Rpgmaker Game Challenge
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
63 posts
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Re: Rpgmaker Game Challenge
Admittedly, I would have liked to have made a vore version of Seychelles' Journey (an RPG game that you can download on DeviantArt) where Seychelles can eat other nations (this mod having made them entirely girls) or be eaten by them. Of course, certain people will not digest Seychelles, and she won't digest them.
*EDIT* I also forgot to add, a hub in which you can choose your character type (like Warrior, Gunner, or Magician), and your character itself, like, say, Ukraine or Belgium. Of course, you can pick and choose your party characters, for example: Party: Ukraine, Belgium, Nyo!Canada, Belarus, Seychelles, etc.
*EDIT* I also forgot to add, a hub in which you can choose your character type (like Warrior, Gunner, or Magician), and your character itself, like, say, Ukraine or Belgium. Of course, you can pick and choose your party characters, for example: Party: Ukraine, Belgium, Nyo!Canada, Belarus, Seychelles, etc.
Feel free to comment, share some criticism. Have a nice time!
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ProudVWriter - New to the forum
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Re: Rpgmaker Game Challenge
DroolingPred wrote:Lets see, I would probably like to build a game that takes place at an academy for witches, with your character learning vore techniques from an ancient forbidden tome and using them to get ahead. You could increase your power by eating townsfolk, then classmates, and finally certain teachers. The game would emphasize clever approaches to your various possible targets, with advancement granting you new spells or potion ingredients that will be used to restrain or subdue would-be meals. Event-based level ups would be used to gate progress through the "main plot" similar to the way God Complex is structured, with only planned combats and no random encounters.
I'm sticking with this one
I think that a concept that could be use with the spell would be the prey/pred
The more you learn about prey spells the least chances you get to take damage and die while be digested but you are almost incapable of eating someone
The more you learn about pred spell the more easier it is for you to eat the enemies and digesting them while being totally incapable of surviving any digestion
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b5n - Somewhat familiar
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- Joined: Sun May 21, 2017 10:26 am
Re: Rpgmaker Game Challenge
So.. we reached the new month. How does this thing works now?
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DevS098 - Participator
- Posts: 290
- Joined: Fri May 19, 2017 6:53 pm
Re: Rpgmaker Game Challenge
I think it would work if I just picked the ones I thought had the most potential and allow them the first pick of the gamemakers available.
Or if that is considered unfair, suggest some other method.
I'm going to take a couple of days to read through all of these once more just to make sure I've haven't missed any.
I suppose I'll post the winnings on saturday 8 or sunday 9th of February, depending on how easily I'm distracted.
Or if that is considered unfair, suggest some other method.
I'm going to take a couple of days to read through all of these once more just to make sure I've haven't missed any.
I suppose I'll post the winnings on saturday 8 or sunday 9th of February, depending on how easily I'm distracted.
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Bright - Heavy user
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Re: Rpgmaker Game Challenge
Alright, I've decided based on ideas I believe have worth and the amount of effort that was put into presenting the idea.
In order of who gets to pick:
Cuddlekins - Key given
Chibitoy - Key given
Mrdoge23 -Key given
mmmooo55 -Key given
DroolingPred - Key given
as91 - Key Given
DevS098 - Key given
Persona59523
Sweetladyamy
Polyedit2000 - Key given
Crash
Tira
ProudvWriter
You get to pick one item from the list.
In order of who gets to pick:
Cuddlekins - Key given
Chibitoy - Key given
Mrdoge23 -Key given
mmmooo55 -Key given
DroolingPred - Key given
as91 - Key Given
DevS098 - Key given
Persona59523
Sweetladyamy
Polyedit2000 - Key given
Crash
Tira
ProudvWriter
You get to pick one item from the list.
Last edited by Bright on Mon Mar 02, 2020 4:55 am, edited 9 times in total.
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Bright - Heavy user
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Re: Rpgmaker Game Challenge
Oof. well, good work, everyone who was involved. though, it looks like i forgot to expand on what i wrote, oops. this was a interesting experience writing a synopsis for a game that doesn't exist yet, and even though it doesn't seem i won anything. congrats to the winners!
would it be possible for some pointers on how to improve my pitch(es) for future reference? i'd like to make them more interesting if i could.
would it be possible for some pointers on how to improve my pitch(es) for future reference? i'd like to make them more interesting if i could.
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mmmooo55 - Somewhat familiar
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- Joined: Wed Mar 25, 2015 2:23 am
Re: Rpgmaker Game Challenge
Ah, sorry mmmooo, you were supposed to be on the list.
I put you on the list now.
I put you on the list now.
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Bright - Heavy user
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Re: Rpgmaker Game Challenge
Aha, should I PM you my choice? or should I just plunk it here? Either way, I'm eyeing one of the copies of MV, so I guess lemme know since I just got home from work.
***Cuddlekins Vore Stories (May contain LOLI)
***FF14 GPose Vore Comics
(Mostly macro/micro F/f, some ?/F, some monster girl same-size.)
***FF14 GPose Vore Comics
(Mostly macro/micro F/f, some ?/F, some monster girl same-size.)
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Cuddlekins - Participator
- Posts: 304
- Joined: Thu Jul 26, 2012 3:38 pm
- Location: Midwestern US
Re: Rpgmaker Game Challenge
I didn't even know there were that many DLCs for VX ACE before now.
I get why everyone uses that now.
I get why everyone uses that now.
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TheMastermind - Somewhat familiar
- Posts: 157
- Joined: Wed May 04, 2016 6:23 pm
Re: Rpgmaker Game Challenge
TheMastermind wrote:I didn't even know there were that many DLCs for VX ACE before now.
I get why everyone uses that now.
VX Ace also was the first to give us "unlimited" tilesets, which is one of the reasons. Previously (VX and older) you could have Tilesets A, B, C, D, and E, that's it. (IE: 5 tilesets.)
Ideal Vore Games · Vore Preferences · My OC (4 inch (10cm) fairy boy.)
I am NOT into Furries/Bestial/Animals.
I am NOT into Furries/Bestial/Animals.
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ian66613 - ---
- Posts: 1305
- Joined: Mon May 16, 2011 9:12 pm
- Location: Wisconsin
Re: Rpgmaker Game Challenge
A spoof on noire detective games, involving a crime syndicate revolving around kidnapping/eating/inflating hapless victims. One scene would, for example, involve the main character descending down into slime-infested sewers to find one of the culprits behind the recent crime wave...
- ThePornucopia
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Re: Rpgmaker Game Challenge
kokkim wrote:A spoof on noire detective games, involving a crime syndicate revolving around kidnapping/eating/inflating hapless victims. One scene would, for example, involve the main character descending down into slime-infested sewers to find one of the culprits behind the recent crime wave...
You're a bit late.
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Bright - Heavy user
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Re: Rpgmaker Game Challenge
Tenth in line (two chosen). Alright, the first item on this list would be what I would grab, and if that's not available, the next item down (can wait for the others above me to choose).
1 Luna Engine
2 Rpg Maker VX Ace Deluxe
3 The Emporium of Copper and Steel
4 Dungeon Music Pack
5 Modern Music Mega Pack
6 Futuristic Tile Resources Pack
7 Sci-Fi Battlebacks
8 Ancient Dungeon Base Pack
1 Luna Engine
2 Rpg Maker VX Ace Deluxe
3 The Emporium of Copper and Steel
4 Dungeon Music Pack
5 Modern Music Mega Pack
6 Futuristic Tile Resources Pack
7 Sci-Fi Battlebacks
8 Ancient Dungeon Base Pack
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polyedit2000 - Participator
- Posts: 285
- Joined: Fri Dec 23, 2005 12:00 am
Re: Rpgmaker Game Challenge
I suppose I'll just bump this up because I can't really be bothered to PM everyone.
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Bright - Heavy user
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Re: Rpgmaker Game Challenge
Well I know that I arrived very late because I had not seen the subject in time, I'm only interested in one of these 3:
RPG Maker MV
RPG Maker VX Ace - Fantasy Hero character pack
RPG Maker VX Ace - Arabian Nights
because I have RPG Maker VX ACE official and legal steam, I have always liked it and although I am Latin I like to have my things as legal as possible, whether given away or bought. Unfortunately, in my country it is somewhat rude to buy by steam since I reside in Venezuela.
and many know the situation in Venezuela, well without extending this. @"Bright" if there is still a chance for any of those three I would like to have any of them, but you can. Anyway, thank you very much and sorry for the inconvenience, but I can therefore enjoy the rest of the boys and get the most out of it.
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el que no me crea / he who does not believe me:
text in spanish:
RPG Maker MV
RPG Maker VX Ace - Fantasy Hero character pack
RPG Maker VX Ace - Arabian Nights
because I have RPG Maker VX ACE official and legal steam, I have always liked it and although I am Latin I like to have my things as legal as possible, whether given away or bought. Unfortunately, in my country it is somewhat rude to buy by steam since I reside in Venezuela.
and many know the situation in Venezuela, well without extending this. @"Bright" if there is still a chance for any of those three I would like to have any of them, but you can. Anyway, thank you very much and sorry for the inconvenience, but I can therefore enjoy the rest of the boys and get the most out of it.
-----------
el que no me crea / he who does not believe me:
text in spanish:
Spoiler: show
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brrt - Been posting for a bit
- Posts: 30
- Joined: Tue Feb 18, 2020 9:50 pm
- Location: Venezuela
Re: Rpgmaker Game Challenge
First of all it's a month late, and second you would need a pitch. A game idea.
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Bright - Heavy user
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Re: Rpgmaker Game Challenge
Bright wrote:First of all it's a month late, and second you would need a pitch. A game idea.
If I am playing a game but in my language (Spanish). Vore is not the main thing in my game but it does open in certain situations. and I can send private captures of this.
but it doesn't matter, anyway thank you very much for your answer
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brrt - Been posting for a bit
- Posts: 30
- Joined: Tue Feb 18, 2020 9:50 pm
- Location: Venezuela
Re: Rpgmaker Game Challenge
Started work on mine today, getting the hang of the tools. I'll probably be watching some tutorials soon or looking through other games on the site for ideas on basic structural stuff.
Since the contest part is over, I was thinking about using this thread to talk about using the tools and progress on the various projects.
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Since I'm making the mage school game, I've been trying to think of ways to vary up the stats instead of just leaning on atk/def/mat/mdef. I haven't found a way to remove "Attack" from the menu, so I'm probably going to rename it to Bolt and just give some basic weapons that determine your bolt's element. I was thinking of dividing spells into Arcane, Divine, and Occult, and trying to scale them up off of different stats. You can definitely make skills that scale with any of the 6 attributes, but I'm worried I may get external effects based on the inherent combat code. I don't want evasion or crit to factor into the combat, but it looks like I can do that by just making all skills into Certain Hits with 0 crit rate. I'm comfortable with the player taking first turn every round via high "agility" (which I've currently got renamed to Occult). I just want to make sure nothing will get weird if the player has a high Luck score (currently Occult Defense). It's possible I'm doing too much work here and I can just use the standard stats in conjunction with elements to get the flavor I'm looking for.
Eating different kinds of students would give the player benefits to specific schools of magic, so if you wanted to beat an Arcane caster in a fight, you should eat Occult witches, and so on in a triangular relationship. I can also hide items and spells related to each school of magic in various places or behind certain events to reward exploration and give the player some room to customize a playstyle even though they don't have a class choice.
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Apart from the mechanics, I've started setting down the lore and writing up the intro. Salvanar academy was created by a great witch long ago who instilled her magic into the castle such that it forbids entry by the unworthy, and explicitly disallows men. Students are known to disappear sometimes within the halls, but those that overcome Lady Salvanar's trials will return stronger than before. Only the mystical approval of the castle is required to gain entry, and those who graduate go on to be witches renowned throughout the lands!
The truth of the academy is that students with ambition and predatory instinct are guided by Salvanar's magic to discover her old forbidden tomes which hold the occult secrets of devouring. The students who have vanished have in truth vanished down another student (or teacher's) gullet. Though Lucy Salvanar held up a public appearance as a good witch who bettered the rights of women in various kingdoms, she truthfully harbored the desire to dominate and devour women. This school is a legacy left for her kindred soul.
Since the contest part is over, I was thinking about using this thread to talk about using the tools and progress on the various projects.
-----
Since I'm making the mage school game, I've been trying to think of ways to vary up the stats instead of just leaning on atk/def/mat/mdef. I haven't found a way to remove "Attack" from the menu, so I'm probably going to rename it to Bolt and just give some basic weapons that determine your bolt's element. I was thinking of dividing spells into Arcane, Divine, and Occult, and trying to scale them up off of different stats. You can definitely make skills that scale with any of the 6 attributes, but I'm worried I may get external effects based on the inherent combat code. I don't want evasion or crit to factor into the combat, but it looks like I can do that by just making all skills into Certain Hits with 0 crit rate. I'm comfortable with the player taking first turn every round via high "agility" (which I've currently got renamed to Occult). I just want to make sure nothing will get weird if the player has a high Luck score (currently Occult Defense). It's possible I'm doing too much work here and I can just use the standard stats in conjunction with elements to get the flavor I'm looking for.
Eating different kinds of students would give the player benefits to specific schools of magic, so if you wanted to beat an Arcane caster in a fight, you should eat Occult witches, and so on in a triangular relationship. I can also hide items and spells related to each school of magic in various places or behind certain events to reward exploration and give the player some room to customize a playstyle even though they don't have a class choice.
-----
Apart from the mechanics, I've started setting down the lore and writing up the intro. Salvanar academy was created by a great witch long ago who instilled her magic into the castle such that it forbids entry by the unworthy, and explicitly disallows men. Students are known to disappear sometimes within the halls, but those that overcome Lady Salvanar's trials will return stronger than before. Only the mystical approval of the castle is required to gain entry, and those who graduate go on to be witches renowned throughout the lands!
The truth of the academy is that students with ambition and predatory instinct are guided by Salvanar's magic to discover her old forbidden tomes which hold the occult secrets of devouring. The students who have vanished have in truth vanished down another student (or teacher's) gullet. Though Lucy Salvanar held up a public appearance as a good witch who bettered the rights of women in various kingdoms, she truthfully harbored the desire to dominate and devour women. This school is a legacy left for her kindred soul.
- DroolingPred
- Participator
- Posts: 183
- Joined: Sun Feb 04, 2018 9:53 pm
Re: Rpgmaker Game Challenge
Hey everyone I had started some work on my game and I'm glad to say that there was a decent bit of progrss on the game. Here is a list on what ive done so far: made five custom sprites, made three of the maps and the intro sequence, made one full fledged vore scene (with mini-game), started writing out the apex of the story line and how im going to have it happen, and I was working on the fetish prefrence system.
But I also have some bad news recently I had moved out and I hired some people to help me move my stuff well today I opened my box with my laptop and everything in it and it was all busted up, broken screen, bent keyboard, and my second moniter was messed up but fear not I salvaged the hard drive and the games data but it may be a bit until I continue working on the game because money is tight right now because of the rona', hope you all understand....(p.s the reason I cant just sue the company or ask them to pay for it is because it was 3 of my friends that packed stuff up and accidents happen so I didn't wanna hold any of them accountable)
But I also have some bad news recently I had moved out and I hired some people to help me move my stuff well today I opened my box with my laptop and everything in it and it was all busted up, broken screen, bent keyboard, and my second moniter was messed up but fear not I salvaged the hard drive and the games data but it may be a bit until I continue working on the game because money is tight right now because of the rona', hope you all understand....(p.s the reason I cant just sue the company or ask them to pay for it is because it was 3 of my friends that packed stuff up and accidents happen so I didn't wanna hold any of them accountable)
- Mr.Doge (A vore enthusiast)
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Mrdoge23 - New to the forum
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