Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

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Who is your favorite major character?

Emma
659
20%
Sam
221
7%
Leah
291
9%
Alice
382
12%
Kayla
39
1%
Mallory
33
1%
Mina
815
25%
Sarah/Alesha
34
1%
Cherry
147
4%
Beli
35
1%
Nadia
106
3%
Leila
22
1%
Sunny
466
14%
Charlotte
50
2%
 
Total votes : 3300

Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby voidrunner » Mon Dec 02, 2024 2:05 pm

Is there any plans for any fatal teacher scenes?
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Madara » Tue Dec 03, 2024 10:59 am

we need more mod like that is so awesome
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Quarters » Wed Dec 04, 2024 2:39 am

Loving the GiGi mod, but is there any way to get rid of the false positive?
Everytime I finish a run and reset, I have to turn off my security and redownload it as my computer automatically deletes the file in the meantime.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby alexandru0049 » Thu Dec 05, 2024 11:14 am

Raynebow wrote:Introducing the Gigi mod!



The Gigi mod is an extension of the existing version of SMVA, including eight new interactive vore scenes and over 100,000 words! Four pred, four prey respectively scenes as well as a handful of observer scenes interspersed throughout the first week. One on day two (Monday). Two on day three (Tuesday). One on day five (Thursday). Two on day six (Friday). Two on day seven (Saturday). All new scenes included are Oral, F/F and have variation depending on prior choices made. Note: Some have more than others due to the nature of the game.

In addition to new scenes is the introduction of a brand new major character: Gigi! Gigi is a delinquent freshman with a chip on her shoulder and a pretty rough attitude throughout the first week. You have the option to double down on her worse habits and become school terrors together, or perhaps be the guiding light that’ll guide her down the path of reform and become a better person by the end of the year. Yes, you can fix her! Along with her is a new minor character who admittedly doesn’t have much content yet, but that will change as time goes on. There is also content without Gigi, however since the mod is named after her, you can expect her to hog the majority of the screen time in the new scenes included within the mod.

|Download link: https://mega.nz/file/DvIBCbjQ#dD6d9C0op84sF2hQpmSA-p9Bbo_Mt62ZHRuhlbSP_eY|

Scene list and guide: Since it’s week one exclusive, I’ll include a miniguide of the scenes involved for those who don’t want to be lost searching for new stuff. They shouldn’t be too difficult to find on first playthrough, but better to be safe than sorry!

Spoiler: show

Day 2
Eaten by Gigi
-Proceed through the day until it’s time to hunt-
-Wait and head to the dining hall-
-Try to move past her-
-(If friends, joke around, and then do so again)-

Day 3
Eaten by Lyra, or Eat Lyra
-Don’t be friendly with Sarah and Alesha-
-Investigate the noise-

There is also an observer scene if you do the dorm raid on Jackie with a friendly relationship with Gigi!

Day 5
Eat Iris
-Have a positive relationship of 2 or higher with Gigi-
-Don’t volunteer for Bora’s class-
-Gigi will make the offer afterwards. If missed, you can sit alone at Lunch to get the alternative offer-
-Make sure you have enough space to squeeze her in!-

Day 6
Eat Kaitlin
-Eat Iris to get Gigi’s phone number, or sit with her at lunch while having a 2 or higher relationship-
-Head to the Bathroom-

Eaten by Kairi
-Eat Kaitlin, Sadie, or Claire-
-I’m a greedy girl-
-Hunt on the second floor-

Day 7
Eat Lisa
-Invite Gigi to the party. (Eat Iris or feed her to Gigi, and eat Kaitlin. Invite her both chances)-
-Follow through with her until you get the option to dip and catch a meal on the way out-

Eaten by Gigi
-Meet Gigi at least once (Day 6 lunch excluded)-
-Have a relationship of 1 or lower-
-Continue through the party until you can call it a night early and leave, or walk Mina back and return to the party-
-Proceed to get ambushed with either a lot of hostility, or mild hostility depending on history-


Please enjoy and have fun! I guess I should probably clarify this too, that there’s no visuals included and is purely additional content for those who just can’t get enough SMVA smut. This is also for the existing 1.2.1 version of the game, so once the next official update comes out there’ll be no way to stick this on top of that. Enjoy this as a 'holdover ‘till then!

Potential issues: Can’t promise it’s typo free.


Wow, this was a great experience. Great work!

Also a small question:

Spoiler: show
While I love the scene where Gigi eats her roommate, I noticed that the player if she eats at any opportunity can have her stomach stretch enough to fit two people. So in a future version of the mood could the player get the option to eat Gigi's roommate instead? I fell like it would open to a nice moment where the player is to full to move and has to spend the night with a bewildered/impressed/aroused Gigi in her bed.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Topazert » Fri Dec 06, 2024 4:56 pm

Gentlecat wrote:The odds of getting the tables turned on you after you decided to bully a chubby nerd because her friend, the main character, shows up are low, but never zero...

That team-up pred scene with Leah on day 9 is SO good.

It's a great scene and a pretty intimate moment with Leah, did you opt to hang out with her Halloween or insist she come with you to the party?
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby ARandomTree » Mon Dec 09, 2024 8:37 pm

Does anyone have saves for the mina scenes? I want to see them all.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Raynebow » Tue Dec 10, 2024 3:39 pm

Pootis32 wrote:I never got that warning. (btw the mod was awsome gigi is everything i love about sam and then some)

Thanks so much! Troublemakers are one of my many passions!

MrLixZ wrote:Wow this is pretty nice! Do you have at hand more kisekae desings of the characters in the mod?

I really should have had the foresight to do this right as the mod was shipping since I knew this was going to be an ask. Admittedly Kisekae was one of the last things I ended up doing and figuring all that out was a slight headache, BUT! I still went ahead and created them all and stuck them in a nifty little gallery. Only characters exclusive to the mod should appear in there so long as I didn't miss anyone that didn't show up in it and wasn't just name dropped. Anyone else should be from the vanilla game already and can be found in the main post ref list!

https://imgur.com/a/rI9uNs4

Madara wrote:we need more mod like that is so awesome

THANK YOU! Hey, if anyone else wants to give their hand at it, I'd love to share what I found out early on to try and make it less of a hassle!

Quarters wrote:Loving the GiGi mod, but is there any way to get rid of the false positive?
Everytime I finish a run and reset, I have to turn off my security and redownload it as my computer automatically deletes the file in the meantime.

I'm glad ya enjoying! It's admittedly something I really don't know how to tackle since I've got no way to replicate it on my current systems. All the searching around I've done is suggested a bunch of things that could be triggering it, like javascript in a HTML file or its size, or some kind of triggering line... which I can't really see what that could be because I've not added in anything that wasn't already a part of the game itself. It makes me happy you were still able to play through it with the issues nagging. One of the only things I can think that might be able to solve the headache is allowing html files or somehow whitelisting them through defender or whatever it is that's tripping them up... but that's a really tough ask and not really something I should be suggesting just to play some silly text mod. If Os had the problem in the past too then it'll probably be figured out sooner or later, but if it's happening to saves as well that's a HUGE pain. When I get to work on a week two extension I'll likely include a way to skip through and serve as a soft save function since admittedly, I haven't really planned to use the save import feature so far.

alexandru0049 wrote:Wow, this was a great experience. Great work!

Also a small question:

Spoiler: show
While I love the scene where Gigi eats her roommate, I noticed that the player if she eats at any opportunity can have her stomach stretch enough to fit two people. So in a future version of the mood could the player get the option to eat Gigi's roommate instead? I fell like it would open to a nice moment where the player is to full to move and has to spend the night with a bewildered/impressed/aroused Gigi in her bed.

Thanks a ton for playing it through to the end!

Spoiler: show
I likely won't be adding anything more to the current version of week one... although, when it comes to a potential week two update, and pushing yaself further... Ya can definitely expect the player to get in on the capacity shenanigans and really show off ya limits! If ya have enough room on Thursday, ya can already impress her if ya manage to squeeze in Iris in addition to an earlier meal with some bonus dialogue! As soon as the system allows ya to stick two chumps in ya gut, you can bet I'll do something with that as soon as possible, and Gigi would realistically be all for that in supporting the player!
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby phoneuser1992 » Wed Dec 11, 2024 8:57 am

Raybebow wrote:THANK YOU! Hey, if anyone else wants to give their hand at it, I'd love to share what I found out early on to try and make it less of a hassle!


Taking you totally at your word, how do I get this error message to stop showing up so I can get off the ground?

"Something went wrong while saving your stories (Failed to execute 'setItem' on 'Storage': Setting the value of 'twine-stories-eeb8f1d6-d83d-48e8-aa36-ea5999dfbc68' exceeded the quota.). Reloading this page may help."

I've had ideas and somewhat drive before, but whatever else this error does, it prevents me from saving or playtesting anything and the combination makes it impossible to even start tinkering around to figure out how things work and 'break' stuff myself. I get this message from dropping the files of your mod and Osm's stable finished days in addition to using DEV updates... it makes no difference which I use, I get this error. Possibly with a different string of letters and numbers for the 'twine-stories-...' but I don't think that really makes much difference right? This error is very irritating, and it just kinda kills the whole effort before it even makes it off the ground.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby kuler » Wed Dec 11, 2024 2:12 pm

phoneuser1992 wrote:how do I get this error message to stop showing up so I can get off the ground?

"Something went wrong while saving your stories (Failed to execute 'setItem' on 'Storage': Setting the value of 'twine-stories-eeb8f1d6-d83d-48e8-aa36-ea5999dfbc68' exceeded the quota.). Reloading this page may help."

Are you using the Twine application or the website to edit the story file? The website is limited by your browser's allowed storage, usually 5mb, but the application doesn't have that limit.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Ancalagon » Thu Dec 12, 2024 8:55 pm

Does anybody know how to edit the value for Stomach Capacity? I want to set it to something ridiculous like 50 and devour absolutely everyone!
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Ancalagon » Fri Dec 13, 2024 10:36 am

NobodyInParticular120 wrote:might i suggest an extra for a future update?

i was really hoping there was multi-vore in same game this early on, so when i saw the scene with vickey on Day 9 i was really excited. sadly my cahracter didnt have enough capacity for both of them it even said so in the text so it made me think i can train up my capacity before Day 8. the unofficial guide also said you need to fit "'barely two people" to be able to eat tiffany on Day 9 but I did not find this to be the case. regardless, this also made me feel like reaching "barely two people" capacity must be possible b4 Day 8.

i tried to set my capacity with cheats really high and was very dissapointed i couldnt eat both roxanne and vickey.
i think it would be really hot if you could eat both of them on Day 8 if you have enough capacity.
eating all the perpertrators for daring to try and prey on you.
all witnesses all evidence just gone completely :gulp:

thank you for hearing me out and i hope the best future for this awesome game!


How did you manage to edit your capacity? I've been trying to do that in console for a bit, but haven't figured it out.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby dreamsmasher92 » Wed Dec 18, 2024 6:03 pm

How did you manage to edit your capacity? I've been trying to do that in console for a bit, but haven't figured it out.


SugarCube.State.variables.capacity =
1 person = 5
2 people = 10

and so on
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby alexandru0049 » Sun Dec 22, 2024 4:27 am

Raynebow wrote:
alexandru0049 wrote:Wow, this was a great experience. Great work!

Also a small question:

Spoiler: show
While I love the scene where Gigi eats her roommate, I noticed that the player if she eats at any opportunity can have her stomach stretch enough to fit two people. So in a future version of the mood could the player get the option to eat Gigi's roommate instead? I fell like it would open to a nice moment where the player is to full to move and has to spend the night with a bewildered/impressed/aroused Gigi in her bed.

Thanks a ton for playing it through to the end!

Spoiler: show
I likely won't be adding anything more to the current version of week one... although, when it comes to a potential week two update, and pushing yaself further... Ya can definitely expect the player to get in on the capacity shenanigans and really show off ya limits! If ya have enough room on Thursday, ya can already impress her if ya manage to squeeze in Iris in addition to an earlier meal with some bonus dialogue! As soon as the system allows ya to stick two chumps in ya gut, you can bet I'll do something with that as soon as possible, and Gigi would realistically be all for that in supporting the player!


Spoiler: show
Oh I get it but I said it because it would have been actually possible in a full pred run with Gigi and by the end of the first week those were my stats when my character had the end of the week interaction with Gigi after the party:
Image
And I think it would have been cool and would have impressed Gigi, plus it would have leaned even more in the romantic angle, with her and the player sharing a bed.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby OsmiumOrchid » Wed Dec 25, 2024 6:10 pm

Merry Christmas everyone! Over on the Patreon page it's become an annual tradition to do a Q&A with the characters every Christmas, and I though this year I would share the results of the first one publicly for anyone who might be interested! You can find it here if you'd like to take a look: https://docs.google.com/document/d/1hHUHsqJOvZTuPEMy7wQEw_9xcpSjCDKkNZdiSrHkLy4/edit?usp=sharing

And if you're interested, there are two more available to all members on the Patreon page, including a new one that was just posted today!
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Quarters » Thu Dec 26, 2024 2:00 am

OsmiumOrchid wrote:Merry Christmas everyone! Over on the Patreon page it's become an annual tradition to do a Q&A with the characters every Christmas, and I though this year I would share the results of the first one publicly for anyone who might be interested! You can find it here if you'd like to take a look: https://docs.google.com/document/d/1hHUHsqJOvZTuPEMy7wQEw_9xcpSjCDKkNZdiSrHkLy4/edit?usp=sharing

And if you're interested, there are two more available to all members on the Patreon page, including a new one that was just posted today!

Okay, that Google Doc was a gold mine! I love getting to know these characters!
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Vilebird » Thu Dec 26, 2024 11:22 am

OsmiumOrchid wrote:Merry Christmas everyone! Over on the Patreon page it's become an annual tradition to do a Q&A with the characters every Christmas, and I though this year I would share the results of the first one publicly for anyone who might be interested! You can find it here if you'd like to take a look: https://docs.google.com/document/d/1hHUHsqJOvZTuPEMy7wQEw_9xcpSjCDKkNZdiSrHkLy4/edit?usp=sharing

And if you're interested, there are two more available to all members on the Patreon page, including a new one that was just posted today!


oh this is neat! it's always great to see the core cast getting padded out more (and not just in *that* sense!) looks like you had some fun with the premise too, and it shows :D

on a completely different note, just a little grammar gripe with the current game build: on the day 9 scene where you and Leah eat Alice's cronies, the narration describes Leah looking at you with "a wide expression". I assume it's meant to be "wide-eyed", and it's pretty minor, but it still jars me whenever I read it. In any case, I'm still enjoying this game immensely, and looking forward to every update!
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Moxx » Fri Dec 27, 2024 3:47 pm

@OsmiumOrchid — Minor technical item:

I'd suggest changing all instances of the code steps:

Code: Select all
<<set $stamina += 8>>
<<set $stamina to Math.clamp($stamina, 0, $staminaMax)>>

to:

Code: Select all
<<set $stamina to Math.clamp($stamina + 8, 0, $staminaMax)>>

(Obviously adjust for the different stamina gain values, rather than only specifically the +8 gains.)

Aside from being simpler, this would help avoid an issue with overflow, because there are a few places in the code where the clamp() function was not used after setting $stamina. Less likely to have an error from forgetting the second step.

Alternatively, you could also compress it into a widget, like you do with relationship gains.

Code: Select all
<<widdget "stamina">>
  <<set $stamina to Math.clamp($stamina + $args[0], 0, $staminaMax)>>
<</widget>>

...

<<stamina 8>>
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Topazert » Sun Jan 05, 2025 5:17 pm

I'm looking forward to the next day as Sunny invited my character to Yoga, I'm interested to see how that turns out.
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Johnfish » Sun Jan 05, 2025 10:49 pm

hey does anyone have the download link for the current version?
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Re: Saint Miluina's Vore Academy v1.2.1 (Updated 7/6/24)

Postby Neutronian5440 » Sun Jan 05, 2025 11:30 pm

Johnfish wrote:hey does anyone have the download link for the current version?


It's on the first page of the thread!
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