"I'm sorry, I should have waited for you after class! She probably would have left you alone if there were too of us..."
too → two
"I'm sorry, I should have waited for you after class! She probably would have left you alone if there were too of us..."
Madpierott wrote:Love the whole thing so much so far! Very fun and super well written! I wish I could use certain items though or have like a souvenir area. Like I wish I could use or keep Mandy’s sneakers for something.
Ixtili wrote:This looks kinda interesting is there any romantic fatal scenes? Or is it mostly just casual fatal?
hungryghost31 wrote:This game is great! I remember seeing it way back in the first version, and it's really come a long way since then. I think you've done a really good job with the branching and providing lots of options, the cast of characters is charming and the stat system is well-integrated too.
To add more feedback on the day 3 content (and new day 2 scene):
Sorry if that got overly long, I just love this game a lot and look forward to future updates. Thank you for making it, and keep up the good work!
MrMetroid wrote:Moxx wrote:Minor bug: Using the Shake command with Mandy doesn't seem to generate any text.
Taking a stab in the dark on this, but I'm guessing that's because it shouldn't be possible to learn the Shake command that early on. Last I knew of, you unlock that ability when at least one of your vore proficiency levels reaches a certain point - and all Mandy's vore scenes (or at least all current ones) are in day 1, in which case it shouldn't be possible to have a vore proficiency high enough to do it that soon without hacking.
Simply put; if you're seeing the Shake command in a vore-encounter with Mandy to begin with, then that's the bug since it shouldn't be possible to unlock at that point (at least last I checked)
Moxx wrote:"I'm sorry, I should have waited for you after class! She probably would have left you alone if there were too of us..."
too → two
empatheticapathy wrote:Damn, I was hoping Pirkitta would get first. Oh well. Gonna look forward to eating a professor. Or maybe feeding her to a friend. Imagine if Mina or Mandy gets her.
TallTummyTales wrote:empatheticapathy wrote:Damn, I was hoping Pirkitta would get first. Oh well. Gonna look forward to eating a professor. Or maybe feeding her to a friend. Imagine if Mina or Mandy gets her.
Since she’s a professor she’s probably going to have a player prey non-fatal scene
empatheticapathy wrote:Osmium said she's fodder.
In this context "fodder" doesn't necessarily mean that they get eaten, that's just how I refer to one-off characters in the game. Of course 90% of the time the reason I need a non-recurring character is so they can get eaten, but, for example, the custodian from the first day is also counted as a fodder character. Since she's not only a professor, but would be the very fit teacher of advanced survival classes, it's very unlikely I'd have Ashley get eaten in her appearance if she ends up as fodder
TallTummyTales wrote:empatheticapathy wrote:Osmium said she's fodder.
Yes, but they also saidIn this context "fodder" doesn't necessarily mean that they get eaten, that's just how I refer to one-off characters in the game. Of course 90% of the time the reason I need a non-recurring character is so they can get eaten, but, for example, the custodian from the first day is also counted as a fodder character. Since she's not only a professor, but would be the very fit teacher of advanced survival classes, it's very unlikely I'd have Ashley get eaten in her appearance if she ends up as fodder
empatheticapathy wrote:Hey, we gotta eat a professor at some point.
MrMetroid wrote:empatheticapathy wrote:Hey, we gotta eat a professor at some point.
Nope; according to Os, none of the professors or school staff are on the menu - Ashley included.
empatheticapathy wrote:Lotta days left. We'll see.
MrMetroid wrote:empatheticapathy wrote:Lotta days left. We'll see.
Again, nope; Os already spoke on this, I think - because teachers are lifelong vets at this, a student like the player is literally never gonna be able to eat them. Any vore scenes with school staff is basically player-prey only.
empatheticapathy wrote:Oh yes, because video games don't deviate from plans during development. That's never happened, and certainly isn't pervasive enough to be widely accepted as borderline-inevitable.
Schpadoinkle wrote:OsmiumOrchid wrote: Rest assured, you will eventually get at least one opportunity to eat pretty much all of the recurring characters other than the staff by the end of the game
Aw.
MrMetroid wrote:Except for the fact there's just as many instances of aspects that don't ever deviate from plans either, you mean. Because there's a difference between aspects that aren't decided on and aspects that are, dude - a game's development isn't 100% fluid, otherwise you'd have no structure to it This is one of those elements, and one Os has repeatedly affirmed not just here but in the Discord.
empatheticapathy wrote:Just because something is decided on doesn't mean it can't change. In fact, something kind of has to be decided in the first place in order to change later by the definition of change.
I'm not talking about things that haven't been thought about getting figured out later; I'm talking about plans changing. Again, it's a very normal part of game development.
There's a lot of game left. Way more than we've gotten so far. We'll see how it goes.
empatheticapathy wrote:Just because something is decided on doesn't mean it can't change. In fact, something kind of has to be decided in the first place in order to change later by the definition of change.
I'm not talking about things that haven't been thought about getting figured out later; I'm talking about plans changing. Again, it's a very normal part of game development.
There's a lot of game left. Way more than we've gotten so far. We'll see how it goes.