Castaway 0.1m 18-10-2018

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Re: Castaway 0.1j 18-10-2018

Postby Architect » Fri Oct 19, 2018 11:50 am

I only count 8 monster girls in the game Harpy, Crab girl, slug girl, Plant Girl, Oni, naga, and slime. Where is the ninth?
*Edit: plus cowgirl still equals 8.
Last edited by Architect on Fri Oct 19, 2018 8:45 pm, edited 1 time in total.
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Re: Castaway 0.1j 18-10-2018

Postby tgcidolfus » Fri Oct 19, 2018 7:29 pm

cowgirl
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Re: Castaway 0.1j 18-10-2018

Postby google55555 » Fri Oct 19, 2018 8:22 pm

how do you make the cowgirl not "busy with her lunch"?
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Re: Castaway 0.1j 18-10-2018

Postby google55555 » Fri Oct 19, 2018 8:32 pm

never mind you make a grass bundle and place it in from of the cowgirl
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Re: Castaway 0.1j 18-10-2018

Postby Appo » Fri Oct 19, 2018 10:11 pm

DevS098 wrote:A problem that I found is that you're thrown into this game without knowing anything other than you need to survive. Sure you need to pick up some items but.. what are those items? The game doesn't tell you. And I'm not talking about the type of items, but of the fact that there isn't anything in game that tells you that there's an item laying in a specific place, they blend quite well into the environment (at least for most of them). I get that you want a feeling of hopelessness and I admit that having a sparkle or something to tell that there's an item there would look unrealistic but maybe you could just add a sign from the player like.. a question icon when you're over (or near) something usable and/or interesting.
And well.. players should at least know how to play the game so a little tutorial, even if it's just the very minimum, would be nice.

Over all, it seems quite an interesting game and despite there are some flaws, there's plenty of time to improve so.. keep going and good luck with the project! :-D

Thanks for the review.

I considered this a bit. I want to be harsh with the mechanics in any game I make so the minimum requirement for me is that a player can experiment and discover how to survive without any aspect of the game requiring written explanation. If people don't know how to survive then they're going to be food. If people can't learn how to survive on their own then that's all they're going to be.

I'm glad you identified this as a problem, it is. The game is equal parts test. I hope you enjoy!
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Re: Castaway 0.1j 18-10-2018

Postby Appo » Fri Oct 19, 2018 10:17 pm

Architect wrote:I only count 8 monster girls in the game Harpy, Crab girl, slug girl, Plant Girl, Oni, naga, and slime. Where is the ninth?
*Edit: plus cowgirl still equals 8.

You're missing the giant. She moves around the island so quickly that you'll never be able to catch her but if you're waiting around outside you might see her. She won't necessarily be nearby every day though. If you play normally you'll eventually get a surprise visit.
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Re: Castaway 0.1j 18-10-2018

Postby liam123 » Mon Oct 22, 2018 4:35 am

just to make this clear i only know somethings about RPG maker so please take this with a grain of salt

i think i may have found the possible reason for the lag in the fact that in the folder containing the game itself the Data, Graphics and Movies folders are missing with the RGSS3a file containing what i assume is the assets that these folders were supposed to hold (assuming cause i dont know whats actually in it) since it has the largest file size at 41,974Kb which is quite alot for an RPG engine to handle and could could be the reason for the massive lagspikes in the northernmost area if its the case since it has to find then load the assets from the single source (eg. pathfinding, dialouge, prop placement etc) since the folders i mentioned before are sort of meant to streamline this issue and take a strain off the engine itself

again please dont quote me on this because im an absolute noob at RPG maker and only know a few bits and bobs so feel free to correct me is i'm wrong on any points
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Re: Castaway 0.1j 18-10-2018

Postby Nouvi » Mon Oct 22, 2018 8:25 am

liam123 wrote:just to make this clear i only know somethings about RPG maker so please take this with a grain of salt

i think i may have found the possible reason for the lag in the fact that in the folder containing the game itself the Data, Graphics and Movies folders are missing with the RGSS3a file containing what i assume is the assets that these folders were supposed to hold (assuming cause i dont know whats actually in it) since it has the largest file size at 41,974Kb which is quite alot for an RPG engine to handle and could could be the reason for the massive lagspikes in the northernmost area if its the case since it has to find then load the assets from the single source (eg. pathfinding, dialouge, prop placement etc) since the folders i mentioned before are sort of meant to streamline this issue and take a strain off the engine itself

again please dont quote me on this because im an absolute noob at RPG maker and only know a few bits and bobs so feel free to correct me is i'm wrong on any points


The Rgss3a file is simply an archive (with very basic encryption) that contains the game assets, and can be made through the rpgmaker program itself when saving a project. It shouldn't really cause any lag or the like such as the lag experienced in this game.
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Re: Castaway 0.1j 18-10-2018

Postby RestorationStation » Mon Oct 22, 2018 11:06 am

I’ve been playing for a whie and have yet to see the Giant.
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Re: Castaway 0.1j 18-10-2018

Postby Natolin » Mon Oct 22, 2018 2:22 pm

Female pred oral vore scat games, the best kinda games
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Re: Castaway 0.1j 18-10-2018

Postby Appo » Mon Oct 22, 2018 9:17 pm

lolmattlol wrote:I’ve been playing for a whie and have yet to see the Giant.

I'll look into it.
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Re: Castaway 0.1j 18-10-2018

Postby Turbotowns » Tue Oct 23, 2018 2:12 am

Nateman9 wrote:Female pred oral vore scat games, the best kinda games


There isn't really scat, only a reference in the Harpy vore scene.
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Re: Castaway 0.1j 18-10-2018

Postby Anesthetic » Tue Oct 23, 2018 4:16 am

Screne Shots?
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Re: Castaway 0.1j 18-10-2018

Postby nnnddt » Tue Oct 23, 2018 5:48 am

Personnally i don't really understand how survive since for the most little things the character need to rest, and i don't really know how make him regain his energie.
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Re: Castaway 0.1j 18-10-2018

Postby MarkusFreeman320 » Tue Oct 23, 2018 9:52 am

How do you volunteer to be the naga's lunch? Her dialogue seems to imply a choice but I can't seem to get her to eat me. Also the red giantess chase map is laggy as fuck, and I'm running 1080ti and i7 skylake, so it isn't on my end.
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Re: Castaway 0.1j 18-10-2018

Postby Appo » Tue Oct 23, 2018 10:19 am

I can confirm that the giant event does occur properly though I've made it more common anyway.

To reduce the tedium of the game I've made food more effective. Hopefully you'll now have more opportunity to lose in a respectable manner than starvation.
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Re: Castaway 0.1j 18-10-2018

Postby luke1401 » Tue Oct 23, 2018 7:02 pm

I am loving this game so far.
only complaints:
- yet to find the giantess.
- North is basically unplayable though downloading j as I type this.

keep it up love this game.
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Re: Castaway 0.1j 18-10-2018

Postby ooglethorpe5 » Thu Oct 25, 2018 3:16 am

I tried to download this game, but the first link triggers a warning from my Antivirus (Windows Defender) and the second link says 'Unable to find File: Graphics/Titles/Island'
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Re: Castaway 0.1j 18-10-2018

Postby Anesthetic » Thu Oct 25, 2018 5:26 am

What does this game look like?
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Re: Castaway 0.1j 18-10-2018

Postby DollyFailFail » Thu Oct 25, 2018 8:56 am

Anesthetic wrote:What does this game look like?

It's an RPG maker game, so the regular gameplay is pretty standard RPG maker fare sprites. Though for one thing, the bellies are actually drawn instead of just stretched out from the body like they tend to be in most vore RPG maker games.
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