If anyone else would like to have the resources (such as sprites and the part of the game code I actually did) feel free to contact me and I will let you use them.
Old Post
Unfortunate wrote:The fact you're doing the sprites yourself is promising news; we have very few artists on eka's who work with MUGEN. Keep that up, I'm serious!
I haven't the time to walk you through stuff... (life's busy over here) ... but I can point you in the right direction. If you already know how states work: You'll likely need a Helper StateCtrl.
Take the time to look it up; it's a very powerful state controller; you can do surprising stuff with it. To give you the short and skinny: It adds a seperate object which can be assigned states.
Make sure you've visited some guides first though, you need a solid grounding before you start to build up something good. And look at the code of other people: Don't steal it! Just look at how they make each move tick.
Apart from the fact that I accidentally attached a zip file of a older version of Elsa into the zip file I uploaded, I can't see any other .def files that aren't needed. So I am unsure what you are referring to, especially since even in the other zip file, there's only one.zoidburg05 wrote:Oh so I see, nice addition. But may I ask what those other two DEF files are? They seem to be empty.
By ideas, I meant possible ideas for moves and stuff for the Jessica Rabbit character. ANd ideas of how to solve the problems I had with the Elsa character.2littlebigcreepers wrote:Just wanted to ask what do you mean by ideas?
VoreFan96 wrote:By ideas, I meant possible ideas for moves and stuff for the Jessica Rabbit character. ANd ideas of how to solve the problems I had with the Elsa character.2littlebigcreepers wrote:Just wanted to ask what do you mean by ideas?
HisashiHinata wrote:VoreFan96 wrote:By ideas, I meant possible ideas for moves and stuff for the Jessica Rabbit character. ANd ideas of how to solve the problems I had with the Elsa character.2littlebigcreepers wrote:Just wanted to ask what do you mean by ideas?
Speaking from a point where I have absolutely have no mugen coding experience, maybe Jessica can do some stuff like squish the opponent with her tits or ass. That and/or kicking, something to do with high heels and Roger.
EngilbertSig3 wrote:Wow, this is some really good news! A Jessica Rabbit vore character in Mugen? HOLY SHIT yes!
It'd be pretty hard to make her swallowing animation, I think? You'd have to erase the small guy she swallows in the vore game in every single frame. But other than that it shouldn't be too hard. I'd be willing to help you take this on... but I have no experience whatsoever in either coding or sprite making. I'm a decent artist (you can check out my vore comics at deviantart.com/eddy256/gallery) I'd say, that's pretty much all I've got to offer. I could try to learn coding, but don't expect much.
One suggestion for the Jessica character before I conclude this post: I know this might be difficult to make, but I think it would be amazing if the Jessica character could swallow 2 opponents just like Elsa can. Mugen characters that can swallow 2 opponents are my favorite characters. But this is just my suggestion, it's your project, so you decide.
VoreFan96 wrote:EngilbertSig3 wrote:Wow, this is some really good news! A Jessica Rabbit vore character in Mugen? HOLY SHIT yes!
It'd be pretty hard to make her swallowing animation, I think? You'd have to erase the small guy she swallows in the vore game in every single frame. But other than that it shouldn't be too hard. I'd be willing to help you take this on... but I have no experience whatsoever in either coding or sprite making. I'm a decent artist (you can check out my vore comics at deviantart.com/eddy256/gallery) I'd say, that's pretty much all I've got to offer. I could try to learn coding, but don't expect much.
One suggestion for the Jessica character before I conclude this post: I know this might be difficult to make, but I think it would be amazing if the Jessica character could swallow 2 opponents just like Elsa can. Mugen characters that can swallow 2 opponents are my favorite characters. But this is just my suggestion, it's your project, so you decide.
First off, I appreciate the enthusiasm.
Second, removing the guy and background is probably the easiest part. Well anything where I already have the resources for is going to be fairly easy. The most difficult part will be creating sprites for new poses and doing the coding for her too. I'm using the base coding of Elsa as the reference so I might be able to make her swallow two opponents but I dunno. That will have to be a future possibility.
Honestly, your work is better than mine. I've only ever used references and not really done much things from my head. With Elsa's and Jessica's sprites I have pre-existing stuff to work off. I want to make my own vore comics, especially since I have vore stories in the works. So yeah, any help would be appreciated.
Pilum wrote:I once again throw in my pitch to assist with coding. Do not be intimidated by the fact that I am a talking, bitter skeleton daddy.
EngilbertSig3 wrote:I could help with some of Jessica's animations; i.e. I can erase the guy she swallows out of each frame if that isn't done yet so we could get that out of the way ASAP and I could also make some frames for Jessica's animations (my main interest lies in making the swallowing part of Jessica come to life, which means I'm the most interested in making her swallowing animations and designing her belly sizes for both 1 and 2 prey)... but I have no idea how to turn a JPEG/PNG file into a sprite that could be used for Jessica's animations. So you'd have to teach me how in the world that's possible. I don't speak for Pilum, but I'm sure he has some idea how to turn PNG files into sprites since he has made some Mugen characters/Mugen edits before. I'm currently away from my PC, but I can help at Monday 24th of June.
I'm very enthusiastic to bring Jessica Rabbit into Mugen, so I'm very willing to help with whatever you need help with.
VoreFan96 wrote:Wow I'm honestly really surprised and delighted that so many people want to help.
VoreFan96 wrote:I haven't forgotten and don't worry, I'm not intimidated by the fact that you are a talking, bitter skeleton daddy. I do have a question for you: I am unsure how to keep Elsa in her final frame after she finishes digestion when the round is over. Hence the fact it reverts to her standing animation before going to her appropriate winning pose. I've tried looping the final frame of the animation but there was a problem with that, from what I remember I think it was to do with the round won text being delayed by quite a bit or the fact there was a conflict with that and her having separate endings. So do you have any ideas how I could fix that? It's really my only annoyance with the current version of the character.
Pilum wrote:I've found that characters like to revert to state 0 on a round win. Make a new animation of just the final frame that's supposed to be the transition to her win stance. In state 0, add a ChangeAnim controller that checks for a vore win, such as checking "prevstateno = (the stateno of her vore animation)"
She should vore her opponent, switch to state 0, and then to state 180whatever. If you disguise state 0 as a single frame or a transition animation, it will look seamless.