EmmaV2 wrote:I agree with Bright, I'm at a loss for finding Hannah.
Eat someone and then agree to team up with someone.
EmmaV2 wrote:I agree with Bright, I'm at a loss for finding Hannah.
EmmaV2 wrote:I agree with Bright, I'm at a loss for finding Hannah.
VikingKiwi wrote:This is really showing some strong potential and I love the writing! I adore everything to do with Sam, but the one I'm truly waiting to see more of has to be Leah. I'm so sad that I missed her out on my first run just because I decided against wandering off during the tour. After going through every route interaction that I care to explore, I've listed down what I consider to be my "canon" route for day one and it's basically what I did on my first run with the exception of wandering off just so that I can meet the best girl early on. I'm also excited for the Tabletop Club, it sounds like there might be some fun times to be had there~
SalVados wrote:Somehow I want to both protect Mandy and eat her. But weirdly enough mostly protect her. She doesn't even have much of a role yet, but my personal "canon" is already to let her go and also protect her from preds.
All in all, as others here have said: Well written, surprisingly expansive for a very early release and nicely paced. The only suggestion I could make would be willing prey scenes, but as you already said you're looking into those I'll instead sit back and only mention that I dug out my account after not really using it ever just to say how much I like this one and can't wait to see where it goes from here!
Hiddendream wrote:The Sarah and Alesha scene in the locker room is my favorite though, it did take a few tries to see it entirely, Sarah's surprisingly easy to escape from, or I got very lucky (or unlucky I suppose) on the RNG, hopefully we'll see some more content with them.
suprano wrote:Found her but I wonder if there is another sceneSpoiler: show
OsmiumOrchid wrote: if you're talking about Mandy this is where I awkwardly point out that she's not included in the relationship overview at the end of the day. You can draw your own conclusions from that
Okzero wrote:I currently love it and how much freedom you get in it. Can't wait for even more. And was wondering if you had any idea when an update may occur
VigorousJazzHands wrote:Loving this story so far! Only things I'd say it's missing are:
1. A Post Vore Scat/Disposal option - Not required obviously but real nice to have and something I'd personally really love to see
2. A Saving System - I'd say at minimum you'd want to have the opportunity to save at the end of each day, anything less frequent than that with the amount of randomness in successfully eating/being eaten would be pretty infuriating.
3. A "give up" or "Forced Fail" option when being eaten - This one I'm not too sure about since it'd probably have to have a big impact on each scene and may not be worth doing for that reason. A saving system that allows saving at any time would also pretty much entirely remove the need for this.
Other than that though, I can't wait to see more! This is looking really promising.
NemoUlysses wrote:A very interesting (and massive) first release. It's not featured in the tags list, but I guess it doesn't hurt asking (there's no blacklist either after all): did you consider to implement some cooking vore options using the cooking club?
superdeathsnake wrote:Game looks great, but if have 2 quick questions.
Is the game going to be in CYOA form for the entire length, similar to games like Kobold's Adventure, or is it going to be more freeform after the first day, in a way similar to games like Degrees of Lewdity or Corruption of Champions?
If the latter, have you considered looking into Twine/Sugarcube? I think that it would be an excellent engine for the game I think you're trying to make.
That's my two cents, so far this game looks great. I'm definitely going to be keeping track of this game.
Here's the link if you're interested in Sugarcube:
http://www.motoslave.net/sugarcube/2/