2D Vore Platformer ALPHA RELEASE v0.1.0

Forum for the Vore games, and other downloads
Forum rules
For instruction on how to add games to our download section, click here

2D Vore Platformer ALPHA RELEASE v0.1.0

Postby firebolt2526 » Thu Dec 19, 2019 4:28 pm

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsorry had to get that out its been a while coming

I'm proud to finally announce the alpha release of my stealth vore platformer game! Name is still a work in progress since I can't think of absolutely anything for it for some reason.

About:
Bit of stealth, bit of action, otherwise modeled to be a metroidvania style game - you'll be trying to escape a space research station, filled with both hostile humans and aliens alike. Devouring them while avoiding being devoured is your best course of action, while finding helpful upgrades along the way to aid your escape. Currently there is only one level and no enemy preds, but that will hopefully change before too long!

Please comment your thoughts! I'd love to hear any feedback you have, and ESPECIALLY any bugs you find! I've worked pretty hard to make this about as bug free as possible for the alpha release, but especially with the number of mechanics I've added (detailed in the readme file) it's pretty difficult to test every possible iteration without an extra hundred hours of work, so I'm counting on you all to report any issues you find here! If/when you report any bugs here, please include steps to replicate the bug since I likely won't be able to figure it out if it's not something I can get to happen in my own game.

I'm also happy to hear any suggestions for future updates to the game! Currently I have 4 big goals on my plate for the next update (whenever I can get a real start on that), being true line-of-sight detection, new enemies, player prey code, and a new level to bring it all together.

Also, please please give me title suggestions! I'm drawing a complete blank here.

Current features:
f/f same size oral vore (player pred)
object vore
Digestion/Burping/Indigestion
Full sound effects
Up to 2 prey
Stealth platforming

Long term goals:
m/f, m/m, and monster vore (mostly reliant on available sprite assets)
3+ prey
(Further) ability upgrades
player prey
lots more levels and enemy types


Download link
https://mega.nz/file/6ghEyQ6Q#liK7wz-SalK6LW-36z01XDjaYZB89fYjnsWxEszWJsA

(Let me know if something about this isn't working, this is my first time hosting files for download like this!)

Quick note about the game resolution - this was designed to run on 1920x1080 monitors, and while it SHOULD work just fine on other resolutions, I struggled a fair bit with getting the resolution of my game to work without breaking the pixel aspect ratio during development, and never had a different resolution monitor to test things on. If this is an issue for many people, I'll create an alternate game version using anti-aliasing to correct the broken ratios, but it will be at the cost of everything looking a good bit fuzzier - pixel style games aren't really meant to be anti-aliased!


I am still looking for sprite artists if anyone is interested! I'm on the slower/less skilled side of art and it slows the development of the game a good bit, and would love to have someone helping out on the art side of things. Unfortunately, I cannot pay any artists interested in helping this project - the game will be released for free, and between that and being a generally broke college student, I simply don't have the funds to hire artists currently. On the upside, any people helping with the project of course will be able to playtest the game through most of its development, and have characters of their own design in game!

Couple other things that may be important to interested artists: The pixel sizes I'm working with currently are a maximum of 128x128, though this is a bit flexible. I'll mostly need enemy sprites, though some background/tiles will be helpful as well (though much lower priority - I may have a satisfactory tileset already). I will likely need more female character sprites than male and monster characters, but time permitting I would like to add as many as I can to the game, both as enemies and player characters (male/female sets would work thinking on it, it would be easy to implement if they were functionally identical). Players will ideally be able to be both pred and prey, but for now only pred until I can figure out more code, and all vore will be same size. PM me if you are interested in working on this together!

HUGE thank you to GoldenKuji for their wonderful work in designing/animating the vast majority of the sprites for the first enemy type!!
Also massive thank you to my (anonymous) friend who composed the music for the game!

readme (Also included in download)
Spoiler: show
Welcome to my (currently) untitled vore platformer! Here you can find install info and all the extra tips and tricks for
the game and its features. Controls are available from the main menu, but will also be listed here. Unless you really
really want to experiment on your own, I highly reccomend reading through the gameplay tips, as there are numerous
mechanics that are not very immediately obvious, especially when dealing with the vore mechanics.

Installation
----------
Extract all files from this zip into any new folder you choose. Run the game via the executable. Enjoy!


Controls
----------
WASD/Arrow keys for movement/jumping/crawling

Space: Shoot

Ctrl: Eats (edible) enemies or projectiles if held

Alt: Sprint

Enter: Begin automatic digestion

Shift (Hold): Manual/quick digest

F8: Save game

R: Restart game

M/N: Mute/Unmute music

Esc: Close game


Gameplay tips
----------

This platformer is designed to be stealth oriented - enemies are strong, especially in numbers. Eliminating them one at a time
and away from other enemies is a good strategy, or sneaking around them as a whole! Explore your options for ways forward.

You have limited ammo - use it wisely! Ammo pickups can be found around the level.

Crouching reduces the range enemies can see you from, UNLESS they've already spotted and are chasing you. Similarly, sprinting will increase the rage at which they detect you.

Your sprint is limited by regenerating stamina - you will have little to start, so save it for escaping multiple enemies rather
than speedrunning.

Stamina regenerates faster during automatic digestion.

The more prey in your belly, the less damage you will take. If you are not digesting however, you will be prone to random bouts
of indigestion which can leave you temporairly immobile at inopportune times!

Starting digestion, finishing digestion, and manual digestion all will have you temporairly immobile - timing is key.

Taking a hit during indigestion or while eating an enemy will cause you to regurgitate one of your prey.

Swallowing projectiles comes at no penalty while carrying no prey, but the more you already have in your belly, the more likely
that swallowing projectiles will cause indigestion.

You can only swallow projectiles if you are both facing the right direction AND they collide with the upper half of your body.

You cannot eat enemies or use manual digestion during auto digestion. You CAN still eat projectiles however.

Both forms of digestion restore health, and if digesting 2 prey at once, you will recover even more. However, manual digestion
(being quicker) will still restore less overall health than auto digestion.

Make sure you explore different areas of levels (currently there is just the one), you might miss something important!

Attachments
Capture5.JPG
Capture6.JPG
Open wide!
Capture.JPG
Bad time for indigestion.
Capture3.JPG
Bigger belly to carry with more prey!
Capture4.JPG
Taking a quick moment to digest.
Cover Art.png
Cover art! Title pending.
Cover Art.png (9.47 KiB) Viewed 12270 times
Full spritesheet.png
Full spritesheet for the player character.
Last edited by firebolt2526 on Sun Aug 09, 2020 12:27 pm, edited 11 times in total.
Give me another few years and I'll think of a decent signiture.
User avatar
firebolt2526
Somewhat familiar
 
Posts: 90
Joined: Sun Nov 20, 2011 6:43 am

Re: Searching for sprite artists for 2d vore platformer game

Postby CreeperBoy » Fri Dec 20, 2019 10:14 am

So the thing about asking for free labor is that you'll need to provide some sort of compensation, or at the very least let people know what it is they'll be working on, and if it's something they're willing to donate time and effort to. "Free WIP tests" sadly just isn't enough to convince someone to offer their services, most times. It's kinda like "paying in exposure", which essentially means nothing to the artist :?

That said, I am happy to provide help with a few sprites, and maybe help you learn how to make sprites on your own. Though it seems like you have a decent understanding, already
CreeperBoy
Been posting for a bit
 
Posts: 58
Joined: Sat May 14, 2016 2:02 pm

Re: Searching for sprite artists for 2d vore platformer game

Postby firebolt2526 » Fri Dec 20, 2019 11:11 am

CreeperBoy wrote:So the thing about asking for free labor is that you'll need to provide some sort of compensation, or at the very least let people know what it is they'll be working on, and if it's something they're willing to donate time and effort to. "Free WIP tests" sadly just isn't enough to convince someone to offer their services, most times. It's kinda like "paying in exposure", which essentially means nothing to the artist :?

That said, I am happy to provide help with a few sprites, and maybe help you learn how to make sprites on your own. Though it seems like you have a decent understanding, already


Right, I definitely recognize the WIP tests aren't much by way of compensation - I was prepared in advance that there wouldn't likely be many takers as a result, which is completely fair. I imagined that the reason other artists might still be interested in helping is due to them also wanting a new vore game, and/or perhaps wanting to see their own art/creations in said game; more for the passion of it, probably. I completely understand artists turning away at lack of monetary compensation here though - I know art isn't easy and can be very time consuming!

That also said, thank you for your interest in the project! Any sprites/help you're willing to spare I'd appreciate very much :)
Give me another few years and I'll think of a decent signiture.
User avatar
firebolt2526
Somewhat familiar
 
Posts: 90
Joined: Sun Nov 20, 2011 6:43 am

Re: Searching for sprite artists for 2d vore platformer game

Postby Zbeubyx » Fri Dec 20, 2019 1:21 pm

Hello there. I am not able to bring help in any way possible but i am heavely interrested in your project and I wish you the best of luck
Zbeubyx
Somewhat familiar
 
Posts: 124
Joined: Sat Jul 21, 2018 11:46 pm

Re: Searching for sprite artists for 2d vore platformer game

Postby firebolt2526 » Fri Dec 20, 2019 1:32 pm

Zbeubyx wrote:Hello there. I am not able to bring help in any way possible but i am heavely interrested in your project and I wish you the best of luck


Thank you!! As of now all the most basic mechanics are in so it's going well :)
Give me another few years and I'll think of a decent signiture.
User avatar
firebolt2526
Somewhat familiar
 
Posts: 90
Joined: Sun Nov 20, 2011 6:43 am

Re: Searching for sprite artists for 2d vore platformer game

Postby Cimche » Fri Dec 20, 2019 4:16 pm

I'm interested and can help with the sprite work. I'm a beginner (kinda) but I gots the aseprite ᕕ( ᐛ )ᕗ if you need any examples of my sprite work there's two in my gallery.
(I did not make my icon, that was made by ghouls)
User avatar
Cimche
Been posting for a bit
 
Posts: 31
Joined: Tue May 09, 2017 5:24 pm

Re: 2D Vore Platformer (Looking for sprite artists!)

Postby firebolt2526 » Thu Jan 23, 2020 10:23 pm

Big progress update!
Last edited by firebolt2526 on Fri Jan 24, 2020 12:15 pm, edited 1 time in total.
Give me another few years and I'll think of a decent signiture.
User avatar
firebolt2526
Somewhat familiar
 
Posts: 90
Joined: Sun Nov 20, 2011 6:43 am

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby VLover552 » Fri Jan 24, 2020 12:14 pm

This looks awesome cant wait to see where you go with this, I'll definitely be keeping my eye on this one
User avatar
VLover552
Somewhat familiar
 
Posts: 150
Joined: Wed Feb 14, 2018 6:06 am

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby Datstrudel » Fri Jan 24, 2020 3:09 pm

Looks interesting, very interested to see where this goes.
User avatar
Datstrudel
Participator
 
Posts: 180
Joined: Wed Jun 21, 2017 8:24 am

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby Zbeubyx » Sat Jan 25, 2020 2:18 pm

Well now that looks good, I’m definitely excited to test it out :D
Zbeubyx
Somewhat familiar
 
Posts: 124
Joined: Sat Jul 21, 2018 11:46 pm

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby dragon666 » Wed Feb 05, 2020 12:50 am

when will the game be release cause i want to try it out and see how it works 8) 8)
dragon666
New to the forum
 
Posts: 3
Joined: Sat Apr 22, 2017 4:40 pm

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby firebolt2526 » Wed Feb 05, 2020 12:56 am

dragon666 wrote:when will the game be release cause i want to try it out and see how it works 8) 8)


I'm close to having an alpha release ready! I need to finish building the full first level and get the first two enemies fully functional (one of which I'm very grateful to have help from GoldenKuji for), plus add sound, then it should be ready.
Give me another few years and I'll think of a decent signiture.
User avatar
firebolt2526
Somewhat familiar
 
Posts: 90
Joined: Sun Nov 20, 2011 6:43 am

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby Zbeubyx » Wed Mar 04, 2020 3:55 pm

sorry for bringing up false hope but I feel like I should ask still. Is everything alright? This topic suddenly got silent
Zbeubyx
Somewhat familiar
 
Posts: 124
Joined: Sat Jul 21, 2018 11:46 pm

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby firebolt2526 » Wed Mar 04, 2020 5:29 pm

Zbeubyx wrote:sorry for bringing up false hope but I feel like I should ask still. Is everything alright? This topic suddenly got silent


Everything's good, just been incredibly busy largely. Progress is still happening, just slowly XD

I have the remainder of the first level drafted though and more than half built, with only a couple more things that need fresh sprites and code. After that it's adding the rest of the sound and a bit of polish and it should be out - I'd hazard a guess of within the month for the alpha release if things work out.
Give me another few years and I'll think of a decent signiture.
User avatar
firebolt2526
Somewhat familiar
 
Posts: 90
Joined: Sun Nov 20, 2011 6:43 am

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby Zbeubyx » Thu Mar 05, 2020 11:40 am

Alright, happy to know everything’s fine, I’ll personally patiently bide my time, and may the force be with you
Zbeubyx
Somewhat familiar
 
Posts: 124
Joined: Sat Jul 21, 2018 11:46 pm

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby Turbotowns » Thu Mar 05, 2020 4:36 pm

Hello! Nice! Always great to have more vore platformers, ESPECIALLY when we player pred!
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
User avatar
Turbotowns
---
 
Posts: 1844
Joined: Tue Feb 01, 2011 11:16 am
Location: Ohio, America

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby firebolt2526 » Sat Mar 07, 2020 3:16 pm

Another couple progress images!
Attachments
Capture.PNG
adsf.PNG
Give me another few years and I'll think of a decent signiture.
User avatar
firebolt2526
Somewhat familiar
 
Posts: 90
Joined: Sun Nov 20, 2011 6:43 am

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby Ziedine » Sat Mar 07, 2020 7:59 pm

firebolt2526 wrote:Another couple progress images!


I can't wait anymooooooreee i'm hunngrrryyyyy!!!!!
Ziedine
New to the forum
 
Posts: 10
Joined: Sun Jan 26, 2020 1:14 pm

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby rbrdiesel » Sat Mar 07, 2020 9:44 pm

looking good. can't wait to see it finished.
User avatar
rbrdiesel
New to the forum
 
Posts: 14
Joined: Thu Jan 07, 2016 2:13 pm

Re: 2D Vore Platformer UPDATE (Looking for sprite artists!)

Postby Zbeubyx » Sun Mar 08, 2020 4:21 am

firebolt2526 wrote:Another couple progress images!

This is looking great ^^. Can’t wait to go at it :gulp:
Zbeubyx
Somewhat familiar
 
Posts: 124
Joined: Sat Jul 21, 2018 11:46 pm

Next

Return to Vore game

Who is online

Users browsing this forum: AllButNormal, charlyfu, chrish11, ClosetScalie, darkchaser, dinomoon, Doughnutz2000, drodoka11037, Farfanuggen, flamelord786, FurryRump, Guard, hirakoshinji2, hyperguy55, Kerhs, MoonlightShad0w, ownednooberhaha, SlukerHD, tehnerfbear, Throwaway22345u, ZeniththeWriter, zxclili123