Saint Miluina's Vore Academy v0.4.1 (Updated 10/17/20)

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Turns out you can't remove a poll completely, so: Red or Blue?

Red
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Blue
248
30%
What
338
41%
 
Total votes : 815

Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby hydranoid2009 » Mon Sep 16, 2019 12:18 pm

The scene where your the prey. The list of scenes mentioned just one anal vore scene as prey if I recall correctly
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby empatheticapathy » Mon Sep 16, 2019 2:02 pm

Mandy's so much fun to torment and save. I wonder if she'll ever end up actually eating anybody herself.
My game (or more accurately, IceNinjas game, which I have taken over):
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby OsmiumOrchid » Mon Sep 16, 2019 10:49 pm

No-One wrote:And Mina's a major character? That's surprising: it sure seems like you have to be in just the right place at the right time and make just the right choice in order to keep her alive.

You do, that's kind of her thing as a character.

hydranoid2009 wrote:The scene where your the prey. The list of scenes mentioned just one anal vore scene as prey if I recall correctly

Wearing the school uniform in the morning as others have said is the best hint I can give. Technically it isn't required, but you're essentially guaranteed to get the scene if you're wearing it.
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Raiden556 » Thu Sep 19, 2019 9:21 am

So I'm wondering two things

First. Did you personally have an idea for what the canonical appearance of your character was or was it always a whatever you want the character to look like is what they look like scenario.

Second. Is any of the scenes that you plan on adding has the player as the pred or is it all prey?

Also love the update fucking hate zoey and the end scene with leah makes me realise I have to choose between her and Emma
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Hiddendream » Thu Sep 19, 2019 1:48 pm

Raiden556 wrote:So I'm wondering two things

First. Did you personally have an idea for what the canonical appearance of your character was or was it always a whatever you want the character to look like is what they look like scenario.

Second. Is any of the scenes that you plan on adding has the player as the pred or is it all prey?

Also love the update fucking hate Zoey and the end scene with Leah makes me realize I have to choose between her and Emma


You do know there are several player as pred scenes already in the game right? D2 was a bit light on pred content but combined both days, have 6-7 potential player pred scenes even if only 4 of them are accessible in a given run. There are two new pred scenes available on day 2 itself, though one of them is pretty hard to find. The second one should be easy to get though, just go hunting when prompted near the end of the day. (not available on all paths through the day admittedly, so try not to get shoved up a butt if you want the scene.)
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Raiden556 » Thu Sep 19, 2019 1:57 pm

Apologies if I came off as ungrateful I just prefer the player pred scenes(obviously) of which there are 7 versus the prey scenes of which there are 15
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby OsmiumOrchid » Thu Sep 19, 2019 11:25 pm

Raiden556 wrote:So I'm wondering two things

First. Did you personally have an idea for what the canonical appearance of your character was or was it always a whatever you want the character to look like is what they look like scenario.

Second. Is any of the scenes that you plan on adding has the player as the pred or is it all prey?

Also love the update fucking hate zoey and the end scene with leah makes me realise I have to choose between her and Emma

1. Nope, I've never designed any kind of "canon" appearance for the player character, you're meant to picture them however you want to.
2. You mean the scenes being added with the recode? One of them will be a pred scene.
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Raiden556 » Fri Sep 20, 2019 12:29 am

Thanks for the answers keep up the amazing work
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby TheSlimeKing » Fri Sep 20, 2019 1:46 am

Why do I get the feeling that this school was designed to thin out potentially dangerous predators from the general population?
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby SalVados » Fri Sep 20, 2019 2:48 am

TheSlimeKing wrote:Why do I get the feeling that this school was designed to thin out potentially dangerous predators from the general population?


The school does thin out their numbers but also makes all those that do get through vastly more dangerous. In fact I'd argue that only the most dangerous ones and the smartest ones actually do make it through a school system like that.
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby iepie122 » Sat Sep 21, 2019 6:29 pm

How do you get the scene where you eat olivia? The anal vore scene
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Persona59523 » Sat Sep 21, 2019 8:51 pm

Don't grab your folder and choose the last class option
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby iepie122 » Sun Sep 22, 2019 11:00 am

Thanks!
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby superdeathsnake » Sat Sep 28, 2019 11:48 pm

OsmiumOrchid wrote:Here's a breakdown of who's in each category(of the characters you've had the chance to meet so far):
Spoiler: show
Major: Emma, Sam, Kayla, Leah, Alice, Mallory, Mina, Sarah and Alesha(on the technical side of things, they count as one character), Cherry, Beli, Leila, Sunny
Minor: Betty, Cassidy, Claire, Penny, Erika, Miranda, Zoey, Janet, Kim, Morgan, Matilda, Maeve(though I'm currently debating whether to promote her to major or not), all of the teachers
Fodder: Anita, Chandra, Hannah, Gabby, Pat, Alex, Mia, Tia, Olivia, Rachael
Mandy is in a weird sort of limbo between Fodder and Minor character thanks to how much early interest there was in her, and along those lines this list isn't 100% set in stone.



Shame that Zoey won't be given a more major role, I really like what there is so far.
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Persona59523 » Mon Sep 30, 2019 12:53 am

So, anyone have made a guide for finding pred and prey scenes? I want to see all currently aviable scenes.
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby KaZe_DaRKWIND » Tue Oct 01, 2019 7:06 pm

There should be a chance to fail escaping Olivia and getting anal vored
Do everything with all your effort!

Becuse if I catch you doing things half-ass,
you'll be halfway up my ass!
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby OsmiumOrchid » Wed Oct 02, 2019 1:46 am

Spoiler: show
Image

Just a quick little update that the recode is coming along well! Currently working on the new and (significantly) improved vore system.

Persona59523 wrote:So, anyone have made a guide for finding pred and prey scenes? I want to see all currently aviable scenes.

Is there a particular scene you're struggling with? I don't believe anyone has made a comprehensive guide, I certainly haven't, but I'll give out hints if you're having trouble.

KaZe_DaRKWIND wrote:There should be a chance to fail escaping Olivia and getting anal vored

;)
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Sigsegv » Wed Oct 02, 2019 11:22 pm

I'd advise against putting 3 options (struggle, struggle aggressively and give it all you've got) that seem to do the same thing, unless you're clearly signaling to the player early on what's the nuance between them.
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby Hiddendream » Thu Oct 03, 2019 3:10 pm

The details were explained in a patreon post to the backers who support orchids work and the system that was detailed for us looks really good actually. The difference between those struggles is that each one burns a different amount of stamina from a pool that you have for all of the scenes in a day... basically you can usually struggle out of 1 scene easily by choosing a high stamina option but getting eaten multiple times in a day has higher risk than the old purely RNG system.
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Re: Saint Miluina's Vore Academy v0.2.0 (Updated 9/5/19)

Postby OsmiumOrchid » Sat Oct 05, 2019 12:21 am

Sigsegv wrote:I'd advise against putting 3 options (struggle, struggle aggressively and give it all you've got) that seem to do the same thing, unless you're clearly signaling to the player early on what's the nuance between them.

Not to worry, there is a notable difference between all of the options, as Hiddendream explained. I probably should have included the stamina indicator in that screenshot! Your feedback is noted though- explaining the system to the player in-game without compromising the flow of the story is a challenge I haven't quite settled on a solution to yet.
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