Snorlaxkid wrote:CykaBlyat wrote:Snorlaxkid wrote:There's a nearly impossible jump in the current version fairly shortly in. It doesn't help you're on a lower (and only two tile wide) platform than your target and it's at the very edge of your jump arc. I understand liking difficult platforming, but even old school nintendo games would try to avoid stuff like this.
And i quote from the instructions i posted, "and C dashes"
In ANY megaman x game, which i'm basing the basic gameplay mechanics off of, dash-jumping is a very very basic technique the player learns to allow them to reach areas otherwise not, or barely within your standard jump-arc. You're supposed to jump while dashing, carrying the dashing momentum into a long-jump of sorts.
I did. It doesn't make it far enough. You miss the ledge unless your timing is pixel perfect.
Edit: And on further experimentation, you don't even keep your dash momentum when you dash jump most of the time.
Dude, i have no idea what game you're playing, but it's sure as shit not mine. I downloaded the demo i posted, and tested it, and everything works 100%, dash jumping works just fine, and there's no gap too large to dash jump. On top of that, i actually intentionally left in a glitch that i've decided to make a full feature, where if you jump just as you land from a dash jump, you'll still keep all the dash momentum into the next jump without needing to dash after landing, barring if you get the timing right.
I hate to break it to you, but I think you might just not know how to play the game, and for some reason, can't seem to get the ol noggin' joggin' enough to puzzle it out. I can't help you in that regard, so my best advice would be to go play any game in the Megaman X series for practice, then come back when you've gotten a grasp on the basic controls and techniques.
Shortly, i will show me playing the exact demo i posted, on a youtube video that i'll post the link to, just to prove my point. The issue here isn't the demo, only the player.