nullstuff wrote:I love the different personality types! Personally, I'm probably thinking a little too much about the player being prey, but I think how that works out with the cowgirl's personality could be interesting. Maybe it would be cool to have some kind of mini game devoted to not being eaten? I was thinking it might be cool to have a "mastermind" type of game, where the cow gets you halfway into their mouth/udder/etc, and then you have four ways of struggling to choose from. If you pick the right four in the right order, then you're free. Get it wrong, and the game either tells you how many struggles were in the correct spot, or if you're out of tries you lose. Maybe affection could determine how many tries you have?
Anyway, gamifying being eaten by your cowgirl could open up a lot of room for personality-based quirks. Maybe the shy personality could get a significant boost in affection from almost eating you, or the flirty and sweet types could offer a non fatal version of the mini game at high affection. Maybe they could have preferred types of vore too, if that's something you add in the future.
I wrote a bit more than anticipated, but I hope this is helpful brainstorming! Love this game, keep up the amazing work you've been doing!
I like the ideas a lot! I think I'll do something similar. And thank you for the kind words!
MarkusFreeman320 wrote:
The still bloody hard: Still pretty difficult since her milk production doesn't seem to increase to scale with her stomach capacity, making it hard to keep feeding her (especially when it becomes bad-milk, reducing my income by 33%). Also no idea what the different foods do, how to increase her fitness (tried a diet of 50% whole chickens with no benefit) and absolutely no idea how to increase her milk quality or why it becomes bad milk either (fat seems to help sometimes but I don't know why), a guide would be very helpful as I'm feeling very lost and I can't get her health back up no matter what I try.
Yeah, I agree, I'm pondering what kind of help there could be in game. I don't want it to be immersion breaking, but still useful. Because as it is, it's pretty opaque... or more like completely inscrutable and unfair
. You're right that milk production doesn't scale with stomach capacity; in fact, they're completely unrelated. One of the most important variables your cow has, and this is something that will surely be addressed in a guide, is "isFed". Basically, this tracks whether your cow is, uh, fed. I tried setting it up in a way that makes it harder to "game" the system. For example, in the old version, you could just feed your cow like, a saltine cracker every day and that would do it. But now it's more tricky. There are a couple different things you can do to have your cow be "fed".
1. If you feed them a food item that is difficult to eat, that counts. If the item's volume will push the cow's fullness above their capacity, that counts as being difficult, and the cow is considered fed.
2. If after feeding a cow a food item or live prey, their kcal is >= their base metabolic rate * 1.1, that will make them fed. So the intention is that even if you aren't filling up their stomach capacity, if you still give them enough calories, that'll do the trick.
3. If you feed a cow anything living, that counts as being fed. This is probably too OP, because you can keep buying the cheapest item in the black market (man/woman for 5000) to have your cow be fed, even if it doesn't nearly meet their caloric needs. So this will likely be changed into requiring the live food to have a decent amount of calories in comparison to the cow's metabolism.
4. When you go to sleep, if, after calories and fullness have been processed and lowered, the cow has either: a calorie count greater than 2x their base metabolic rate, or fullness greater than 1.5x their capacity * glutMult, the cow will be considered fed. The point of this is to make it so a cow can potentially be satisfied for multiple days after a giant meal, especially because they might be too full to even eat anything else.
Also, isFed can also go even lower, when you go to sleep with calories <= 0. This will cut milk production in half, and increase affection penalties from milking.
... This is going to be hard to succinctly explain ingame, I guess. The moral of the story is that cows like 1. Having more calories than they need to maintain their weight 2. Eating live prey 3. Stretching out their capacity. If you don't do at least one of those three things, or have calories be <= 0, your cow's health, milk production, and affection will suffer.
I've multiplied the protein shakes' stats by five for next update, good idea. Done the same thing with the health shakes. Hopefully they will have more noticeable effects at lower quantities now. They absolutely DO increase fitness and health... but admittedly you need a LOT of them. For fitness, I use around 100 protein shakes a day, and for health 2 or so health shakes a day. (You can divide that by five in the next version)