I've been playing for a bit now, and here are my thoughts so far.
Going by the comments above, there should be some mention of the 'help' command outside of the main menu, since it does list the commands available on most screens (one notable exception being the blackmarket, even after it's been unlocked). Maybe put it in the text that displays when you reach the farm as a reminder?
There seems to be a couple of errors in the descriptions of certain items in the inventory. Namely the 'hay feed' and 'mound of hay feed' have 'oops' as their healthiness descriptor, and the 'giant tank of cream soda' is missing a space in it's description: "Aridiculous..."
The 'COMBAT' contest for the cows does not seem to accept the command for it, as I typed 'combat', and 'combat!', and couldn't access it.
The Glut-X from the market always crashes my game when I try to feed it to a cow. I'm not sure if some debug log is implemented, but if one is created on a crash let me know and I'll try to find it.
On that note, is a debug menu implemented in this version? I tried the 'debuggery' command and a few variations and nothing happened. It might be useful for bug-testing, and I personally liked seeing some of the internal workings.
Also, on the multi-cow system. When I bought an additional cow, this message entered the display:
- Code: Select all
<cow.Class object at 0x00000224332A06A0>
Which, going off my limited programming knowledge is referencing the array it's stored in. This was after I tried activating a debug mode, so that may be the cause, but it's information a player doesn't really need access to in regular play.
Finally, that cow did not have most stats displayed for them. They do not have the fullness meter, and the "e(x)amine" command only gives the description of their colours, health, weight, and fullness, with no numbers in sight. See attached screenshot.
- Stall 2 cow; feeding and examine dialogue
- 0.07_abundantfarm.exe.png (15.77 KiB) Viewed 1330 times
I hope this is helpful, I'll be playing a bit more and I'll update if I come upon any more salient info. Besides that, the new version looks pretty good! It's much easier to handle multiple items now, and I like how you can get a brief description of each item in the inventory. I really enjoyed the last version, and I'm looking forward to where you'll take this moving forwards.
If I could make a quality of life request, would it be possible to allow for feeding multiples of an item at once? It can get a bit tedious repeatedly typing 'feed' over and over again.