Project: G.L.U.T.T. v0.3.6.1 ALPHA - A 2D Vore Platformer

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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Voremora » Wed Mar 03, 2021 9:48 am

Wow I need to check this out, I would love to see weight gain hopefully soon or atleast breast expansion :D
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Whisper92 » Wed Mar 03, 2021 10:35 am

Voremora wrote:Wow I need to check this out, I would love to see weight gain hopefully soon or atleast breast expansion :D



I know its a ways out till any of it is actually attempted, but i want to second this. I’m not into fat chicks, but somehow relating something to her chest would be sweet.
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Vorelover23 » Wed Mar 03, 2021 8:43 pm

are bugs including when enemies are placed into the floor with no way to reach them?
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Vorelover23 » Wed Mar 03, 2021 9:24 pm

Frost67 wrote:So I only have one issue It's probably only my computer, but my F8 key is my volume and when I press it will not save. But, other then that I'm having a lot of fun playing and just testing to see how quickly I can get through without any retries since one death leads to a restart.


Have you tried pressing the fn buttton first, then the f8/ volume up button? I would've had the same problem if not for that in another game.
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Bruhidk » Thu Mar 04, 2021 1:15 am

You mentioned something about modifying code in the main post. I was wondering how I could do something like that. Partially because I’d love to help on this project, and also partially because I kinda want to test out all of the fun stuff in this game immediately.
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby thespyfurry69 » Thu Mar 04, 2021 5:13 pm

i love this game type and this is an especially well made V platform game, I can see the potential for it to be as good as Demon angel Sakura
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby lyingunderfire » Fri Mar 05, 2021 1:16 pm

I decided to try this out and I'm definitely going to keep track of this!
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Catvs » Fri Mar 05, 2021 1:58 pm

Saw this game on youtube.
really good stuff you got going on and I can't wait to see what else you got in store!
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby thedudette » Fri Mar 05, 2021 6:32 pm

just stumbled on this game, and it's got some good stuff. Is there any chance of us being able toe at that alien dragon on the second level in later versions?
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Whisper92 » Fri Mar 05, 2021 6:37 pm

thedudette wrote:just stumbled on this game, and it's got some good stuff. Is there any chance of us being able toe at that alien dragon on the second level in later versions?



Yes, eventually. I suggest taking some time to look through the last few pages to get up to speed with some of the creator’s plans.
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby thedudette » Fri Mar 05, 2021 7:54 pm

just finished paging through the previous pages - new abilities and upgraded prey capacity sounds really great! Not that this game isn't already great - the animations already present are impressively fluid, and I can't wait for updates to come (and to finish off that drake). One question: will Mia ever run into things that don't want to kill and/or eat her?
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby thedudette » Fri Mar 05, 2021 8:55 pm

additional question: will there ever be any permanent changes to Mia planned to occur over the course of the game (as in, visual changes)? some breast expansion would be nice, even if it's a long ways off as of now.
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby DraconicSyntax » Sat Mar 06, 2021 12:59 am

Hoo have several things to reply to but am exhausted atm, thanks again for all your compliments!! It feels real good to know the practice in animation paid off haha -
here's a couple quick answers tho

thedudette wrote:One question: will Mia ever run into things that don't want to kill and/or eat her?


Yes in two ways - one being an enemy that is simply a healer to other enemies and will flee from the player, and another relating to the eventual story of the game

thedudette wrote:additional question: will there ever be any permanent changes to Mia planned to occur over the course of the game (as in, visual changes)? some breast expansion would be nice, even if it's a long ways off as of now.


A long ways off yes, but some form of that/general weight gain will eventually be present! As well as ways to burn it off and/or disable the feature entirely.

Bruhidk wrote:You mentioned something about modifying code in the main post. I was wondering how I could do something like that. Partially because I’d love to help on this project, and also partially because I kinda want to test out all of the fun stuff in this game immediately.


Appreciate the offer! Fortunately I'm doing fine with the code work atm (already have the pseudocode written for all the upcoming changes, just need to actually write the code and bugtest) - though there may be a sort of closed beta build for testers in the future

Vorelover23 wrote:are bugs including when enemies are placed into the floor with no way to reach them?


That's definitely a bug, but sounds more like it's related to a corrupted or outdated save file if this is from a game you loaded?
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Whisper92 » Sat Mar 06, 2021 1:45 am

That's definitely a bug, but sounds more like it's related to a corrupted or outdated save file if this is from a game you loaded?


Idk if it matters, but it happened 1 more time to me, and my guess is i hit continue instead of new after swapping from the 2.0 build to 3.0.



Also, i was pocketing for later a suggestion to have a simple toggle switch for weight gain for those who aren’t chubby chasers. But it sound like you're already on it so good on you.
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby NaomiLuvsU » Sun Mar 07, 2021 11:30 am

Wow can't believe I'm just seeing this now! Love it you've done some amazing work. Is there like a Patreon or something so we can support it?
Naomi Naomi Naomi Naomi Naomi Naomi



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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby DraconicSyntax » Sun Mar 07, 2021 5:59 pm

ladre wrote:ohhh i love that dragon

any chance to share the sprite sheet?


I'll look at compiling one at some point, not sure when though!


MintyFrawg wrote:can I make a spriteset for an enemy?


Possibly! I might actually be set on sprite help at the moment but that may change. Do you have any examples of your work?

CoinToast wrote:Can I make some suggestions? I have very little experience making platform games, but I think these could be relatively easy fixes that should make the game nicer to play.

First, I think the exit key should lead to the main menu, or at the very least to a confirmation screen instead of closing the window completely. That just seems a bit jarring if all you want to do is to go to the main menu.

Second, I think the physics of the game are already pretty well polished. I mean, they alone make playing this game a joy.

Third (I'm going to stop counting now), does the delay when jump-shooting really serve any purpose? In theory it makes timing shots more challenging, but in practice it's just annoying and breaks the flow a bit.

I also think that crawling tunnels should be more distinctive, even if they are rare ATM. They should definitively not look indistinguishable from background walls or uncrossable walls, barring secret rooms. Even a subtle difference is better than none.

There are certain rules that should be better explained by the tutorial level, I think. For example, nowhere in the game anything suggest that stamina is necessary to eat foes until you fail to do it, or what the sound bars even are.

I think the bullets should dissapear shortly after leaving the visible screen, it's a bit unfair to the enemies that they do not.

Lastly, some ideas for power ups and upgrades that could be brough at the store: double jump, crawling speed, rapid fire, charged shot, wall jump, stun grenade, knockback protection, more hearts, faster swallow, stealth improvement, hazard protection (if you ever intend to use lava or acid) and maybe a shield or parry skill?


1. Currently R will take you to the main menu, but yeah eventually escape will instead ideally open an overlay menu first, I just need to work out how to do those properly

2. I'm glad you think so! I'm aiming for the addition of momentum to enhance them as a gameplay feature while not nerfing the player's ability to maneuver much. Additionally I'm aiming for wall jumping/ledge grabbing and the like, but that may be a bit further out

3. Currently that's just due to how certain anims are set up right now, they'll be getting adjusted later on which will greatly reduce/nullify the start lag in shooting in favor of end lag

As to the rest, tiles will be getting updated soon(ish) which will include new tiles to help identify certain things like vents better, and again an improved UI is part of the coming updates as well as a better tutorial area/level redesign, but at the moment I'm putting new level stuff on the backburner till I've finished ironing out the base mechanics like the vore and coming melee system. Bullet range will be reduced though, prior to upgrades.

Many of those upgrades/powerups (or something similar) are planned too!

Whisper92 wrote:
Voremora wrote:Wow I need to check this out, I would love to see weight gain hopefully soon or atleast breast expansion :D



I know its a ways out till any of it is actually attempted, but i want to second this. I’m not into fat chicks, but somehow relating something to her chest would be sweet.


Ideally the end goal would be toggles for options of just breast/butt gain and with belly optional (or again whole system off)
This all being many many sprites away though...

NaomiLuvsU wrote:Wow can't believe I'm just seeing this now! Love it you've done some amazing work. Is there like a Patreon or something so we can support it?


Was about to put up a poll to see if people would be interested in a patreon!
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby ladre » Sun Mar 07, 2021 7:24 pm

not patreon , but ko-fi


no taxes on ko-fi
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby DraconicSyntax » Mon Mar 08, 2021 2:42 pm

ladre wrote:not patreon , but ko-fi


no taxes on ko-fi


Patreon isn't the end-all be-all here, just the example since most people tend to know what Patreon is
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Bruhidk » Thu Mar 11, 2021 2:11 am

Maybe someone else has already told you about this bug, but I got softlocked at the blind drake bit. I ate an enemy and started manual digestion before letting myself get eaten. The struggling worked for a while, but eventually, I think I heard a sound, it kept struggling to the left regardless of what I did. I waited a while and pressed other buttons, but it was stuck. I think maybe I struggled left on the same frame it finished digestion or something, Idk.
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Re: Project: G.L.U.T.T. - 2D Vore Platformer ALPHA v0.3.1

Postby Whisper92 » Fri Mar 12, 2021 12:38 am

Tried to do some more testing. Nothing really to report, but i do have some more suggestions:

First, when getting eaten by the Drake, do you think you could simplify the struggle system to one key (you mentioned before that you had an issue with key bindings?) like the space bar, and in situations with a struggle, you have a struggle prompt a la RE4, Dead Rising, etc, pop up? Like, its just a picture with a flashing decal that says [SPACE]?


Secondly, would you mind sharing any common enemy ideas you are planning to develop? I know of a few that you’ve mentioned before and I’ve been thinking of some unique enemies and mechanics that I am willing to share if you are interested.
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