by CykaBlyat » Tue Jul 30, 2019 6:40 pm
So, i don't have a lot to show off just yet, mostly working on framework. I have basic survival elements in, hunger, thirst, sleep, as well as items that refill those stats. I also have those stats affecting the player's ability. Low hunger results in shorter jumps, low sleep results in lower running speed, low thirst does nothing yet, trying to work that one out. Might make it affect how much food and sleep restores of hunger and sleep.
I plan to make it so at almost 0 sleep, the player has a chance to pass out, right in the middle of whatever they're doing, travelling, boss fighting etc. 0 hunger or thirst slowly hurts the player.
I plan on making an ability to set up a small camp, where you can mix two ingredient items into a food/drink item, and sleep, however there will be places you can't just nap, for example, in the middle of a heavily fortified enemy fortress. If you find a safe place to sleep, such as in a house, or hotel, you'll get a good night's rest. Sleeping out at a camp has a very small chance of an ambush when you wake, possibly even having the player wake up to find they're being, or have been, vored/unbirthed/bred.
I'm also soon gonna work on a toolset to make the creation of maps/rooms/areas, and enemies/NPCs, far easier and quicker, a mouse-based level/entity editor, kinda like my own Elder Scrolls Creation kit, or GECK.