The game will continue to get content and features added, and improve the AI. Player input will also help decide on the direction the development heads.
The list of longer term goals:
Spoiler: show
More Variety / Detail in Vore / Sex scenes (including option for pleasuring prey)
Improved AI
Anthros/Creatures
Improving UI
More interactions
Modding
Graphics - I want to add this, but it limits options. For example, any new race added would need its own graphics, and I'm not a good artist. I could import graphics from vore war, but that also limits options, as races would be restricted to ones that already exist, and limit hair colors, hair styles, etc.
Alternate maps (One interesting one that was suggested is an rpg town, where adventurers and monsters in a dungeon are generated periodically)
Improved AI
Anthros/Creatures
Improving UI
More interactions
Modding
Graphics - I want to add this, but it limits options. For example, any new race added would need its own graphics, and I'm not a good artist. I could import graphics from vore war, but that also limits options, as races would be restricted to ones that already exist, and limit hair colors, hair styles, etc.
Alternate maps (One interesting one that was suggested is an rpg town, where adventurers and monsters in a dungeon are generated periodically)
Recent Changelog
Spoiler: show
V8D:
Added a PrefersAction trait, that greatly reduces the character's want to be endoed, and moderately increases the want to be digested.
Tweaked the Vore Digestion Interest stat to have more effect. Really low levels will be lower, mid-range levels will be about the same, and maxed out values will be significantly more interested.
Fix for the PersistantBeggar trait missing part of it's information, so it would cause exceptions when hovered over.
V8C:
Added a PersistentBeggar trait that enables the persistent begging towards a player from before V8B. This trait is actually disabled by default as people are likely to be frustrated by it (but it was requested)
Added a slider to affect how effective the attempting to free prey action is. Note that prey that haven't been fully consumed are significantly easier to free.
The repeat last action command can also repeat skipping a turn (the wait button).
Fixed an exception if you tried to open the template editor on an old savegame. Again.
Fixed an exception caused by trying to load from templates mid-game if you hadn't entered the start game screen that session.
Fixed a bug where the logic for looking for a sex partner would ignore sexual orientation or cheating levels, though it was very rare under normal circumstances because the romantic relationship had to be high enough.
Fixed a bug where template characters added were using the wrong predator odds slider (the one on the start screen, instead of the one for the template)
Fixed an issue with the charmer trait where it was reversed for some interactions.
Fixed a newly introduced bug where you could hit two directions at the same time and go faster.
Fixed an error in the map editor where undoing the placing of dorm rooms would look like it got rid of them but they'd still be saved with the map.
Fixed a couple of UI text typos
The tile effect for sex happening in a tile has been replaced by a better quality graphic, supplied by Flame Valxsarion
Fixed being able to repeat the waiting action after being permanently digested.
Fixed a bug where low sex drive wasn't slowly decreasing horniness over time
Greatly lowering the average arrival time will now lower the current arrival time if it's greater than what's possible. I.e. If you lower it from 100 turns on average to 10 when there's 75 turns remaining, it will re-randomize it to be near 10, instead of waiting 75 more turns for the next pop before switching to ~10.
(Updated Auri to properly specify her new stats instead of randomizing them - She was also being hit by that 'Fixed a bug where saved characters weren't recording their version properly' bug in 8A)
V8B:
Fix for the tooltips not showing up in the gender editing screen.
Changed the logic for failed begs and spares where having the odds of 0 wouldn't count as a beg, which was intended so you can't waste your chances, but the flip side was an AI would ask repeatedly for a character with 'unyielding' or that was an endo dominator and it wouldn't lower their odds since it wasn't 'counted'. That should fix excess begs. I could've gone for a more complicated hybrid solution, but this keeps it simpler, and players should know not to try something with 0% odds.
Fixed a bug where letting the AI decide when asked about willing/unwilling would advance a turn and bring up the same prompt.
Fixed a bug that could cause strength to rise or drop sharply after a digestion when flexible stats was on. (It would move based on the voracity stat, instead of using the strength stat)
Fixed a bug where you could use the key commands to move even while being eaten or during sex.
Fixed a bug where the compliment appearance interaction would cause relationship levels to fluctuate wildly, due to a bug.
Starting sex will no longer let you repeat an action that's not sex related (which would usually end up ending sex)
Changed the Talk/tease/taunt prey options so that they also work if the actor is eaten. This was requested, and I think it doesn't add any text weirdness. Actually there were even a few interactions already made for it that couldn't possibly occur.
Fixed the odds to free being totally messed up and usually being 0, due to a bug.
Fixed that viewing the info for a prey you had finished swallowing would display some information twice.
The offer self interactions will now properly show their odds when displayed during sex.
If the mouse cursor is over a scrollbar in the main view when you start dragging, it will only drag the scrollbar and not the game world. Also the world should no longer drag when the menu is up. I experimented with not dragging when over any ui element, but that felt restrictive to me, but I could put that as an option if people want it.
Fix for preywait text not matching the mood properly.
Fix for the digestion log sometimes not tracking betrayals properly.
Prey digestion willingness now uses a proper set of descriptive words, instead of the pred loyalty's set.
Fixed a bug where it didn't actually increment turns properly so the prey willing ask to be let out or ask prey to be digested wouldn't trigger.
V8A:
Fixed an issue where if you started having sex with someone who was performing some sort of self action (showering, masturbating), they would still think they're doing that as well, and would sometimes prioritize that over sex.
Fixed some exceptions related to having characters that were eaten from before version 8 not having the expected information for the updated digestion log. (only happened for characters that were already prey). Any characters like that will now no longer throw exceptions, but the extra information for them will be somewhat inaccurate. Considering no new characters will be created with this condition, it will sort itself out soon enough.
Updated the logic a bit for prey being freed. Freeing a prey will now try to free the person currently being consumed for that location first before trying to free anyone inside. Also, it used to be that if a prey was freed, the current consume action was automatically canceled. Now, if the unit being freed is coming out of the same location, both prey will be freed, otherwise, a prey being freed won't interrupt the current consuming action. This applies to most sources of being freed (prey escaping, or another person freeing the prey. Manually releasing prey will still also cancel any consumption, because that's considered doing an unrelated action.)
Hopefully fixed a crash related to the digestion log screen.
Fixed the repeat key not allowing repeating the prey wait command while dead.
Fixed some excess text if you used the repeat key to repeat a sex action, also fixed it being usable to do actions the current position didn't allow.
Fixed an issue where if you started a new game the continue action panel would still be up from your previous game, including partially locking your movement for one turn if you were being eaten.
Fixed an exception related to trying to change the race of an old character.
Fixed an exception if you tried to open the template editor on an old savegame.
Fixed an issue where the variable editor would remain in two column mode after viewing a template personality, which would create a graphical mess.
Fix for the randomized/non randomized being reversed. Also new template personalities default to having everything randomized instead of nothing. (I'm assuming it's more likely that people want to lock a few things, instead of locking most things. )
Fix for the on-screen template in the start character screen not enabling the custom personality button when it should.
Fixed a bug where saved characters weren't recording their version properly, causing them to think they needed to be ported between versions which changed/reset certain bits of their data. (You'll need to load them, fix them and save them to have them properly saved. - The relevant bits of data that it was resetting are the 4 vore interests, extroversion, quirks and traits, and prey digestion interest)
Fixed a typo that left a reference to the balls in a stomach related line, and some other minor text issues.
Fix for the testing world button being visible in the release version (I had turned it on when I was adjusting the layout and didn't turn it back off)
Fixed an unused variable that was mislabeled, and showed up as a second 'anal vore interest' in character's personalities.
V8:
New Content / Features:
Added a system for character templates. It allows you to create several templates in the style of that slot in the bottom left corner of the start game screen and then assign them weights and use them on that screen or mid-game. For example you could have a 50% chance of spawning a lesbian female, a 40% chance of spawning a random male that's willing prey, and a 10% chance of spawning a random vore expert. Each game carries a copy of the templates, since they're relatively compact, and that allows different games to use different sets.
Added a 'Prey Digestion Willingness' stat to better control character's personalities. It basically operates as a straight reduction in how much a character wants to be digested, controlling how likely they are to ask for it, or how likely they are to agree with it.
Added Digestion Bias, and Endo Bias to the game settings. They both default to one, and affect how likely predators are to want that respective thing. Affects the odds relative to each other, as well as the total amount of it. I.e. if Digestion bias is 1.5, the odds would increase 50% from the predator's side (So, the likelyhood they would choose to do it, or the likelyhood they would agree if the prey asks, but doesn't change how much prey want it (at least for now)).
Added a couple of options to highlight tiles that sex or disposal are happening on, similar to how the highlight vore tiles thing worked, with a user replaceable graphic.
Can now change a character's race with the character editor, allowing you to change races mid-game or on generated characters. When you change races you can have it just randomize the race specific values (like tail color), or completely randomize the appearance of that character. This also allows you to re-randomize the appearance of a character without changing the race if desired.
Added a miscellaneous info page to characters that's going to be used for some miscellaneous things that don't really have an in-game effect. The first thing there is a requested variable showing how many turns the character has been in the game. There's also the total weight gain and total weight loss, only displayed if there is any. Also the total number of incoming / outgoing swallows for all of the vore types, and the total digestions.
Added a key that will either keep doing your current streaming action (like talking or exercising), or will repeat the action you performed last turn if you're not. Basically a convienience to easily do the same action again even if the list of actions shifts around, or even lets you look around before hitting it to repeat the same action with the person you're interacting with without reselecting them.
Slowed down the default healing rate, and added a fast healing rate quirk.
Added ResilientBody and EasyToDigest Quirks, that make prey digest slower or faster than normal. Also added the preyPheromones quirk that makes others more likely to eat them. (I thought maybe I'd do tasty and they'd remember what the person tastes like to pick on them again, but that brought up questions about the other vore types, so opted for something simpler.)
Rolled in a few mods from NightStormWolf
Can now specify traits that will always be assigned to a race when creating a race, that don't count against the slots for a particular person. I.e. you can make all female demi-foxes charmers.
An update for the digestion log that allows it to display a lot more info, though all of it is optional.
Support for some more text options, such as putting a ! before one of the interactions to capitalize it (such as [!ActorHis])
The ability for interactions to check the vore type between the actor and the target
Conditionals for indentifying the other types of rooms.
Added support for a EatenHealthy portrait, for prey above 50% health. For use if you want to have a progression image between healthy and dead.
Added [ActorOfferedSelf] and [TargetOfferedSelf] to the list of conditionals, allowing interactions to use that data to determine if the prey was the one that initiated the vore.
Added an option to enable 'player vision' that only shows you people on tiles your character can see, and doesn't let you target anyone outside of vision range or provide any way of knowing their location.
Can now shift-right click on a destination to automatically move each turn until you arrive at your destination. Note that this can be hazardous to your health.
Can now set the theoretical caps for weight gain and height gain. They've always existed but were hard coded for 800 lbs and 96 inches. Growth slows down as it approaches this value and doesn't exceed it. I.e. a 300 lb person with the limit set to 800 would only gain (500/800) 67.5% of the weight they could gain.
The move towards interaction used by a player now has a bit more logic, if you move towards someone and they end up moving towards your previous square, it will move to back to that square so that you're in the same square, effectively cancelling your move. Though you could still be interacted with in the other square for part of your turn before the person your following's turn starts.
Can now claim empty/abandoned Dorm rooms when inside them, which gives up your former room. A better system will probably come at some point.
Changes / Bug fixes:
Changed the portrait order so Full is above Horny - If you want the old way back as an option, let me know, but I have a feeling that most people would prefer it this way.
Reworked the way turns worked slightly behind the scenes. This should fix the issue where sometimes while skipping it would skip past the player turn and very rarely lead to a stack overflow.
Fixed a bug where you could partially reclothe and then continuing showering if you were showing before reclothing.
Cleaned up some text issues where prey in the balls would sometimes use text that referred to them as being in a belly.
Fixed a bug where if you had set the prey willingness threshold to 1, choosing to be willing prey as the player wouldn't actually make you willing.
Health now regenerates whenever you're not being digested, instead of only when you were not inside of someone. (So endoed characters will gradually recover if damaged)
Beg now works the same way as convince to spare, where the AI will only ask the player once per vore to avoid being annoying. (The odds fell each time they asked, but it could still feel kind of streaky if they asked 3 times in the first 10 turns)
Characters who are fully willing (above the willing threshold) should now no longer trigger the unexpected digestion dialogue under any circumstances. Eating prey inside of prey could sometimes get that slightly confused.
If a character is permanently digested while the focus of observer mode, or if the player character is digested, it will automatically attach the 'vision' to them, instead of just switching to having no focus. (So you'll see events based on them instead of seeing no events.)
Improved the logic for vision due to some issues that having the vision visible revealed (which affects what interactions you can see)
Introverted characters are now more likely to choose their room as a random destination, instead of wandering around outside.
Fixed a bug that caused predators to alternate turning digestion on and off for a prey they really didn't want to digest, instead of stopping it and not starting it again. Knowing that they have the prey's permission, they are more likely to turn it back on if they get to that point, but it should no longer change wildly on a turn to turn basis.
Fixed some issues with hunting for prey that would diminish their effectiveness. (After locking on to a target, they wouldn't necessarily move towards them in the first turn, and also wouldn't eat them even if they were in the same square already, but behaved as they should for any turn after that)
Preds can now ask for digestion during sex in a more logical way (I.e. it's more likely to happen because it isn't behind blockers it shouldn't be (like requiring them to want to endo the person to ask to digest them))
Fixed up some dialogue where unwilling endo lines from the predator's side usually assumed the prey was willing. Now the happy type lines are gated behind being willing, and the matter of fact lines will be used for unwilling endo prey. For example "[TargetName] smiles happily, enjoying the sensations of being within [ActorName]'s warm belly". would no longer occur during unwilling, but "[TargetName] is still in good health, [ActorName] has no intent to digest them." would.
Fixed a bug where if you died as the controlled character and then switched characters with reformation disabled, it wouldn't properly get rid of your character, causing them to linger on in relations and wouldn't stop someone from dating that character.
Opening the modify character screen now defaults to having the player controlled character selected, if one exists.
Improved the logic on the variable editor a bit. If there's a value that's far outside of bounds on a slider, the slider bounds will temporary change to include to that variable, instead of moving it to the closest variable in bounds. I.e. if you open it on someone who hasn't showered in thousands of turns, opening the variable editor wouldn't force that back to only -1 Cleanliness. (So it keeps the slider in a reasonable range normally, but also avoids changing the data on its own)
Fixed a bug where one way friendship increases (such as being complimented) weren't scaled by the game's friendship multiplier.
Upgraded the portrait system so it will only load all of the portraits for a character the first time it tries to draw one for that character. (So basically the images for a character will only be loaded if they're in the game). This removes slow loading times if you have a huge batch of images, and also avoids loading ones that it doesn't need. Right now it doesn't bother trying to unload images for simplicity, but that can be added later on if people run into that as an issue.
The stomach growl interaction can no longer trigger on a dead character.
Corrected the team logic to match the way it should be: It prevents digestion, but not endosoma. Also fixed some logic errors in the 'Predator Tier Also Restricts Endo' option that caused it to not behave in the correct way when using endo.
Added a little bit of logic so that the variable editor (modify character) recognizes Height/Weight and converts to metric if that's enabled.
When someone tries to forcefully vore you, it now uses the standard 3 way dialog box with the third option for ai decide, to unify it with the rest of the interactions.
Should have hopefully fixed the final bugs that enabled character states to sometimes persist when they shouldn't. (i.e. a permanently digested character that was re-added to the game). It should also attempt to purify saved and named characters from previous versions, stripping out any bits of data that were mistakenly saved with it (like relationships, etc, most of these wouldn't have an in-game effect but are just wasted space, but some would have negative effects on the game.)
When someone tries to eat you it now displays the vore type. If you have the debug option for showing intentions on it will also display whether they intend to digest you or not.
It's now possible for players and AI to eat characters that are digestion immune, but AI will figure out they're immune, spit them out and not try to eat them again, at least not with the intent to digest.
Fixed a bug where Endo dominators set to hold forever would also ignore begs from prey being digested, instead of just endo prey.
Added a button to reset to the base default options for settings or trait weights, instead of your saved defaults (like you'd opened the game for the first time).
Added an option for characters to be placed in a random dorm room, instead of the next one internally.
Fixed a bug where saved characters sometimes didn't cross versions correctly.
Fixed a bug where a high sex drive was no longer increasing horniness due to a typo on a fix from 7A.
Fixed a few small miscellanous bugs I'm just going to lump together into one entry.
Added a PrefersAction trait, that greatly reduces the character's want to be endoed, and moderately increases the want to be digested.
Tweaked the Vore Digestion Interest stat to have more effect. Really low levels will be lower, mid-range levels will be about the same, and maxed out values will be significantly more interested.
Fix for the PersistantBeggar trait missing part of it's information, so it would cause exceptions when hovered over.
V8C:
Added a PersistentBeggar trait that enables the persistent begging towards a player from before V8B. This trait is actually disabled by default as people are likely to be frustrated by it (but it was requested)
Added a slider to affect how effective the attempting to free prey action is. Note that prey that haven't been fully consumed are significantly easier to free.
The repeat last action command can also repeat skipping a turn (the wait button).
Fixed an exception if you tried to open the template editor on an old savegame. Again.
Fixed an exception caused by trying to load from templates mid-game if you hadn't entered the start game screen that session.
Fixed a bug where the logic for looking for a sex partner would ignore sexual orientation or cheating levels, though it was very rare under normal circumstances because the romantic relationship had to be high enough.
Fixed a bug where template characters added were using the wrong predator odds slider (the one on the start screen, instead of the one for the template)
Fixed an issue with the charmer trait where it was reversed for some interactions.
Fixed a newly introduced bug where you could hit two directions at the same time and go faster.
Fixed an error in the map editor where undoing the placing of dorm rooms would look like it got rid of them but they'd still be saved with the map.
Fixed a couple of UI text typos
The tile effect for sex happening in a tile has been replaced by a better quality graphic, supplied by Flame Valxsarion
Fixed being able to repeat the waiting action after being permanently digested.
Fixed a bug where low sex drive wasn't slowly decreasing horniness over time
Greatly lowering the average arrival time will now lower the current arrival time if it's greater than what's possible. I.e. If you lower it from 100 turns on average to 10 when there's 75 turns remaining, it will re-randomize it to be near 10, instead of waiting 75 more turns for the next pop before switching to ~10.
(Updated Auri to properly specify her new stats instead of randomizing them - She was also being hit by that 'Fixed a bug where saved characters weren't recording their version properly' bug in 8A)
V8B:
Fix for the tooltips not showing up in the gender editing screen.
Changed the logic for failed begs and spares where having the odds of 0 wouldn't count as a beg, which was intended so you can't waste your chances, but the flip side was an AI would ask repeatedly for a character with 'unyielding' or that was an endo dominator and it wouldn't lower their odds since it wasn't 'counted'. That should fix excess begs. I could've gone for a more complicated hybrid solution, but this keeps it simpler, and players should know not to try something with 0% odds.
Fixed a bug where letting the AI decide when asked about willing/unwilling would advance a turn and bring up the same prompt.
Fixed a bug that could cause strength to rise or drop sharply after a digestion when flexible stats was on. (It would move based on the voracity stat, instead of using the strength stat)
Fixed a bug where you could use the key commands to move even while being eaten or during sex.
Fixed a bug where the compliment appearance interaction would cause relationship levels to fluctuate wildly, due to a bug.
Starting sex will no longer let you repeat an action that's not sex related (which would usually end up ending sex)
Changed the Talk/tease/taunt prey options so that they also work if the actor is eaten. This was requested, and I think it doesn't add any text weirdness. Actually there were even a few interactions already made for it that couldn't possibly occur.
Fixed the odds to free being totally messed up and usually being 0, due to a bug.
Fixed that viewing the info for a prey you had finished swallowing would display some information twice.
The offer self interactions will now properly show their odds when displayed during sex.
If the mouse cursor is over a scrollbar in the main view when you start dragging, it will only drag the scrollbar and not the game world. Also the world should no longer drag when the menu is up. I experimented with not dragging when over any ui element, but that felt restrictive to me, but I could put that as an option if people want it.
Fix for preywait text not matching the mood properly.
Fix for the digestion log sometimes not tracking betrayals properly.
Prey digestion willingness now uses a proper set of descriptive words, instead of the pred loyalty's set.
Fixed a bug where it didn't actually increment turns properly so the prey willing ask to be let out or ask prey to be digested wouldn't trigger.
V8A:
Fixed an issue where if you started having sex with someone who was performing some sort of self action (showering, masturbating), they would still think they're doing that as well, and would sometimes prioritize that over sex.
Fixed some exceptions related to having characters that were eaten from before version 8 not having the expected information for the updated digestion log. (only happened for characters that were already prey). Any characters like that will now no longer throw exceptions, but the extra information for them will be somewhat inaccurate. Considering no new characters will be created with this condition, it will sort itself out soon enough.
Updated the logic a bit for prey being freed. Freeing a prey will now try to free the person currently being consumed for that location first before trying to free anyone inside. Also, it used to be that if a prey was freed, the current consume action was automatically canceled. Now, if the unit being freed is coming out of the same location, both prey will be freed, otherwise, a prey being freed won't interrupt the current consuming action. This applies to most sources of being freed (prey escaping, or another person freeing the prey. Manually releasing prey will still also cancel any consumption, because that's considered doing an unrelated action.)
Hopefully fixed a crash related to the digestion log screen.
Fixed the repeat key not allowing repeating the prey wait command while dead.
Fixed some excess text if you used the repeat key to repeat a sex action, also fixed it being usable to do actions the current position didn't allow.
Fixed an issue where if you started a new game the continue action panel would still be up from your previous game, including partially locking your movement for one turn if you were being eaten.
Fixed an exception related to trying to change the race of an old character.
Fixed an exception if you tried to open the template editor on an old savegame.
Fixed an issue where the variable editor would remain in two column mode after viewing a template personality, which would create a graphical mess.
Fix for the randomized/non randomized being reversed. Also new template personalities default to having everything randomized instead of nothing. (I'm assuming it's more likely that people want to lock a few things, instead of locking most things. )
Fix for the on-screen template in the start character screen not enabling the custom personality button when it should.
Fixed a bug where saved characters weren't recording their version properly, causing them to think they needed to be ported between versions which changed/reset certain bits of their data. (You'll need to load them, fix them and save them to have them properly saved. - The relevant bits of data that it was resetting are the 4 vore interests, extroversion, quirks and traits, and prey digestion interest)
Fixed a typo that left a reference to the balls in a stomach related line, and some other minor text issues.
Fix for the testing world button being visible in the release version (I had turned it on when I was adjusting the layout and didn't turn it back off)
Fixed an unused variable that was mislabeled, and showed up as a second 'anal vore interest' in character's personalities.
V8:
New Content / Features:
Added a system for character templates. It allows you to create several templates in the style of that slot in the bottom left corner of the start game screen and then assign them weights and use them on that screen or mid-game. For example you could have a 50% chance of spawning a lesbian female, a 40% chance of spawning a random male that's willing prey, and a 10% chance of spawning a random vore expert. Each game carries a copy of the templates, since they're relatively compact, and that allows different games to use different sets.
Added a 'Prey Digestion Willingness' stat to better control character's personalities. It basically operates as a straight reduction in how much a character wants to be digested, controlling how likely they are to ask for it, or how likely they are to agree with it.
Added Digestion Bias, and Endo Bias to the game settings. They both default to one, and affect how likely predators are to want that respective thing. Affects the odds relative to each other, as well as the total amount of it. I.e. if Digestion bias is 1.5, the odds would increase 50% from the predator's side (So, the likelyhood they would choose to do it, or the likelyhood they would agree if the prey asks, but doesn't change how much prey want it (at least for now)).
Added a couple of options to highlight tiles that sex or disposal are happening on, similar to how the highlight vore tiles thing worked, with a user replaceable graphic.
Can now change a character's race with the character editor, allowing you to change races mid-game or on generated characters. When you change races you can have it just randomize the race specific values (like tail color), or completely randomize the appearance of that character. This also allows you to re-randomize the appearance of a character without changing the race if desired.
Added a miscellaneous info page to characters that's going to be used for some miscellaneous things that don't really have an in-game effect. The first thing there is a requested variable showing how many turns the character has been in the game. There's also the total weight gain and total weight loss, only displayed if there is any. Also the total number of incoming / outgoing swallows for all of the vore types, and the total digestions.
Added a key that will either keep doing your current streaming action (like talking or exercising), or will repeat the action you performed last turn if you're not. Basically a convienience to easily do the same action again even if the list of actions shifts around, or even lets you look around before hitting it to repeat the same action with the person you're interacting with without reselecting them.
Slowed down the default healing rate, and added a fast healing rate quirk.
Added ResilientBody and EasyToDigest Quirks, that make prey digest slower or faster than normal. Also added the preyPheromones quirk that makes others more likely to eat them. (I thought maybe I'd do tasty and they'd remember what the person tastes like to pick on them again, but that brought up questions about the other vore types, so opted for something simpler.)
Rolled in a few mods from NightStormWolf
Can now specify traits that will always be assigned to a race when creating a race, that don't count against the slots for a particular person. I.e. you can make all female demi-foxes charmers.
An update for the digestion log that allows it to display a lot more info, though all of it is optional.
Support for some more text options, such as putting a ! before one of the interactions to capitalize it (such as [!ActorHis])
The ability for interactions to check the vore type between the actor and the target
Conditionals for indentifying the other types of rooms.
Added support for a EatenHealthy portrait, for prey above 50% health. For use if you want to have a progression image between healthy and dead.
Added [ActorOfferedSelf] and [TargetOfferedSelf] to the list of conditionals, allowing interactions to use that data to determine if the prey was the one that initiated the vore.
Added an option to enable 'player vision' that only shows you people on tiles your character can see, and doesn't let you target anyone outside of vision range or provide any way of knowing their location.
Can now shift-right click on a destination to automatically move each turn until you arrive at your destination. Note that this can be hazardous to your health.
Can now set the theoretical caps for weight gain and height gain. They've always existed but were hard coded for 800 lbs and 96 inches. Growth slows down as it approaches this value and doesn't exceed it. I.e. a 300 lb person with the limit set to 800 would only gain (500/800) 67.5% of the weight they could gain.
The move towards interaction used by a player now has a bit more logic, if you move towards someone and they end up moving towards your previous square, it will move to back to that square so that you're in the same square, effectively cancelling your move. Though you could still be interacted with in the other square for part of your turn before the person your following's turn starts.
Can now claim empty/abandoned Dorm rooms when inside them, which gives up your former room. A better system will probably come at some point.
Changes / Bug fixes:
Changed the portrait order so Full is above Horny - If you want the old way back as an option, let me know, but I have a feeling that most people would prefer it this way.
Reworked the way turns worked slightly behind the scenes. This should fix the issue where sometimes while skipping it would skip past the player turn and very rarely lead to a stack overflow.
Fixed a bug where you could partially reclothe and then continuing showering if you were showing before reclothing.
Cleaned up some text issues where prey in the balls would sometimes use text that referred to them as being in a belly.
Fixed a bug where if you had set the prey willingness threshold to 1, choosing to be willing prey as the player wouldn't actually make you willing.
Health now regenerates whenever you're not being digested, instead of only when you were not inside of someone. (So endoed characters will gradually recover if damaged)
Beg now works the same way as convince to spare, where the AI will only ask the player once per vore to avoid being annoying. (The odds fell each time they asked, but it could still feel kind of streaky if they asked 3 times in the first 10 turns)
Characters who are fully willing (above the willing threshold) should now no longer trigger the unexpected digestion dialogue under any circumstances. Eating prey inside of prey could sometimes get that slightly confused.
If a character is permanently digested while the focus of observer mode, or if the player character is digested, it will automatically attach the 'vision' to them, instead of just switching to having no focus. (So you'll see events based on them instead of seeing no events.)
Improved the logic for vision due to some issues that having the vision visible revealed (which affects what interactions you can see)
Introverted characters are now more likely to choose their room as a random destination, instead of wandering around outside.
Fixed a bug that caused predators to alternate turning digestion on and off for a prey they really didn't want to digest, instead of stopping it and not starting it again. Knowing that they have the prey's permission, they are more likely to turn it back on if they get to that point, but it should no longer change wildly on a turn to turn basis.
Fixed some issues with hunting for prey that would diminish their effectiveness. (After locking on to a target, they wouldn't necessarily move towards them in the first turn, and also wouldn't eat them even if they were in the same square already, but behaved as they should for any turn after that)
Preds can now ask for digestion during sex in a more logical way (I.e. it's more likely to happen because it isn't behind blockers it shouldn't be (like requiring them to want to endo the person to ask to digest them))
Fixed up some dialogue where unwilling endo lines from the predator's side usually assumed the prey was willing. Now the happy type lines are gated behind being willing, and the matter of fact lines will be used for unwilling endo prey. For example "[TargetName] smiles happily, enjoying the sensations of being within [ActorName]'s warm belly". would no longer occur during unwilling, but "[TargetName] is still in good health, [ActorName] has no intent to digest them." would.
Fixed a bug where if you died as the controlled character and then switched characters with reformation disabled, it wouldn't properly get rid of your character, causing them to linger on in relations and wouldn't stop someone from dating that character.
Opening the modify character screen now defaults to having the player controlled character selected, if one exists.
Improved the logic on the variable editor a bit. If there's a value that's far outside of bounds on a slider, the slider bounds will temporary change to include to that variable, instead of moving it to the closest variable in bounds. I.e. if you open it on someone who hasn't showered in thousands of turns, opening the variable editor wouldn't force that back to only -1 Cleanliness. (So it keeps the slider in a reasonable range normally, but also avoids changing the data on its own)
Fixed a bug where one way friendship increases (such as being complimented) weren't scaled by the game's friendship multiplier.
Upgraded the portrait system so it will only load all of the portraits for a character the first time it tries to draw one for that character. (So basically the images for a character will only be loaded if they're in the game). This removes slow loading times if you have a huge batch of images, and also avoids loading ones that it doesn't need. Right now it doesn't bother trying to unload images for simplicity, but that can be added later on if people run into that as an issue.
The stomach growl interaction can no longer trigger on a dead character.
Corrected the team logic to match the way it should be: It prevents digestion, but not endosoma. Also fixed some logic errors in the 'Predator Tier Also Restricts Endo' option that caused it to not behave in the correct way when using endo.
Added a little bit of logic so that the variable editor (modify character) recognizes Height/Weight and converts to metric if that's enabled.
When someone tries to forcefully vore you, it now uses the standard 3 way dialog box with the third option for ai decide, to unify it with the rest of the interactions.
Should have hopefully fixed the final bugs that enabled character states to sometimes persist when they shouldn't. (i.e. a permanently digested character that was re-added to the game). It should also attempt to purify saved and named characters from previous versions, stripping out any bits of data that were mistakenly saved with it (like relationships, etc, most of these wouldn't have an in-game effect but are just wasted space, but some would have negative effects on the game.)
When someone tries to eat you it now displays the vore type. If you have the debug option for showing intentions on it will also display whether they intend to digest you or not.
It's now possible for players and AI to eat characters that are digestion immune, but AI will figure out they're immune, spit them out and not try to eat them again, at least not with the intent to digest.
Fixed a bug where Endo dominators set to hold forever would also ignore begs from prey being digested, instead of just endo prey.
Added a button to reset to the base default options for settings or trait weights, instead of your saved defaults (like you'd opened the game for the first time).
Added an option for characters to be placed in a random dorm room, instead of the next one internally.
Fixed a bug where saved characters sometimes didn't cross versions correctly.
Fixed a bug where a high sex drive was no longer increasing horniness due to a typo on a fix from 7A.
Fixed a few small miscellanous bugs I'm just going to lump together into one entry.
I decided to do this project after seeing the wish for sims vore mods (though this approaches it from a different angle because I'd rather work with the freedom you don't get when doing a mod, plus you get the nuance of text rather than a simple animation). There didn't seem to be any freeform vore games that I could find that actually tried to simulate other characters, instead of having all of the content just be a scripted interaction when the units met. The other influence is arena based games, like Nightgames, or Pandemonium. Part of this game is based on an old private project I was working on before picking up development of Vore War, called Society. That ran into issues with graphics and UI that I'm able to work through now that I know my way around Unity. Speaking of, unity is probably not the best choice for this project, but I'm sticking with what I know.
Download links (Updated February 26th, 2021)
All versions should be save compatible, if they aren't it's an issue that I'll be fixing. Due to continued issues with Mediafire, files are now hosted on Mega. Let me know if alternate sources are needed.
Win 32 bit - https://mega.nz/file/kWwzxADb#x9rqZb0-7D5nPSAKWBJr8DLd0MlvSNLmpeHtdzMnfj4
Win 64 bit - https://mega.nz/file/gKhDmaJC#SxU2haEvnsfQoTZETyNHOUgZuUmGvZcPTh1RzJ3Sh0E
Mac 64 bit - https://mega.nz/file/YW4Dma7Y#FOS5O76swGZnLmGagbDtHBdFyIPB7Aw3p-5ku9KjWRE
Linux 64 bit - https://mega.nz/file/1WwjQaRb#jHtxeMoHCMVHEsdWStbDZATsbvqBiMAYyzKuEQc_-xs
The source code is also available if you want to check it out. https://mega.nz/file/xK5RCSQI#d7v4ztdjwXRXTUSm9O3aU5MTGmCaUUvwDyKbJgL7jLQ
Discord Link - https://discord.gg/fgsrCnW
I now have a patreon, though it's fairly basic to increase the cut I get from it, and because I'm not sure if I have anything of value to offer for this game, yet. Later on as the game gets more developed I may have some sort of tier benefits, but right now the focus is just on general improvements. https://www.patreon.com/Aurilika