RakeVuri wrote:It'd be nice if there was an option like "preybeg" that would allow you to convince your predator to stop digesting you too. I could see it either being one of the results of preybeg, or a separate, easier to trigger option. The more a predator likes someone, either friendship or romantically, the more likely they are to decide you're more fun alive, squirming inside them.
So it would be a beg to simply stop digesting, as opposed to the existing beg for release? That could be an interesting thing to add.
NinTheFolf wrote:The "ask if single" seems to return the reverse response.
Often when doing sex stuff, the AI's action will return "sex in some undefined way (this is an error)"
As a suggestion as well, when using the skip function, it tends to stop when the controlled character is about to be eaten to ask if you're willing or not.
When it comes to being asked though, currently it only stops after you agree to it. Could you make it so it stops one step before so you can choose to say yes/no?
Ah, that's why people thought it wasn't working. I failed to notice that when I checked before. I'll get it fixed.
That's supposed to be the fall through message if intercourse is done when there's no appropriate message, but it's equally likely I forgot to add a message for some case that is intended. I'll check on it and see if I can figure out what the issue is.
As for the suggestion, I'll try to set that up so that it interrupts at the right moment.
RakeVuri wrote:I managed to get into a situation where the predator who ate me had sex with someone and got themselves eaten by another predator. It appears that the AI can choose to kissvore even if the predator already has eaten someone.
That's probably a bug, since the player can't do that yet (eat a predator who already ate a prey), but predception is always fun.
edit:
Appears that the AI can "asktovore" predators that have already eaten someone as well.
Okay, I'll get both of those fixed, though it's possible that I may have added those back properly as features by the next content patch.
Randulf wrote:Was just wondering where our save files are located as my character list and save game stayed even after the version change.
also wanting to know what affects the formula for vore odds
if both pred and prey have max stats sometimes its 30% others its 40%
after a failed attempt sometimes its 19% other times its 6%
There's a lot of things that affect it
If the prey has orgasmed in the last few turns, or is doing something else, they get a penalty. If the pred or prey is tired, they're penalized.
Then the core bit is based on the pred's strength and voracity, and the prey's strength, and also the friendship between the two (assuming better friends would let their guard down more as they trust the person more).
Saves are stored (assuming you use windows) in C:\Users\[USERNAME]\AppData\LocalLow\UnbridledHedonism\UnbridledHedonismSaves . It defaults to a hidden directory. There were occasionally exceptions in VoreWar for not having access permissions, so I decided to go the safe route here and just use the default intended storage directory.
No-One wrote:It would be great if that could be included in the game legitimately, with special dialogue to match. ...And an appropriately larger degree of breast growth as a result... once that gets included in the game as well, of course.
It will, thankfully I can look back at VoreWar for guidance on organizing prey within prey without prey getting lost in the void and whatnot.
Fasa wrote:Absolutely loving the game so far! It has a really nice feel already, and I can't wait to see where it goes from here. You have a real talent for making these games fun, as well as catering to the fetish-y side of it all. I felt exactly the same with Vore War and I followed it through nearly every update.
Just wanted to show a bit of love and appreciation! Your work is awesome <3
Thank you very much, I'm glad you're enjoying them.
ripleysonic wrote:I don't suggest things very often, but this feels like something you would implement when you thought of it, and that is the clothes digesting. Cuz right now the body digests but the clothes don't, they just stay there.
Ah, yeah it would make sense that if they're still wearing clothes they melt away somewhat quickly if they're being digested. I'll stick that in.
RakeVuri wrote:It also seems like when the AI has someone in their belly, they stop doing longterm activities for more than one turn. (i.e. they go to bed, sleep for one turn, and then immediately get up and do something else)
Also, would it be possible to enable "SwapControlledCharacter" on someone that's been eaten?
I'll check into that, it's probably a side effect from their interactions with prey.
You can still switch with them, but what be getting is your is that you may not have realized you can still select them. Select the pred, then somewhere in the info panel will be the prey's name (either 'eating X' at the top during the swallowing phase (which may not be visible if you don't have the debug info on), or 'has X in their stomach' about halfway down, click on that name and you'll select the prey.
Edit: realized I forgot to respond to 'if you strip and move from a tile you cant reclothe unless you are in your room' previously. That's actually the way I intended it, at least for now, as soon as you move your clothes are cleaned up. It seemed like a decent way to handle it because most of the time, things that cause you to undress would have you redress in the same tile(showering, sex, masturbation), and you can always go to your room if you accidentally move without redressing. That may change in the future, though.