Unbridled Hedonism V9F

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Unbridled Hedonism V9F

Postby Aurilika » Tue Nov 05, 2019 1:12 am

Here's my newest game, Unbridled Hedonism. It's a game with AI driven characters on a map with no particular goal other than pleasure. The name is a reference to the default scenario, where characters indulge in pleasures (sex or vore) as they wish. You can make adjustments to enable or disable sex or vore as desired. It's loosely like the sims, where you are controlling a single character and any character you're not controlling is controlled by the ai. There's a variety of sexual and vore content, and interaction text is customizable.

I decided to do this project after seeing the wish for sims vore mods (though this approaches it from a different angle because I'd rather work with the freedom you don't get when doing a mod, plus you get the nuance of text rather than a simple animation). There didn't seem to be any freeform vore games that I could find that actually tried to simulate other characters, instead of having all of the content just be a scripted interaction when the units met. The other influence is arena based games, like Nightgames, or Pandemonium. Part of this game is based on an old private project I was working on before picking up development of Vore War, called Society. That ran into issues with graphics and UI that I'm able to work through now that I know my way around Unity. Speaking of, unity is probably not the best choice for this project, but I'm sticking with what I know.

The game is in a semi-completed state. It's got a decent amount of content, but I ran out of motivation to work on it, so the current version is the final version for me, though there may be some bug fix released.

Recent Changelog

Spoiler: show
9F:
Added a bit more text to better describe the situation when you have two of the same named map.
Fixed a bug where the game was still listening to keys on the start game screen, which could result in a pop-up popping up from characters moving around while typing in names or the like.
Fixed some minor dialogue errors, including a few places where interactions were intended for a specific race but were actually shared among all races, some typos, and some texts that played when they shouldn't.

9E:
Fixed a bug related to secretive vore that would cause people to always try to lure when secretive vore was disabled, which greatly reduced the amount of vore successes.

9D:
Fixed up some issues with the Suppressed messages option, it was supposed to always let struggle successes through, but the logic was flipped so it was always letting struggle fails through. Also now suppresses the PreyScream interaction as well.
Added a game option for secretive vore - if enabled AI characters will not attempt to eat anyone outside of a dorm room, though characters with a vendetta against someone will still try to eat that person on sight. Note that this greatly reduces the amount of vore attempts.
Changed the way the symbol assigner works (used if you're not using abbreviations). Now it simply assigns . for the 63rd person and onwards, allowing to at least see where people are if there are no more unique identifiers to give. The old system was continuing on through non-displayed symbols before eventually giving up and just returning an empty string.
Source issue only - Fixed an issue where the game world didn't display properly in the version without the 3d characters.

9C:
Fixed the <link> text showing up in the pop-up messages.
Fixed some bugs in the message suppression function - I'd forgotten that the witness and participants used different chains of logic. The message suppression will also now exclude failed struggles. Also, it will always display text for a message you personally do.

9B:
Added options to control the frequency of prey messages, and the InStomachEndo (and equivalent). This makes things less spammy for predators with many prey, though important messages like struggles or prey eating other prey always display. The Endo Suppression lowers the frequency of the 'digestion style' messages for endo, which would basically give a generic update every turn. This honestly should have already had this type of thing, given how much they stacked up if you had multiple endo prey, and were completely independent of what prey might be doing. The default setting for that one is 75%, so roughly 1 out of every 4 turns (per prey) you'll see one of those messages. If you are prey, actions targetted directly at you will still be displayed (like preykissotherprey). This may be refined a bit depending on opinions.
Added an option in the start game menu to swap between 3 different template presets, in case you have multiple presets you want to swap between.
Adjusted the vore logic a bit so that if you succeed in getting spared, there's a significantly higher threshold for the ai to stealthily start digesting you again (This should mostly prevent them from agreeing to spare then digesting again immediately)
Added a vore power stat to characters. It's only manually set, and can be used to simulate size differences, or anything where certain people have innate advantages/disadvantages. Affects forceful vore odds, and escape rate.
Can now save specific characters from in-game. This will overwrite existing saved characters, but gives a warning first if there's already a character with that namel. Saves them as their current state, but doesn't save their relationships or current prey.
Updated the name selection system so it works properly in the log at the bottom as well as the two side panels.
Added the old name selection system back as a backup. There a report that the new system didn't work properly, so this should hopefully make it work for them, and have no effect on anyone else, because it still prioritizes using the newer system that was more flexible for names.
Manually moving the player character or waiting now clears that character's ai's current task. So if you move and then let the ai act out your turn, it will decide on a new task, instead of trying to continue whatever the last goal was. This should result in the ai making better choices if you use it occasionally.
Frozen world has been modified slightly due to player request. Digestion is now paused in a frozen world, since needs are paused. You can still swallow prey, however, and due to design limitations, you will digest on a turn you perform a swallowing action.
Fixed a bug where absorption speed wasn't set to override properly, so it would default to 0 where settings already existed (but would be 1 if reset to defaults). It should reset to the intended default if you haven't already modified it. Same as above for WillingOfferOdds.
Fixed the 'map has no people' error showing up when loading a map in the map editor (it was supposed to disregard that check in the map editor)
Fixed a bunch of miscellanous text errors, including misspellings, several interactions that were assigned to the wrong thing, and a few places where brackets were left in messages.

9A:
Can now hide named characters you have no interest in from the start game character screen. There's also a button to Unhide any hidden characters in case you misclick. They're handled separately in this way since the files exist on disk so this way they just stop showing up, instead of erasing files from the disk. (They will also be hidden in the mid-game character adding screen, but you can't control it from there)
Added a separate slider to control absorption speed from digestion speed, instead of both being controlled by the same slider. (So if you wanted prey to die quickly but be absorbed over a long period of time, you can do that now)
Fixed a bug where the unexpectedDigestion event wasn't triggering properly due to a new bit (Fully willing prey won't cause this event - the logic was expanded to take into account neverwilling and selectively willing, but the check was inadvertently flipped)
Fixed a bug where the kissvore and other sexual vore initiations weren't displaying the correct messages. I could swear I fixed that bug for 9, and it's even in the patch notes there, but somehow it wasn't fixed.
Fixed a longstanding bug where the random quirks used the number of traits range instead of the number of quirks range.
Fixed an issue with SelectivelyWilling where it was functioning exactly opposite of how it was intended.
Added a customization option to allow the stat ranges to be overwritten for races, but only takes effect on 'Controlled Random', and also isn't really used natively.
Added a game settings option to affect how often willing prey will offer themselves as prey to others. Affects both the area odds, and the specific person conversion odds.
Fixed a bug where loading an old map in the map editor could throw an exception.
Cleaned up several typos and errors with the custom races.
Navelfuck is now usable by all sexes. I didn't realize the supplied lines had support for that so I'd mistakenly restricted it to be only usable by those with dicks.
Changed the max population from 100 in the start menu and 200 in game to just 250 in both places. It can get slightly unwieldy if you add that many in the start menu, but now you're free to do it. Also I don't recommend going that high as the AI will probably behave slightly wonky since it was really designed with smaller maps in mind, and as such they know where people are that are nearby them.
Added an option to character settings that makes them always reform regardless of settings. Useful if you have a specific character or group of characters you want to stay in game while leaving everyone else with permadeath.
Fixed errors with the interaction player asks where Hugs used belly rub texts
Fixed a bug where PerfectEscape and PerfectReflexes had a logic error that prevented them from working properly.
Changed around the forumulas a bit so that flexible stats is more forgiving with voracity, particularly the penalty for having your prey forcibly escape. Also, it should be easier to raise in a world with no digestions.
There was a missing file of Shrabby's that I'd meant to include but accidentally left out, that adds a bit more variety to some things, namely meeting, talking, resting, and some other interactions like that.

9:
Added in several code snippets from NSW. Notably,
Split the disable AI ask to digest and ask to be digested option into two. This allows players to independently disable the AI’s ability to use Ask to Digest or Ask to be Digested options.
Extra options for pictures to use.
EasyShow trait, that makes asking them to strip accepted more easily.
Blackout pred - After eating someone, pred will go sleep them off, and will not respond to begging while sleeping.

Added new traits/quirks
Quirks : untasty, fearsomeReputation, Prude, AphrodisiacInsides (Some cheat quirks (perfect attack, perfect defense, perfect escape, perfectReflexes)
Traits : ShyPred, ConfusedAppetites, RarelyWilling, NeverWilling, LoversEmbrace, Unapproachable, PrefersLivingPrey, Jealous, Uncaring, Possessive, OrientationFeeding

The 'perfect' traits basically prevent you from failing a vore check, or make you always succeed in a vore check. If the other part has the matching cheat trait as well, then it simply uses the normal odds calculations. These are set up so they should not appear on characters by default, though you could theoretically raise the odds of them appearing above 0 if you wished.

Added sex interactions - frotting, rimjob and navelfuck. Due to the nature of rimjobs and navelfucks, they are disabled by default, but can be enabled in the settings menu.

Added in several of the community made races. It's not all of them, but should be all of the ones with at least a certain amount of content. Obviously you can disable or even delete any of the races you're not interested in.

Added the ability to Freeze the world in the game settings. This allows you to move characters around to set up a scenario, or things like that. It will always be the player's turn until you turn it off, and the between-turn events will not happen (like needs changing), though the player can still perform actions on others.

Update the Name logic for parsing names in the side, you're no longer restricted to 2 first names and 1 last name, you can just as many spaces or other symbols as you wish.
Added a game option to have predators stunned for a turn if their prey escapes involuntarily. Designed to allow prey to more easily escape if they manage to struggle free, instead of the predator potentially attempting to reswallow them before they can move.
AI can now burp while prey, if they meet the conditions for it.
Added some random waits to the ai, so there is a small chance of taking an extra turn to think about their next action, and a larger chance if they're doing the 'bored wander' mode.
Fixed a bug where using the sex voreinteractions wouldn't use the proper message
Fixed a bug that could cause turns to take significantly longer than they should in large game sizes if you ended turn with someone selected.
Fixed bug where opening the template screen would cause all templates to load 1 race up from where they should be.
Fixed a bug that could cause weight gain to completely ignore the weight max in a very specific situation.
Fix for some situations where people were still getting upset even with 0 vore anger (notably failed vore attempts lowered relations but successes correctly didn't)
Fix for a rejected cheating attempt sometimes appearing twice in the log (and having double the effect).
AreaVoreTease is no longer usable while eaten (It was a bug that you could, as the behavior would have been weird).
Fix for being able to reclothe in your room while eaten, even if you didn't take any clothes in with you.
Fixed an issue where a character's current task could persist through death.
Opening the relationship chart now defaults to the player instead of the character in the first slot like the game modifier screen does.
The continue follow option is now like any of the other continue options, instead of a pop-up that prevents you from doing anything else. (Will auto-cancel if you get more than a tile from the person you're following)
Characters should no longer respond to move buttons pressed while the menu is open.
Game view should no longer respond to the scroll buttons while the menu is open.
Fix for the offer self endo tooltips not properly reflecting their action.
Fix for the willing scream not occuring correctly for vore actions (though it was appearing correctly for prey eating other prey).
Entering the map editor mid-game will now hide the continue action bar.
Fixed a bug where if you swapped from the main character while being absorbed with nurse resurrection on, it would temporarily create a buggy clone of that person.
Fixed a bug where you could 'move towards' someone while you were eaten.
Fixed a bug where you couldn't swap control with another other than your pred while dead.
Fixed a bug that could cause dead characters to witness cheating.
Fixed a bug that caused a negative decrease to friendship when someone was shoved in prey (an accidental double negative that flipped back around to positive)
Renaming a character now updates the name of their room.
Fix for the AI not using the endsex line when they ended sex (only the player ending sex triggered it).


UHV4.jpg




Download links (Updated Febuary 28th, 2022)
All versions should be save compatible, if they aren't it's an issue that I'll be fixing.

Note, the 3d versions feature 16 custom characters that have animated 3d models for portraits, but I'm keeping them as a separate version, because the filesize is significantly larger, and there are people that probably have no interest in 3d models, or specific furry creatures.
Rather than setting up all of the links individually I'll just point at the mega folder. https://mega.nz/folder/Vf4SUIDZ#ZT20ABqL3CggBx1mNgHiAQ All you need to do is right click and click standard download on the version you need. Note that the source version is the version for editing in unity, most users won't want to download that.

Discord Link - https://discord.gg/fgsrCnW
Last edited by Aurilika on Mon Feb 28, 2022 10:07 pm, edited 58 times in total.
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Re: Unbridled Hedonism V1

Postby Datstrudel » Tue Nov 05, 2019 1:57 am

Ok, do I can definitely say that I'm very interested in this game. I can see this being something of a really great vore world simulator. So I'm all for it.

I'll start with what I like. The game is pretty open ended, you can roleplay how you want. I like the customization of each character. What you have so far is really good.

As much as I've played, I haven't had the AI just randomly eat people. I'm not sure if that's possible, but I think it'd be cool to just be going around and someone has a full belly of prey.

I definitely think graphics will be a good addition. I'd personally say just use vore war graphics for now, or keep it to just a few species to start.

This is definitely a good start. The UI is a little confusing, but I assume you have lots of plans going forward. I like it a lot so far.
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Re: Unbridled Hedonism V1

Postby Turbotowns » Tue Nov 05, 2019 1:58 am

Well Hel-LO!
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Re: Unbridled Hedonism V1

Postby Anesthetic » Tue Nov 05, 2019 2:33 am

OK. So currently I think this game should be titled:

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

MANYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

IN-TRO-DUCTIONSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Seriously if you have the number of characters maxed out the first bit of the game is just a MASSIVE chunck of introductions. It is also HARD as hell to follow individual characters.

If i might suggest, Include the Alphabet as sprites, then have each of the characters get assigned the first letter of their name as their sprite, so you can keep track of where they've gone.
Last edited by Anesthetic on Tue Nov 05, 2019 4:00 am, edited 1 time in total.
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Re: Unbridled Hedonism V1

Postby VLover552 » Tue Nov 05, 2019 3:18 am

dang if only it was not no nut November I would love to check out this game as it seems really cool lol
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Re: Unbridled Hedonism V1

Postby Katar » Tue Nov 05, 2019 3:29 am

I really love the concept. However I would suggest focusing on one thing at the moment in terms of content. I know everyone and their cousin are going to want to have their own special race added to the game but I think focusing in would help fantastically.

I would suggest focusing in on this university setting for the moment [The mechanics don't have to be only useful for that, but in terms of initial plans most things would be geared around that idea.] I would suggest limiting the races to literally just human. Everything worried or cared about for the first few updates is ONLY for that setting. It simplifies graphics especially in terms of variety. The university setting would also allow you to only have 1 base uniform and undergarments with coloring options and maybe a few additions like ties/whatever. Hair styles, facial expressions, etcetera all focused on ONLY that human aspect.

The university setting could be fleshed out more with mechanics that could be used in future updates. I.E. Teachers = A way to shift your sliders. Faculty = Various Shops. Parents = resource nodes.

A mechanic I think may prove neat would be to have two different types of NPCs. The first being these custom made ones [Stronger, more interactions, more influential to the world, more experience on eating them, etc.] and filler [Just random NPCs that wander around that have simple interactions and serve as EXP farms or drains on the world for things you want like maybe they drain shops of items. Having it so that NPCs require to visit these locations and socialize to gain their desires / needs with interactions with primary NPCs providing more bonus but maybe have it limited somehow?

The university setting should be kinda Hogwarts esque in the idea that it may be separated by different "factions" and all the characters you make are part of your faction. This would be symbolized by different color gradients graphically and eventually maybe mechanically. [I.E. RED GROUP = Player group. This could be used as the school faction to an adventuring guild to even just your immediate family. While BLUE GROUP = Prey students / monsters / adventurers.]

Two immediate suggestions I would like to see is a simple graphical representation like literally a larger circle with a color representing either gender or faction or friendship level [Maybe their colors would all be random at first but they would start to shift color towards their own friend groups making cliques. Player color would stay the same]. Also I'd like it if two units couldn't occupy the same space. So maybe hallways would be 2 spaces wide and rooms would be like 6x4.

But overall this is very nice and has a good initial framework for future things to be built. Initial focus is a good idea along with simple graphics to represent the states of characters.
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Re: Unbridled Hedonism V1

Postby RakeVuri » Tue Nov 05, 2019 4:01 am

This is fun to mess around with so far. If you're thinking about non fatal vore, I'd recommend tying it into the flirting or sex system somehow. Push someone between your legs as a part of playing with them, and if vore's accepted or folks have a high friendship with you, they might not panic seeing you walking around with someone inside you.
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Re: Unbridled Hedonism V1

Postby komaru » Tue Nov 05, 2019 8:53 am

Looks great for a start, you have my interest!
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Re: Unbridled Hedonism V1

Postby thespyfurry69 » Tue Nov 05, 2019 9:43 am

I like this , especially the option for disposal ,not many v games have that
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Re: Unbridled Hedonism V1

Postby Brezzerk » Tue Nov 05, 2019 12:38 pm

I like this the concept so much, the are sometimes that I'd like to suggest, I think that be cool if the intentions be hide or be an option... also when someone is vore could have some options, like struggle, scream as well submit or beg, it could be affected by friendship or charisma... maybe an option to add more npc after someone vanish.
Anyway I like the game so much, sorry for bad english
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Re: Unbridled Hedonism V1

Postby Randulf » Tue Nov 05, 2019 12:55 pm

I like the open ended approach, adds a lot of degree of freedom
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Re: Unbridled Hedonism V1

Postby Alesleo » Tue Nov 05, 2019 3:22 pm

I really like this. As others said, it's a great tool for roleplaying. I second the option to hide intentions so you have to ask yourself if they want to lead you to
their room for sex ot to eat you (even though for now it seems they always eat you).

While sprites could be cool I'd like a choice for not having them. After a couple of games I went full R34 with names, so sprites would break the illusion :D
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Re: Unbridled Hedonism V1

Postby VVVx » Tue Nov 05, 2019 4:05 pm

Liking it so far. However, at a certain point all relationships stop progressing. This issue reliably happens, but I'm not sure what the trigger is.
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Re: Unbridled Hedonism V1

Postby Aurilika » Tue Nov 05, 2019 4:55 pm

Datstrudel wrote:Ok, do I can definitely say that I'm very interested in this game. I can see this being something of a really great vore world simulator. So I'm all for it.
I'll start with what I like. The game is pretty open ended, you can roleplay how you want. I like the customization of each character. What you have so far is really good.
As much as I've played, I haven't had the AI just randomly eat people. I'm not sure if that's possible, but I think it'd be cool to just be going around and someone has a full belly of prey.
I definitely think graphics will be a good addition. I'd personally say just use vore war graphics for now, or keep it to just a few species to start.
This is definitely a good start. The UI is a little confusing, but I assume you have lots of plans going forward. I like it a lot so far.


The AI does eat people, but right now they only do it if they can lure someone back into their room, or if the person's prey willingness is high enough that they are considered willing prey (and thus don't fight back, or cause other people to try and intervene). They don't risk it in the open right now, though that will probably be in sooner or later.
Yeah, I consider the UI as one of the weak points, but I plan to upgrade it as I get suggestions for making it better.

Anesthetic wrote:OK. So currently I think this game should be titled:
so many introductions
Seriously if you have the number of characters maxed out the first bit of the game is just a MASSIVE chunck of introductions. It is also HARD as hell to follow individual characters.
If i might suggest, Include the Alphabet as sprites, then have each of the characters get assigned the first letter of their name as their sprite, so you can keep track of where they've gone.

Yeah, that's part of the legacy from my society game. I was torn because it makes sense that you'd meet someone first, but it also kind of gets in the way, so I'd totally be up for removing that if people are frustrated by it. I will be putting in a better way to track individuals on the map as soon as I determine it, alphabet or different colors seem like the two best canidates

Katar wrote:I really love the concept. However I would suggest focusing on one thing at the moment in terms of content. I know everyone and their cousin are going to want to have their own special race added to the game but I think focusing in would help fantastically.

I would suggest focusing in on this university setting for the moment [The mechanics don't have to be only useful for that, but in terms of initial plans most things would be geared around that idea.] I would suggest limiting the races to literally just human. Everything worried or cared about for the first few updates is ONLY for that setting. It simplifies graphics especially in terms of variety. The university setting would also allow you to only have 1 base uniform and undergarments with coloring options and maybe a few additions like ties/whatever. Hair styles, facial expressions, etcetera all focused on ONLY that human aspect.

The university setting could be fleshed out more with mechanics that could be used in future updates. I.E. Teachers = A way to shift your sliders. Faculty = Various Shops. Parents = resource nodes.

A mechanic I think may prove neat would be to have two different types of NPCs. The first being these custom made ones [Stronger, more interactions, more influential to the world, more experience on eating them, etc.] and filler [Just random NPCs that wander around that have simple interactions and serve as EXP farms or drains on the world for things you want like maybe they drain shops of items. Having it so that NPCs require to visit these locations and socialize to gain their desires / needs with interactions with primary NPCs providing more bonus but maybe have it limited somehow?

The university setting should be kinda Hogwarts esque in the idea that it may be separated by different "factions" and all the characters you make are part of your faction. This would be symbolized by different color gradients graphically and eventually maybe mechanically. [I.E. RED GROUP = Player group. This could be used as the school faction to an adventuring guild to even just your immediate family. While BLUE GROUP = Prey students / monsters / adventurers.]

Two immediate suggestions I would like to see is a simple graphical representation like literally a larger circle with a color representing either gender or faction or friendship level [Maybe their colors would all be random at first but they would start to shift color towards their own friend groups making cliques. Player color would stay the same]. Also I'd like it if two units couldn't occupy the same space. So maybe hallways would be 2 spaces wide and rooms would be like 6x4.

But overall this is very nice and has a good initial framework for future things to be built. Initial focus is a good idea along with simple graphics to represent the states of characters.

Yeah, I was planning to do the same sort of thing as Vore war, where I've got some stuff in mind, but letting the community somewhat determine the priorities.
Yeah, for a while at least, humans, and possibly some demi-humans would be the goal, with anything more complicated waiting until some more of the basics are ironed out.
I'm still torn on the graphics part, I want to avoid spending too much of my time on that instead of improving gameplay in general.
Yeah, classes had been mentioned as a potential way to improve various sliders. It could probably be considered a vore school like appears in some other games on this site, like Saint Millunina's vore academy. Teachers could also serve as more powerful students, that usually don't take advantage of their superiority.
Having secondary npcs is probably a good idea, that gives a source of potential other food. That was one of the points I spent some time thinking about, and the reason that the friendship system is kind of simplistic right now. If you've got well fleshed out characters and they all die quickly, that doesn't make for the greatest experience (at least to me). That's why I was thinking that adding vore without digestion would be a higher priority, to get more vore in there without grinding the population down too fast, but still leaving room for some digestions.
Speaking of other locations, right now the cafeteria and showers are the main public attractions, the cafeteria because people need to eat, and the showers because I'm a pervert. Classes would be another one, but I wasn't really sure what other types of locations to have.
Factions might be a good idea to have, probably optional, but makes for some interesting mechanics. They could have separated dorms, and would probably automatically get along better with members of their own faction.
Yeah, the factions add another wrinkle for telling units apart. I'll definitely have a better system in for the next release for telling people apart, as I imagine some people want even higher populations as well (Right now the population is limited to the number of dorm rooms, 12).
As for not having two unit occupy the same space, I'm not sure about that, I think that would kind of become a mess (with hallways regularly blocked off) unless hallways were at least 3 units wide, but then it would take a long time to get anywhere.
Thank you for the compliment and the feedback.
RakeVuri wrote:This is fun to mess around with so far. If you're thinking about non fatal vore, I'd recommend tying it into the flirting or sex system somehow. Push someone between your legs as a part of playing with them, and if vore's accepted or folks have a high friendship with you, they might not panic seeing you walking around with someone inside you.

Yeah, that's what I was thinking. Trying to make it more acceptable without making it so acceptable that you're just digesting unwilling people out in public.
komaru wrote:Looks great for a start, you have my interest!

Thank you.
thespyfurry69 wrote:I like this , especially the option for disposal ,not many v games have that

Thank you. That would probably be a little down the road, and someone else would have to write it since it's not for me, but I'm certainly not opposed to having it in there.

Brezzerk wrote:I like this the concept so much, the are sometimes that I'd like to suggest, I think that be cool if the intentions be hide or be an option... also when someone is vore could have some options, like struggle, scream as well submit or beg, it could be affected by friendship or charisma... maybe an option to add more npc after someone vanish.
Anyway I like the game so much, sorry for bad english

Ah, yeah, I will add more options, and it makes sense that the opinion could change. Right now it effectively just enters two paths, unwilling and willing, unwilling yells out before they're swallowed, but the options could have an effect in addition to creating different dialogue.

Randulf wrote:I like the open ended approach, adds a lot of degree of freedom

Thank you, I felt like this would be an interesting thing to try, no matter how it turned out.

Alesleo wrote:I really like this. As others said, it's a great tool for roleplaying. I second the option to hide intentions so you have to ask yourself if they want to lead you to
their room for sex ot to eat you (even though for now it seems they always eat you).

While sprites could be cool I'd like a choice for not having them. After a couple of games I went full R34 with names, so sprites would break the illusion :D

Well, they can lead you for sex too, or at least they're supposed to (though it would be at high relationships, and possibly only when they're already horny), but it makes sense that I should hide some of the information under a debug mode toggle, so I'll get that added.

Madmaxman wrote:Liking it so far. However, at a certain point all relationships stop progressing. This issue reliably happens, but I'm not sure what the trigger is.

They stop changing at all? There is a maximum that it slows down as it approaches. Right now this is 'close friends' for friendship and 'lovers for romantic. Right now there's only 3-4 positive names for both of those, for lack of a better term progression system.
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Re: Unbridled Hedonism V1

Postby Turbotowns » Tue Nov 05, 2019 5:05 pm

Oh, I'm REALLY excited to see where this goes! Though, possible bug: After getting the population down to 2, flirting with the last cutie, and fucking her, she went to her room, AND NEVER CAME OUT, I used the skip 200 button several times, and she eventually started starving(and getting tired despite being in her room), I had to go up to her room, and ask her to follow me(And then I fed myself to her). XD
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Re: Unbridled Hedonism V1

Postby Aurilika » Tue Nov 05, 2019 5:13 pm

Turbotowns wrote:Oh, I'm REALLY excited to see where this goes! Though, possible bug: After getting the population down to 2, flirting with the last cutie, and fucking her, she went to her room, AND NEVER CAME OUT, I used the skip 200 button several times, and she eventually started starving(and getting tired despite being in her room), I had to go up to her room, and ask her to follow me(And then I fed myself to her). XD

Ah, I'll check into that. I think she might have thought she was leading you back to her room, but that should time out if you're not actually following her.
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Re: Unbridled Hedonism V1

Postby VVVx » Tue Nov 05, 2019 5:21 pm

Aurilika wrote:
Madmaxman wrote:Liking it so far. However, at a certain point all relationships stop progressing. This issue reliably happens, but I'm not sure what the trigger is.

They stop changing at all? There is a maximum that it slows down as it approaches. Right now this is 'close friends' for friendship and 'lovers for romantic. Right now there's only 3-4 positive names for both of those, for lack of a better term progression system.


Yes, they completely stop changing.

Edit: I can also confirm that I've seen NPCs go into their rooms and never come out.
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Re: Unbridled Hedonism V1

Postby Alesleo » Tue Nov 05, 2019 5:49 pm

Madmaxman wrote:Edit: I can also confirm that I've seen NPCs go into their rooms and never come out.


Happened to me too, I suspect they try to sleep but for some reason they can't. A temporary fix is to control them momentarily, go to sleep and then exit their room, they should work again.
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Re: Unbridled Hedonism V1

Postby Slayerhero90 » Tue Nov 05, 2019 7:59 pm

Of the items in the list, my top three desires are, from highest to lowest priority:
- Nonfatal vore
- Alternate modes of vore
- Multiprey
Image
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Re: Unbridled Hedonism V1

Postby Turbotowns » Tue Nov 05, 2019 10:13 pm

When they're "moving to a specific tile", like "9,5", I have NO IDEA where that is, I tried going by "columns,rows"; which would put the shower, for example, at "1,6"... but then it said it was "3,?"(don't remember, I'll edit it in if I see it again.)! maybe have the numbers outside the map, so we know WHAT tile the coordinates refers to?

Also, I hope there's like, a notification when someone else gets eaten. Even if I'm nowhere near(cause it'll likely be in someone's room, and I'd have to be right outside their door, to find out(EDIT: Nvm, being outside their room doesn't give me anything, I guess if they succeed, they get away scot free, can't stop it, nor enjoy it)).

Another bug.
I'll let this chat log speak for itself(But say that it involves Patricia(Ruth tried eating for 2 turns ago, while Adora was talking to me))
wishywashi.PNG
Last edited by Turbotowns on Wed Nov 06, 2019 12:56 am, edited 4 times in total.
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