I'll try to post a new version soon. It's gotten overhauled and upgraded a lot, but i don't want to post the newest version until it has actual vore content as it doesn't use previous sprites and animations, in favor of a more detailed sprite resolution and whatnot, considering this is a vore forum.
Good news is, it plays a LOT more solid now, it's less random so there's less annoyances of enemies spawning right at the beginning area, it has sound effects, and background music, a level editor, actual platforming due to me switching to a tile-map engine rather than a height map, and it plays a lot more like a megaman/ megaman x game now, so it's a little more fun, in my opinion i suppose, to play.
My helper sprite/tile artist is doing a kickass job too, arguably better than i am with sprite art and animation, and it really feels like we keep having a creative feedback loop, where one of us makes a cool idea, that gives the other an idea, back and forth, so on and so forth, and it's really making it a fun project to work on!
I may be mostly silent a while more, as i was promoted in my job, and have new responsibilities, but i'm still chipping away at the game each night after work, trying to do all i can to keep progress going even if i don't show or talk much of it. I'd rather make progress than talk about it, admittedly.