MysticSummoner wrote:All minecraft entities, as for as I know of use .java files, and in turn so do I. It also looks like .obj files cannot be read by modeling programs either, so it looks like I might be out of luck. The last thing you may be able to do (I don't even know if it would be possible or even work if it did), would be to somehow covert them to .json models, (these are usually used for blocks and items), and from there I could convert them to entity models. Sorry to say but I don't think there is anything that could be done
I have to wonder what Modeling program you use, because the one I use(it's called Blockbench) can read .java and .json too, and it even allows me to edit the textures at the same time as the models.
Hmm, on the one hand, .json supposedly works better for modeling(.java can't handle the outer texture layers that many skins have), on the other hand, it would take far less time to just add bellies to the .java models than to manually remake them or even just find a way to convert them.
Act at your own discretion I suppose. I'd personally recommend you switch from what you're using to Blockbench, that way you can work with the .java models and the .json models you apparently where already using, instead of having to manually re-build the models, but it's up to you really.