn't really take into account the balance issue, fair enough. I suppose I just really liked the idea that the vore themed space dragon that ate a whole species and planet's population might get to do something vorish and not just ruin fleets like all the other space monsters.
User avatar
Kavvanshrike
Participator
 
Posts: 161
Joined: Fri Sep 30, 2011 1:34 pm

Previous

Return to Vore game

Who is online

Users browsing this forum: ajmajm28, Asuroth, CCTELONEWOLF, DB1224, Dragonsurfer, ergan, Guard, Hook85, jackblaze, Jadex, JKRLife, LeoV, Littlej193, NinTheFolf, PlanktonV2, PotatoFarmer, serumdead, Tozzy91, twentyfive, Tyriaz, Voreakin, Yikers and 53 guests