Unfortunate wrote:Aurilika wrote:That's a good point, will tweak that a little bit, and possibly add those interactions to make it handle a bit better.
For real consequences, were you thinking like beating them up or harassing them, or conspiring to get them kicked out of the college, or something more like murder?
I didn't know what you'd think of my suggestions, since they're much more antagonistic, so I'm quite pleased you'd consider them.
Murder?? Oh gosh no! That seems a bit extreme and defeats the idea behind the game; It's all vore and sex, not a serial killing simulator...! If you're comfortable in allowing characters to go that far, sure, but I think something like that should be approached very carefully to avoid unintended character deaths/unfair situations for a player.
I'm thinking of a counter to the Nurse's Office, which heals and returns lost characters; the Disciplinarian Office, which punishes bad behaviour. If somebody is reported to the Disciplinarian Office, then all other characters will vote on whether they are punished or not. This could be set up so that, if a character, let's call them Vincent, were to head to the office to report Tabitha, every other character would be given a vote to decide the result. So I, as Bryce, may get a pop up screen to decide whether to claim them as Good or Bad/Innocent or Guilty/Let off or Punish. The other AI characters would also vote, factoring their own friendship level with the character to affect their decision. Louis is only cold to Tabitha, he may let her off. Stanley however hates her, so votes punish. There could be thresholds to cross, 50% of characters vote punish, so they get a minor punishment. 80% would give a major one.
Just suggesting how such a system could work, I'll leave it to you to deside what is a fitting punishment in such a situation. Maybe an option for the player to toggle it off as well, if they don't want the extra risk involved. Though I think risk makes it more fun...!
Well, that was just me guessing what kind of consequences you had in mind. Honestly I don't think it fits thematically either, though I suppose it's possible it turns up at some point a ways down the road (though why would you murder when you could vore).
Yeah, that would be an interesting system, I'll stick it in my notes for content suggestions to hopefully add in a little later on.
No-One wrote:I'll be looking forward to it.
A rather silly idea came to mind after playing many times. Unless you have resurrection turned on, games generally end with only one person left on campus. Now, that person can survive by eating at the cafeteria, but if you've removed the cafeteria (like I have, in the hope that it will make hungry preds more likely to eat other characters) that last person will eventually starve. My idea is: what if it were possible for a sufficiently hungry character to literally eat themselves? Swallow and digest themselves the same way they do any other character. Yes, physically that's impossible, but let's be honest: physically any of the vore in this game is impossible, and that doesn't stop us from enjoying it.
So, what do you think? A self-vore option, with chances likely based on voracity and hunger, and perhaps a couple of the other stats as well. I realize this would undobtedly need special lines written for it, but even so I think it could be good and amusing. It makes it so that a final surviving character might actually be able to do something more than just sleep, masturbate, eat cafeteria food, and shower endlessly.
Well, funnily enough that's actually something that's happened both here and in vore war due to the way people are stored, and I had to code things to recognize it and end it. The problem is that it tries to generate a full picture of the pred tree, so it would look at the pred (let's say Sarah), see that she is being eaten, so check out their predator, who is Sarah, but Sarah is being eaten, so check out who's eating them... and it's Sarah, and it just continues on like that until it effectively runs out of memory. So adding it in would need to account for that, unless it was just a one turn text block. (Leaving aside the general silliness)
Unfortunate wrote:Actually, a funny secret could be to name a character Unbridled Hedonism, and if anything happens to them the game implodes on itself in majestic fashion...
Well, there's not going to be anything quite that wall-breaking. Though there may be an optional thing that some might consider to be a minor wall break coming.
noshame wrote:Maybe some kind of auto-follow feature for stalking prey? like you can set your character to follow someone else, and it'll have the AI follow the character until they share a space and let you decide from there.
That could be done, but it feels like it would be better to do it manually rather than lose control for it. It might be good to add just a simple 'move towards this person' action on the target panel, though.
noshame wrote:Bit more ambitious, but maybe some kind of stat system? Nothing fancy, just things to kinda boost certain percentages. Wanna have higher success on voring unwilling prey? Raise strength. Wanna increase your chances of getting laid? Raise seduction. Want more of a chance to escape a hungry pred? Raise agility- So on and so forth.
Finally- Maybe some options for Anal vore?
Anyway, like i said, loving the game so far! can't wait to see what you do with it next!
Well, that kind of stat system is already in, they're considered part of the personality in game terms, though. There will be a way to change them through gameplay at some point but right now they're just set. Strength does boost vore success and vore defense, Charisma raises interactions including romantic actions. It will be a little more fleshed out as it goes along though.
Anal vore is coming in this next patch. The only reason it didn't make it in with the others is that the lines weren't created in time for it.
Thank you, glad you're enjoying it.
Blargh62 wrote:Is that just me, or AI never using "Burp" function?
And yeah, will be cool to have sneakier AI profiles, so they don't just try to eat people in front of the whole crowd to instantly fail.
Also, can endo dominators do normal force vore as well, or are they always doing endo? There's already option in character settings to force character to use certain type of vore, so it's strange that endo dominator limits vore only to endo. Will be cool for AI to just treat endo differently, (maybe prefer it), but still be able to digest sometimes.
Yeah, don't think I set them up to try to use that yet, will go ahead and do that.
A little more control should be coming for that soon.
I think they virtually always use endo, though they can still conceivably switch to digestion if they get hungry enough. I'll go ahead and address that for this next patch. (They already have two different hunting for prey types that affect the type of prey they're looking for, etc., but it was incorrectly overwriting it at the end.)
Lamialover wrote:I personally think any update that would allow the user to further customize their game is good, I'm looking forward to the profile pic update! It's great that it'll detect transparency in an image.
It would be great to have no size restrictions for the profile pic, that way it would be possible to insert full body images. Alternatively, maybe have a profile image, and then have a third page where a full body image can be inserted if an image is detected.
Long story short, I've been using this game in a way that's just a bit outside the box, I've abused the fact that characters won't die of starvation, deleted the canteen, and so it turns into a hunger game of sorts, the goal being to see how many anime characters I can bring back to my room for a bit of fun, before one of them decides that I'm better as food
I cannot express in words how grateful I am that this game exists, it inspired me to get back into programming languages and showed me how little coding can do great work. Thank you.
Sure, I'll add some options in there for controlling size to allow for a bit more flexibility.
Ah, you're welcome, I'm happy that I've inspired you.
As for the patch, it's still coming along, I've completed the major technical hurdle for this patch, which was getting it set up to read in the interaction texts from a folder instead of having to compile them. So now people can modify those themselves if they wish, which also opens up the road for people to begin creating their own races. (The patch will contain a couple races, though not extremely fleshed out at first).
As for timing. I don't think I'll have it done by Thursday, and Thursday will start a week long thing that will leave me with little time. Probably wouldn't be too much longer after that week finishes, though. I'll probably release a test version first before an official release, since this version is likely to have issues due to several major changes.