Saint Miluina's Vore Academy v0.2.3 (Updated 1/7/20)

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Saint Miluina's Vore Academy v0.2.3 (Updated 1/7/20)

Postby OsmiumOrchid » Tue Feb 19, 2019 5:51 am

"Dear Eka's User,

Congratulations! You have been accepted into St.Miluina's Vore Academy for the fall semester. After careful review of your application and record of past incidents, we believe you'll be a great fit here at MVA. Only 100 applicants are let in each year, so be proud!

Here at St.Miluina's we put all of our students through a best-of-its-kind program to guide them towards mastery of the art. You'll take classes to improve your skill in all facets of vore--swallowing, digestion, escaping, even alternative forms such as unbirth. Outside of class students are left at each other's mercy--in most situations, there are no repercussions for taking advantage of weakness in your peers. Those few who survive through their fourth year are destined for greatness, I hope you'll be among them!

As a freshman you'll be housed in the west wing of the main building, your exact room assignment will come at a later date. Orientation is on Sunday September 1st, be sure not to miss it! When you arrive on campus, please drop off your belongings at the front gate to be brought to your room, then go to Karbo Hall and report to the woman at the desk to get your schedule for the day. I look forward to meeting you!

Sincerely,
Evelyn Inedia, Headmistress"


Saint Miluina's Vore Academy is a text adventure game where you play as a new student attending the titular vore-centric college. As you advance through the year you'll hone your skills by taking classes, build relationships with your classmates, and get into all sorts of vore related shenanigans! I've strived to make this more than just your run of the mill choose your own adventure game- MVA features stats for your character and her relationships with other students, interactive vore encounters, and a lot of variable text/dialogue based on your prior choices. The game contains both pred and prey scenes, and in every scene it's possible to end with the prey managing to escape

At the moment, the game only contains the two days of the school year, but there's still quite a bit of content, including a total of 25 possible vore scenes! I'd love to hear any feedback or suggestions people have after playing, and I hope you enjoy!

Contains: F/F, F/FF, Oral Vore, Anal Vore
Will Eventually Contain: Unbirth

|Download Link:https://mega.nz/#!HehkQIJB!UVGtIW3845i39mKfF5cNR9tmIe6Y0blYQxQ0WjItgB4|

If you like the game, consider supporting it on patreon!: https://www.patreon.com/osmiumorchid

Change Log: v0.2.3
  • Added "Restart Day" and "Restart Game" options to the sidebar menu
  • The scene where you eat Olivia now displays the proper information in the sidebar
  • Corrected several typos
  • Corrected many miscellaneous logic errors
  • Stopped a clone of Olivia from eternally remaining in your stomach if you fail her scene
  • Acid stage rises now properly accommodate anal entry
  • Fixed the wardrobe selection error for real this time
v0.2.1
Spoiler: show
  • The underlying code has been completely redone to transition to SugarCube
  • New stamina system- keep track of your energy throughout the day. Be careful not to overexert yourself! (Mostly used for vore scenes)
  • Brand new system for vore encounters. Much more in depth than before: use your stamina wisely to overpower your predator or keep your prey locked down. Pay close attention- your actions aren't the only thing affecting the struggle.
  • Added a clock to keep track of the time as you make your way through the day
  • Digestion has been overhauled. Digesting your prey is now entirely based on in-game time and not arbitrarily tied to scene transitions, taking an average of eight hours for a person your size.
  • A system for tracking stomach capacity has been implemented. You can now swallow new prey as long as you physically have room for them in your stomach, even if you haven't quite finished digesting someone else. Characters also have dynamic sizes, so short prey will take up less space in your stomach and digest faster, while tall and/or fat prey will take up more space and take longer for your stomach to handle.
  • Stat progression has been redone
  • Implemented a new and improved sidebar
  • Added a toggleable option to show exact numbers for vore "battles" and stats
  • Added toggleable option to go "on alert", which improves your odds of escaping a predator's attempt to swallow you at the cost of extra stamina whenever an attempt is made
  • (Note: Extra stamina can also be expended to improve your odds of swallowing prey by choosing the option tagged "(Aggressive)" when it comes up in a scene)
  • Added a new intro survey to start the game where you can slightly customize your character and choose a difficulty setting
  • Added easy mode: In easy mode, you have infinite stamina and will always succeed in swallowing your prey and escaping predators, if the option is available. Note: if you want to be swallowed, disabling the "On Alert" option will cause predators to always succeed in eating you instead.
  • Added hardcore more: Not actually harder, but saving is disabled and you have to restart the entire game, not just the day, if you're digested
  • Added two new scenes to Day 1
  • Added three new scenes to Day 2
  • Saves can now be exported to a file on your computer so that you can carry them forward to future versions of the game
  • The number of quick-Access save slots has been expanded from 5 to 10. (Note: Saving to your computer allows you to make as many saves as you want)


Known Bugs:
  • Extra white space will occasionally show up in vore scenes. I've yet to track down what's causing this

List of Vore Scenes:
Day 1
Spoiler: show
  • Eaten by the Custodian
  • Eaten by Sam
  • Eaten by Anita
  • Eaten by Alice
  • Eaten by Hannah
  • Eaten by Sarah
  • Eaten by Alice 2
  • Eat Anita
  • Eat Mandy
  • Eat Chandra
  • Eat Mandy 2
  • Eat Gabby

Day 2
Spoiler: show
  • Eaten by Betty*
  • Eaten by Olivia
  • "Eaten" by Olivia
  • "Eaten" by Matilda
  • Eaten by Erika*
  • Eaten by Morgan
  • Eaten by Zoey
  • Eaten by Leila
  • Eaten by Professor Slate
  • Eaten by Alex
  • "Eat" Olivia
  • Eat Alex
  • Eat Penny

(Asterisks mean that you need to have done something in day 1 to trigger the scene; quotes around eat/eaten indicate it's an anal scene, because I refuse to use vore as a verb)

Character References:(Disclaimer- the game itself does not contain visuals)
Imgur Gallery: https://imgur.com/a/Ti1AteN?
Download: https://mega.nz/#!vXIyWYpa!55cNzYiqTtESfblXuxz6UyG1Ee0yc-7yT7jnoeesPv8
(Download link is slightly outdated and doesn't include Penny)

Current Word Count: 263,796
Last edited by OsmiumOrchid on Thu Jan 09, 2020 2:25 am, edited 11 times in total.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby DroolingPred » Tue Feb 19, 2019 7:55 am

This is really interesting. I like the setup, the stats, and the relationship tracking.
When the adventure becomes longer, it would be nice to have a save feature. Also, when a stat 'fails', I'd like to see some indicator of the RNG roll or just a notice that says "blah blah check failed".
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Snorlaxkid » Tue Feb 19, 2019 10:45 am

Is this human pred only or is there some species variety available?
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Pyrod » Tue Feb 19, 2019 11:54 am

Pretty good so far. I'm loving Sam's route.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby TeamFortress2 » Tue Feb 19, 2019 2:30 pm

Will defenitely try this out in the future.

I'm not a big fan of OV, so I'm looking forward to the alternative vore scenes.

I'll defenitely be keeping an eye on this project
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby empatheticapathy » Tue Feb 19, 2019 3:55 pm

It's a little frustrating failing to eat prey nearly every time you try, but this is honestly pretty great. Maybe some kind of opportunity to build your character at the start, or a system that lets you force a success at something once per day, or something.
I'd also appreciate some willing prey options, though I get that that doesn't seem to be what you're going for here, but at least the ability to sit and let yourself get digested once you're already in a stomach would be excellent.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby hoshokuhime » Tue Feb 19, 2019 4:01 pm

Hey I remember this! I gave some feedback on an earlier version of it, I'm really happy to see you continued with it!

This is very much improved from the last time I read it, and I'm happy to see characters becoming fleshed out and memorable. Any bugs I recall seeing from the original version look to have been stomped out, and this runs smoothly now. Fun to read and experiment what different choices will give you, especially with all the new options now. This has become one of my favorite text games and I hope you'll keep going with it, thanks for the content!
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Racklin1899 » Tue Feb 19, 2019 5:15 pm

This is possibly my favorite text adventure. So many routes and characters and scenes for an early build, and I love it all. That Oblivion reference was a pleasant surprise and cements Leah as best girl, no contest.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Nathairach » Tue Feb 19, 2019 8:55 pm

I know this is basically just a demo at this point, but I already love it. The system looks like it has a LOT of potential, with lots of room for character progression and the like. Personally, I can't wait until there's the possibility for player/multiple scenarios.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby player1 » Tue Feb 19, 2019 9:00 pm

I will be honest, i have never really been optimistic when it comes to budding interactives that does not come from FA, most don't last so i approached this game rather warily. However.. Damn! The characters and interactions are good,the setting isn't too obnoxious, i like the gameplay of sort and it shows a lot of promise! If anything, ill just say what i say to anything i fancy. Keep up the good job and don't bite more than you can chew!
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Slayerhero90 » Wed Feb 20, 2019 12:03 am

Does it need to be run on Internet Explorer? I couldn't get it to play nice with Chrome.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby BewitchedTwist » Wed Feb 20, 2019 12:54 am

:-D I'm a big fan of how this is coming along. I'll be watching this with great interest.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Act4 » Wed Feb 20, 2019 1:25 am

Very good start, the writing is excellent, the mechanics and the relationship stats are a new twist which set this game apart from others in the same vein and after playing through all available content I saw absolutely no unfinished paths what so ever, for a first release that is quite an impressive feat. I'm definitely going to be keeping an eye on this game development, really looking forward to see what you'll add on for the next day and so on.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby OsmiumOrchid » Wed Feb 20, 2019 2:08 am

DroolingPred wrote:This is really interesting. I like the setup, the stats, and the relationship tracking.
When the adventure becomes longer, it would be nice to have a save feature. Also, when a stat 'fails', I'd like to see some indicator of the RNG roll or just a notice that says "blah blah check failed".

Saving is actually one of my biggest concerns going forward, I haven't really familiarized myself with how save games work in Twine and I'm afraid they won't be compatible with new versions of the game when there's an update. Rest assured I'll figure something out though! To your second point, that brings up something that would be good to get feedback on. I've deliberately tried to keep the feeling of being a story by obfuscating the stats instead of giving you the raw numbers. Would people rather have a way to view the actual numeric value of all your stats and relationship levels?

Snorlaxkid wrote:Is this human pred only or is there some species variety available?

Humans only, as other than the fact there's vore the setting is grounded in reality. That said there may be some shenanigans during tabletop club meetings when we get to that down the line...

empatheticapathy wrote:It's a little frustrating failing to eat prey nearly every time you try, but this is honestly pretty great. Maybe some kind of opportunity to build your character at the start, or a system that lets you force a success at something once per day, or something.
I'd also appreciate some willing prey options, though I get that that doesn't seem to be what you're going for here, but at least the ability to sit and let yourself get digested once you're already in a stomach would be excellent.

I may tweak the check that's made for pred scenes, I was also noticing in my final check of the game that they felt a little too harsh. It's somewhat intentional because you haven't actually, y'know, trained at all yet, so I believe in all of the pred scenes you actually have exactly 50% chance to succeed at trying to eat them and on keeping them down on their first escape attempt. Attending classes will boost your stats and make it easier, plus by the end of the first week you'll be able to unlock the ability to 'survive' failing once like Sam and Alice can, but I'm thinking it might be smart to make this introductory scenes less punishing. Being able to personalize your character a bit at the start to influence their stats a little is definitely an interesting idea, I'll keep that in mind!

There are a few willing prey scenes I have in mind for the future! I doubt any of them will be fatal if that's what you're looking for though. I feel like having the option to just accept your fate in scenes where you're the prey would require them to play out differently, and doing that for every scene is a bit of a tall order with the amount of writing I already need to do. However, I did toy with the idea of adding a "Panic" option under struggle in prey scenes that has minimal, if any, change to the text but makes it so that you automatically fail your escape check and can just let the scene play out if you want. Would that work for you?

hoshokuhime wrote:Hey I remember this! I gave some feedback on an earlier version of it, I'm really happy to see you continued with it!

This is very much improved from the last time I read it, and I'm happy to see characters becoming fleshed out and memorable. Any bugs I recall seeing from the original version look to have been stomped out, and this runs smoothly now. Fun to read and experiment what different choices will give you, especially with all the new options now. This has become one of my favorite text games and I hope you'll keep going with it, thanks for the content!

Thanks so much! I'm glad to hear you're liking the characters, I'm trying my best to make them actually interesting instead of just a device to get to the vore.

Racklin1899 wrote:This is possibly my favorite text adventure. So many routes and characters and scenes for an early build, and I love it all. That Oblivion reference was a pleasant surprise and cements Leah as best girl, no contest.

Haha I was a little worried that joke would come off as being out of place, so that's good to hear! You'll be happy to know that Leah is part of the pool of dateable characters ;)

Nathairach wrote:I know this is basically just a demo at this point, but I already love it. The system looks like it has a LOT of potential, with lots of room for character progression and the like. Personally, I can't wait until there's the possibility for player/multiple scenarios.

We'll get there eventually! I need to work out how those are actually going to work within the system I have set up first though

Slayerhero90 wrote:Does it need to be run on Internet Explorer? I couldn't get it to play nice with Chrome.

It shouldn't! I've been running it in a chrome incognito tab just fine. What problems are you having?


Thanks for all the feedback so far, feels great to finally have this released in some capacity! I'm glad everyone seems to be enjoying it! It was honestly pretty draining getting this first day finished and ready to go, so everyone's words of encouragement are greatly appreciated!
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Zond » Wed Feb 20, 2019 2:42 am

this game is cool
but there was a possibility the save game :(
in general, waiting for the continuation! :gulp:
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby theprinceh » Wed Feb 20, 2019 6:42 am

Where is Hannah, I cant find her got everyone else. Or am I just an idiot.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby DroolingPred » Wed Feb 20, 2019 7:06 am

Regarding stats and numbers - it isn't so much that I want to see numbers, but I want to know when the stats are having an effect. It could be as minimal as a certain text color indicating a partially random outcome.

Growth and improvement are exciting, so I like that the MC starts off weak.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Bookie » Wed Feb 20, 2019 9:32 am

The amount of content for an early build and the relationship system are both quite fantastic ! A guide to getting each scene would be welcome, seeing as there is no save function yet.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Slayerhero90 » Wed Feb 20, 2019 10:27 am

It just goes to a black screen and doesn't load the name textbox. Wonder if it has to do with Adblock.
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Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0

Postby Nathairach » Wed Feb 20, 2019 11:26 am

Slayerhero90 wrote:It just goes to a black screen and doesn't load the name textbox. Wonder if it has to do with Adblock.

Which Adblock add-on are you using? I had no issues with it on Chrome with AdBlocker Ultimate, for what that's worth.
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