2D Vore Platformer ALPHA RELEASE v0.1.0

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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby DraconicSyntax » Sat Oct 31, 2020 9:55 am

Jumpingbananaboat wrote:
In short level design is much shorter and easier to do then the rest, cool. Well if you ever get stuck with lvl designing you can always ask for inspiration from here and see what comes up.


I'll be sure to keep that in mind!

Jumpingbananaboat wrote:hmmm....wonder how many sprite that will take... There also the option of reusing the full belly 1 sprites but that wouldn't make size sense with micros, maybe small knee high people or aliens could work for that.


Oh no new sprites beyond the swallow, they won't be big enough to require a belly sprite.
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby DraconicSyntax » Sun Nov 15, 2020 3:49 am

WiP concept for the next enemy!
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby SaltySultan » Sun Nov 15, 2020 3:32 pm

firebolt2526 wrote:WiP concept for the next enemy!


Looks great
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby pichu534 » Sun Nov 15, 2020 5:35 pm

When will the next update be out? I've been looking forward to this for a very long time. Sorry if you've been asked this a million times!
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby Zbeubyx » Sun Nov 15, 2020 6:13 pm

that new enemy looks really cool
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby DraconicSyntax » Sun Nov 15, 2020 8:06 pm

pichu534 wrote:When will the next update be out? I've been looking forward to this for a very long time. Sorry if you've been asked this a million times!


With the end of the semester in sight, looking probably at before new years - the other new enemy shouldn't be too much work (in comparison to the last), and after that I've mostly just got sound and a few level hazards/the level itself to build.
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby hahano » Sun Nov 15, 2020 8:34 pm

What sprite making program do you use? I might be willing to lend a hand in sprite making but I don't want to make any promises.
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby DraconicSyntax » Sun Nov 15, 2020 9:29 pm

hahano wrote:What sprite making program do you use? I might be willing to lend a hand in sprite making but I don't want to make any promises.


I use Aseprite - technically any program that can output PNGs would work, but aseprite definitely makes it easiest when working with pixel art
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby hahano » Sun Nov 15, 2020 10:23 pm

Ok cool, I might send you a few ideas I had in mind if you're interested. I've only worked with sprites a little bit but I can draw so hopefully that translates over well lol. I'll have some more free time as this semester ends so I can at least throw some design ideas at you if you want/I have time.
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby DraconicSyntax » Sun Nov 15, 2020 11:43 pm

hahano wrote:Ok cool, I might send you a few ideas I had in mind if you're interested. I've only worked with sprites a little bit but I can draw so hopefully that translates over well lol. I'll have some more free time as this semester ends so I can at least throw some design ideas at you if you want/I have time.


Sure, always happy to hear ideas!
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby pichu534 » Mon Nov 16, 2020 7:21 pm

It's almost been a full year and I've been hyped for this game the entire time. I can't wait for V0.2 to come out!
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby Jumpingbananaboat » Thu Nov 19, 2020 11:29 am

firebolt2526 wrote:WiP concept for the next enemy!

ohhhh nice. Sentry enemy that alerts other unite near by her when spotted? Though IMO the whole exposed mouth clashes with the helmet bit. I think giving her a white mouth guard like the rest of her suit so it doesn't stick out compared to the rest of the model color wise but that my opinion.
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Re: 2D Vore Platformer ALPHA RELEASE v0.1.0

Postby Tsuuuruya » Thu Nov 19, 2020 6:11 pm

Jumpingbananaboat wrote:ohhhh nice. Sentry enemy that alerts other unite near by her when spotted? Though IMO the whole exposed mouth clashes with the helmet bit. I think giving her a white mouth guard like the rest of her suit so it doesn't stick out compared to the rest of the model color wise but that my opinion.


Perhaps it could be an enemy that will try to eat the player!
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