I've been working on four text-based browser games, all with a heavy focus on vore, for some time now, and thought I'd share them with y'all.
The games are cross-platform, including both desktop and mobile, and should work in Chrome and Firefox.
Games
Stroll
v1.1.2 - last updated 2019-12-30
player pred, macro
Stroll is a procedural macro/vore game with a lot of character customization and just as many ways to impose yourself on the tinies. It covers pretty much every flavor of vore, and handles scales from normal-size to multiverse-spanning. It also runs the gamut from non-violent to extra-gory, depending on your personal taste.
It currently needs more diversity in its descriptions; most of the actual features are already there.
Feast
v0.2.9 - last updated 2019-12-20
player pred, player prey
Feast is an RPG with plenty of vore mechanics. You can wander around the world, encounter monsters, and either eat them or be eaten.
I'm going to be retooling quite a lot of it, but there's a decent bit of stuff to do already (all involving eating or getting eaten).
The game leans more towards being eaten, with a number of unique enemies being inedible.
Gorge
v0.1.0 - last updated 2019-12-30
player pred, macro
Gorge is like Cookie Clicker, but with people. It's rather silly, and isn't particularly fetishy. Yet, at least.
There's still plenty of work to do (particularly when it comes to balance), but it has lots of flavor text, and you can eat multiverses

Satiate
v0.1.2 - last updated 2019-12-02
player prey
Satiate is a text adventure engine with support for sound - lots of sound. The only story available right now is about getting swiftly digested by Fen (which has some nuance to it!); I'll most likely start adding more content after the engine gets more features.
It currently handles things like timed events, stats for the player and for individual rooms, and conditionally available movements/actions. Sound is choppy on some phones, unfortunately.
Updates
I work on these games erratically, so updates just happen when they happen.
Nightly builds (so-called because they're updated every night) are available, reflecting the latest changes that I've committed for each game. They might be unstable or downright unplayable - but I generally try to avoid committing broken code!
Bugs in the latest stable version might be fixed in the nightly version, so have a look at the commit logs (linked below) to see if I've already corrected the issue.
I don't think I'll be putting patch notes on here - see below for a link to 'em all.
Downloads?
There are no downloads for these games, as they're all browser-based. I'm thinking of packaging them up into something can be downloaded and played offline, but I haven't spent much time on that yet.
The normal versions of the games can be found here:
crux.sexy
The nightly versions of the games can be found here:
crux.sexy/nightly
Changelogs for all of the games can be found here:
crux.sexy/changelog
Changes in the nightly versions that haven't made it into a release yet are available here:
crux.sexy/commits
Discord
I run a Discord server for all of my games. Each game has channels for nightly and standard updates, which get pinged automatically as I work. There are also rooms for discussion and bug reports. Drop by if you're interested in following the development of these games.
Join here!