Abundant Farm (0.089) text cowtaur management (abandoned)
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Use Looking for master thread when you are not posting about an existing game.
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Re: Abundant Farm (WIP) text cowtaur management/sim game
10/10 game. Hype for the rewrite.
- J3DGTS
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Re: Abundant Farm (WIP) text cowtaur management/sim game
I've really enjoyed getting the privilege of playing through with this prototype, as you called it. It's certainly satisfying to play through, watching little Rose or Bessie grow from a notably mean creature to a 30m tall titan who devours all comers. I'm looking forward to seeing more to this someday-- of course, there's no rush, but still.
Best of luck with the rewrite!
Best of luck with the rewrite!
Cuteness and degeneracy go too well together for their own good.
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Re: Abundant Farm (WIP) text cowtaur management/sim game
BewitchedTwist wrote: It's certainly satisfying to play through, watching little Rose or Bessie grow from a notably mean creature to a 30m tall titan who devours all comers.
I'm glad you feel like that, because creating that sort of progression is absolutely the "soul" of the game, in my opinion. I'm still unclear on how realistic/unrealistic I want the progression to be. It's not going to be completely realistic, of course, considering the whole vore thing. There might be a normal mode and a hard mode, in which the progression is much more difficult past a certain point.
I guess this is a good time to talk about what's been going on with the game, for anyone who cares.
It's actually coming along decently now. It's more or less the exact same game, with two major improvements: multiple cows, and a different inventory system. Multiple cows is pretty neat, though optional. So now you can fatten up cows and feed them to each other, assuming they have the capacity. Check out this picture of the new inventory.
So yeah, the system handles very high quantities of items just fine now, because instead of saving each item separately, it saves both the item and the quantity. Selling 10000 units of milk should be no problem now.
A new feature which is very small mechanic wise, but (hopefully) huge for the experience, is that cows now have six different personalities. Mostly, this gives different text for various events, like milking and feeding and so on. It's a lot of different variations, especially because each personality has different messages for different levels of affection for some events. So the different dialogue from personality are very brief now, but they will be super easy, if tedious, to expand. Additionally, personality affects gameplay in perhaps mysterious ways which I hope make some kind of sense. I'm curious about what people think the effects are, and if I should make them more obvious! The names for the personalities (this is just what they're called in the code, so they might not be totally accurate) are Crude, Glutton, Posh, Shy, Sweet, and Flirty.
There will be a rough build ready for download Soon™.
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Re: Abundant Farm (WIP) text cowtaur management/sim game
I'm really hyped about this! My few complaints about the game centred around that issue that you just mentioned, and seeing this I'm just really excited!
Thank you for taking the time to reply
Thank you for taking the time to reply
Cuteness and degeneracy go too well together for their own good.
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Re: Abundant Farm (WIP) text cowtaur management/sim game
I think I would actually prefer if the game was based around your one cow. Kinda give the game a more unique and personal feel to games with similar concepts.
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jeveasy - Been posting for a bit
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Re: Abundant Farm (0.07) text cowtaur management/sim game
The dreaded rewrite is over, I guess. http://www.mediafire.com/file/68zz7wau2 ... 7.zip/file.
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Re: Abundant Farm (0.07) text cowtaur management/sim game
There are glitches with the town when I enter the town, it won't let me do anything within the town but leave.
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Okzero - Been posting for a bit
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Re: Abundant Farm (0.07) text cowtaur management/sim game
yea town is pretty bugged up doesn't tell me any options on what I can do when I get there
Also the game doesn't tell me my options when I enter a stall.
The old commands like feed still work in the stall the game just doesn't tell you about them
On a side note I sort of liked being able to change my cows name and features by editing my save file but the rewrite has the save file encoded now
not really a problem just something I liked being able to do
Also the game doesn't tell me my options when I enter a stall.
The old commands like feed still work in the stall the game just doesn't tell you about them
On a side note I sort of liked being able to change my cows name and features by editing my save file but the rewrite has the save file encoded now
not really a problem just something I liked being able to do
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Re: Abundant Farm (0.07) text cowtaur management/sim game
I've been playing for a bit now, and here are my thoughts so far.
Going by the comments above, there should be some mention of the 'help' command outside of the main menu, since it does list the commands available on most screens (one notable exception being the blackmarket, even after it's been unlocked). Maybe put it in the text that displays when you reach the farm as a reminder?
There seems to be a couple of errors in the descriptions of certain items in the inventory. Namely the 'hay feed' and 'mound of hay feed' have 'oops' as their healthiness descriptor, and the 'giant tank of cream soda' is missing a space in it's description: "Aridiculous..."
The 'COMBAT' contest for the cows does not seem to accept the command for it, as I typed 'combat', and 'combat!', and couldn't access it.
The Glut-X from the market always crashes my game when I try to feed it to a cow. I'm not sure if some debug log is implemented, but if one is created on a crash let me know and I'll try to find it.
On that note, is a debug menu implemented in this version? I tried the 'debuggery' command and a few variations and nothing happened. It might be useful for bug-testing, and I personally liked seeing some of the internal workings.
Also, on the multi-cow system. When I bought an additional cow, this message entered the display:
Which, going off my limited programming knowledge is referencing the array it's stored in. This was after I tried activating a debug mode, so that may be the cause, but it's information a player doesn't really need access to in regular play.
Finally, that cow did not have most stats displayed for them. They do not have the fullness meter, and the "e(x)amine" command only gives the description of their colours, health, weight, and fullness, with no numbers in sight. See attached screenshot.
I hope this is helpful, I'll be playing a bit more and I'll update if I come upon any more salient info. Besides that, the new version looks pretty good! It's much easier to handle multiple items now, and I like how you can get a brief description of each item in the inventory. I really enjoyed the last version, and I'm looking forward to where you'll take this moving forwards.
If I could make a quality of life request, would it be possible to allow for feeding multiples of an item at once? It can get a bit tedious repeatedly typing 'feed' over and over again.
Going by the comments above, there should be some mention of the 'help' command outside of the main menu, since it does list the commands available on most screens (one notable exception being the blackmarket, even after it's been unlocked). Maybe put it in the text that displays when you reach the farm as a reminder?
There seems to be a couple of errors in the descriptions of certain items in the inventory. Namely the 'hay feed' and 'mound of hay feed' have 'oops' as their healthiness descriptor, and the 'giant tank of cream soda' is missing a space in it's description: "Aridiculous..."
The 'COMBAT' contest for the cows does not seem to accept the command for it, as I typed 'combat', and 'combat!', and couldn't access it.
The Glut-X from the market always crashes my game when I try to feed it to a cow. I'm not sure if some debug log is implemented, but if one is created on a crash let me know and I'll try to find it.
On that note, is a debug menu implemented in this version? I tried the 'debuggery' command and a few variations and nothing happened. It might be useful for bug-testing, and I personally liked seeing some of the internal workings.
Also, on the multi-cow system. When I bought an additional cow, this message entered the display:
- Code: Select all
<cow.Class object at 0x00000224332A06A0>
Which, going off my limited programming knowledge is referencing the array it's stored in. This was after I tried activating a debug mode, so that may be the cause, but it's information a player doesn't really need access to in regular play.
Finally, that cow did not have most stats displayed for them. They do not have the fullness meter, and the "e(x)amine" command only gives the description of their colours, health, weight, and fullness, with no numbers in sight. See attached screenshot.
Spoiler: show
I hope this is helpful, I'll be playing a bit more and I'll update if I come upon any more salient info. Besides that, the new version looks pretty good! It's much easier to handle multiple items now, and I like how you can get a brief description of each item in the inventory. I really enjoyed the last version, and I'm looking forward to where you'll take this moving forwards.
If I could make a quality of life request, would it be possible to allow for feeding multiples of an item at once? It can get a bit tedious repeatedly typing 'feed' over and over again.
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GrayLotus - Somewhat familiar
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Re: Abundant Farm (0.07) text cowtaur management/sim game
Let me just say, I am really hyped to get the opportunity to mess around with this! I'll do my best to help out and keep the thread posted on specific bugs where I encounter them.
Thank you so much for everything, Ngasta!
Thank you so much for everything, Ngasta!
Cuteness and degeneracy go too well together for their own good.
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Re: Abundant Farm (0.07) text cowtaur management/sim game
Several quick things:
Town doesn't exist yet, nor does the cowfighting. Cowfights will come soonTM, town will probably just be removed because everything is just accessed from the farm now.
Yeah, the help command should be prominently displayed at farm--oops
About numbers not displaying: that's actually not a bug exactly, more like a very poorly implemented feature. Basically, the idea is that in order to have more precise measurements, you have to purchase some kind of high tech scale for the stall. Right now the first stall has it by default. I guess I'll set it so that they all have it, or none do. But there would also be more descriptive vague phrases to make up for the lack of numbers.
The glut-x thing is new to me, I'll try to figure that out.
Here's several things you can try out: typing info in a stall will print some interesting stats. An incomplete feature is the funnel. I think this will be an upgrade. You can try it out by typing funnel in the stall. Then type add, then select the food of your choice. Then when you're ready, type funnel and then feed. So it's clumsy as hell, but this is a way to feed multiple items at once. I kinda like its clumsiness in a way, because it lets you fine tune a cow's capacity to a high degree if you plan it well. It's probably too op, though.
You should still be able to edit the savefile: there's just a bunch more junk in there for all the other cows.
Try setting your name to "Deveo" if you want to see more inner workings!
Thanks to everyone for the feedback, I really appreciate it!
Town doesn't exist yet, nor does the cowfighting. Cowfights will come soonTM, town will probably just be removed because everything is just accessed from the farm now.
Yeah, the help command should be prominently displayed at farm--oops
About numbers not displaying: that's actually not a bug exactly, more like a very poorly implemented feature. Basically, the idea is that in order to have more precise measurements, you have to purchase some kind of high tech scale for the stall. Right now the first stall has it by default. I guess I'll set it so that they all have it, or none do. But there would also be more descriptive vague phrases to make up for the lack of numbers.
The glut-x thing is new to me, I'll try to figure that out.
Here's several things you can try out: typing info in a stall will print some interesting stats. An incomplete feature is the funnel. I think this will be an upgrade. You can try it out by typing funnel in the stall. Then type add, then select the food of your choice. Then when you're ready, type funnel and then feed. So it's clumsy as hell, but this is a way to feed multiple items at once. I kinda like its clumsiness in a way, because it lets you fine tune a cow's capacity to a high degree if you plan it well. It's probably too op, though.
You should still be able to edit the savefile: there's just a bunch more junk in there for all the other cows.
Try setting your name to "Deveo" if you want to see more inner workings!
Thanks to everyone for the feedback, I really appreciate it!
- Ngasta
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Re: Abundant Farm (0.07) text cowtaur management/sim game
Before I forget to ask, I was wondering-
How does one mess around with save data, exactly? Looking at the .json in Excel shows me the data I would want to change (just giving myself a bunch of money to test everything out) but for the life of me I can't figure out how to write to the save with this... I won't bother anybody anymore with this, but I was kinda curious how one would go about making those changes.
Okay, nevermind all of that. PSA- just open it in a text editor instead. Notepad works if you know the value you're looking for.
How does one mess around with save data, exactly? Looking at the .json in Excel shows me the data I would want to change (just giving myself a bunch of money to test everything out) but for the life of me I can't figure out how to write to the save with this... I won't bother anybody anymore with this, but I was kinda curious how one would go about making those changes.
Okay, nevermind all of that. PSA- just open it in a text editor instead. Notepad works if you know the value you're looking for.
Cuteness and degeneracy go too well together for their own good.
- frogcubus
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Re: Abundant Farm (0.07) text cowtaur management/sim game
Ngasta wrote:The glut-x thing is new to me, I'll try to figure that out.
Alright, I just did a bit of testing with the Glut-X, and I'm pretty sure it's the nature of the cow that causes the crash. I've tested "flirty", "sweet", "crude", "glutton", and "posh", and it crashed consistently for all of them except for "glutton". So, I'm pretty sure that's the cause.
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GrayLotus - Somewhat familiar
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Re: Abundant Farm (0.07) text cowtaur management/sim game
This makes me feel stupid for asking but how do you talk to the cowgirls, typing talk and talk to (cowgirlsnamehere) doesn't produce any effect,
even tried just typing hi
even tried just typing hi
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Re: Abundant Farm (0.07) text cowtaur management/sim game
PlanktonV2 wrote:This makes me feel stupid for asking but how do you talk to the cowgirls, typing talk and talk to (cowgirlsnamehere) doesn't produce any effect,
even tried just typing hi
Sadly, there isn't a vector for casual conversation just yet, not in the sense you're looking at. They'll talk to you, or at least address you, when being milked, when getting belly rubs, or when being examined.
Cuteness and degeneracy go too well together for their own good.
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Re: Abundant Farm (0.07) text cowtaur management/sim game
how do you rub the cows? typing help doesn't give me a command for that, and rub doesn't do anything in .07
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zenox81 - Been posting for a bit
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Re: Abundant Farm (0.07) text cowtaur management/sim game
Hey what do I need to play the game?
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Re: Abundant Farm (0.07) text cowtaur management/sim game
zenox81 wrote:how do you rub the cows? typing help doesn't give me a command for that, and rub doesn't do anything in .07
Sorry, you can't, yet. Coming soon though!
PlanktonV2 wrote:This makes me feel stupid for asking but how do you talk to the cowgirls, typing talk and talk to (cowgirlsnamehere) doesn't produce any effect,
even tried just typing hi
It's coming. It's actually going to be a major challenge writing wise, because I want there to be a variety of conversations you can have with each cow personality. Ideally, the conversations you have will affect gameplay in some way, too. So it's gonna take a lot of text.
Polterguest wrote:Hey what do I need to play the game?
If you're on windows, hopefully nothing. Let me know if it doesn't run for you (just run abundantfarm.exe). If you're not on windows, sorry, it won't work. I definitely would like things to be cross-platform. The big problem right now is that sound is done through winsound, which unsurprisingly enough, only works on windows. I'll look into how possible it is making it work on mac and linux, though.
Just a tiny bugfix, mainly to fix that painful crash from feeding a very small item (like glut-x). Thanks GrayLotus!
Has anybody found the secret player as prey scene?
For the next little update, I'll finish the text for eating foods. You might have noticed that there is only more descriptive text for certain scenarios--mainly for when a food is easy to eat, or when a cow is full. So the other situations will be fleshed out, including for liquids (because it's obviously silly to say a cow "eats" a liquid.) Not that this text is going to be final by any means, but I think it'll be a big improvement for 1. giving the player more feedback about how the game works and 2. giving the cow's personality more of an effect.
Last edited by Ngasta on Tue Dec 11, 2018 8:49 am, edited 1 time in total.
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Re: Abundant Farm (0.07) text cowtaur management/sim game
Im using windows ten but it says it doesn't work. Also there isn't a file called abundantfarm.exe but there is one called just abundantfarm
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Re: Abundant Farm (0.07) text cowtaur management/sim game
Polterguest wrote:Im using windows ten but it says it doesn't work. Also there isn't a file called abundantfarm.exe but there is one called just abundantfarm
In the new version, if you extract the zip, there should be a folder inside called abundant farm 0.071, inside which you'll hopefully find abundantfarm.exe.
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