0.089
-Actually... not sure exactly how much has changed, because lots of these changes are from a bit ago.
-Still working on combat, but added some other things too
-Stat system added, will be used for various things (sadly breaks save files again, but hopefully future ones will be compatible, as it will all be saved in the same place). For now, you can type "stats" in a stall to view total calories, and you will get bonuses from reaching certain milestones.
-Added two new eating contests. The last one is pretty crazy.
-Changed fitness into "mobility", mostly to avoid confusing people. As is, there isn't a true fitness system. That's definitely coming, but it'll take a good amount of work to write descriptions for all the different builds (for example, low, medium, high weight with low, medium, high muscle, etc). Mobility is just a binary thing for whether or not your cow is to move at the current weight.
-Gaining capacity is a good bit harder now. It might need some tweaking to make it easier, but in the previous version I realized it was possible to go from 100 to eating multiple dragons in around an hour of playtime, which is pretty silly.
-Probably some other things I forgot about because it's been a while.
0.086
-Hard mode actually exists now. It just affects a few small things, but will hopefully make the game significantly harder. As a result, normal mode is a lot easier now. I hope it's not too easy, but probably not. Let me know what you think. It's kind of hard to gauge the difficulty because I kind of have an unfair advantage in playing the game from knowing how exactly everything works
-Fixed a crash caused by healthMod when sleeping
-A new item late-game food is available for purchase at the black market!
0.085
-a lot has changed under the hood numerically. It's kind of hard to explain, but I think things will be better now--or at least easier to balance. One big difference is that lots of different statistics now have diminishing gains as they get too high. This will make the game harder... but also easier, as for example, it will stop a cow's weight from increasing too insanely.
-Belly rubbing has been added in a very tentative, flavor text-less state. Just type rub while in a stall to try it out. Note: it probably won't work at the beginning due to low affection. Try it when your cow is more than 175% full!
-A new and exciting "item" at the black market!
-Protein shakes are quite different now. They are now a very good source of protein for the price, but only increase health a little bit. Try the new "health shake" to increase health more.
-Cows can now gain height by having live prey digesting overnight. More calories helps a cow gain more height. Height affects fitness (fitness is determined by dividing protein by weight after weight is adjusted for height)
0.08
-Various little bugfixes
-Two new and very tasty "items" added to the black market!
-Hopefully prevented the game from crashing outright when winsound can't play a sound. This is still far from ideal, since the game uses sounds to space text in certain situations.
-If you want to see the inner workings of the game, make your name "Deveo", which serves as the debug mode. Also, try typing "testerino" if you want to cheat (this will also set your name to "Deveo"). If debug is on, type info in a stall to see some interesting figures.
-The very first steps towards a fitness system have been added. The numbers will need a LOT of tweaking. Right now, if your cow's fitness is below 1, your cow will A. lose health every night, and B. be unable to compete in contests due to immobility.
-A new and somewhat esoteric feature: the graveyard! Spooky, huh? It probably seems like a waste of effort for now, but I think it'll be very useful down the line.
-The funnel is now given as an option when you type help in a stall. It's now intended for the player to be able to use it (no upgrade needed, which might be OP). In order to compensate for having the funnel, bulk food items are cheaper compared to smaller ones.
-Completed more of the flavor texts for eating food. Still a bunch to go.
-You can now see day and month... but this does absolutely nothing right now, so don't get too excited.
0.0715
-Tiny update, mainly to fix a serious bug with eating cows in different stalls (they could be eaten infinitely)
-You can now choose cow nature when starting a new game
-Strength can now increase. This is just an early test for the numbers. Right now it just increases caloric needs, but it'll be important for cowfights as well as mobility (more strength is required for heavier cows in order to be able to walk)
0.071
-Fixed a crash from eating a sufficiently small item (especially glut-x).
-Added a note to type help in the farm.
-Removed town because it does nothing.
0.07
-Rewrote everything, but things are more or less the same. The big differences are that the game now supports multiple cows, and that the inventory works much better with large amounts of items. Also, eating contests have been added. There are three right now, possibly more in the future.
0.06
-(hopefully) Fixed loading saves made after a cowfight (thanks thewatcheroftime)
-rewrote selling code, might be more stable
-added a couple new large food items, might make the fat cow slightly more feasible to eat
-digestion rate now has a significant affect on weight gain (it digestion rate is too low, it's going to be really hard to gain lots of weight)
-inventory now displays current gold, so do the arena and black market (thanks benevorlent)
-talk option is no longer displayed, as the feature doesn't exist yet
0.05: Added saving and loading. Woo! With the important caveat of you lose your inventory... but I'm working on that. At least you can save your progress with your cow, now. Type "save" while at your farm to save.
0.01: IT BEGINS