Kavvanshrike wrote:Personally I'd like to see a lovely example of what you're capable of doing with morph target animation, just one oral vore example to prove that same size vore is very doable in 3d. Most of the 3d animators here have a tendency to use pre made models and they aren't often rigged with vore capabilities in mind or the mesh isn't suitable for vore(with one or two notable exceptions) and thus always tend to cheat for same size vore, usually deploying camera tricks(sometimes its pov other times the swallow off screen or viewed at an angle where you can't properly see the mouth) to hide the swallowing process or shrinking the prey as they enter the mouth. I have little doubt it would take a while to make this, it may even be to much too much to swallow but that's the whole point.
I've dabbled in 3d myself but to get "realistic" looking same size is a step beyond adding bones to a mesh and fucking about with IK chains.
Your very right, getting believable and good looking vore requires shape keys (morphs) and would be Nearly impossible to do with skeletal animation alone. Im still developing the models, and it is tricky business But I believe its worth the time investment. I'm using a lot of tricks to get the desired effects. I understand the workload ahead of me, and its why im spending the majority of my time preparing meshes for different types of vore. An animated vore sequence is on the way, but im not there yet. Amplitudefrequency is an animator who has mastered this kind of thing, but there is a massive difference between our models of charecter design. He makes Charecters with a specific thing in mind, where i have to make a standardised templete. Its allot of work, but its more than possible, it will just take time. soonish, who knows when, i will at least have static pictures of the morphs. Im developing in a multiple pass workflow, and moving animation isnt squadualed until after all the meshes are sound, and adapted to the various skeletons. so i will have the ability to show off the Morph parts of the animations waaaay before i can show off the Morphs combined with skeletal animation.
Hope that helps a little mate!