Amalgamation RPG; Chapter 1 Beta (v9.5 Testing version out)

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Amalgamation RPG; Chapter 1 Beta (v9.5 Testing version out)

Postby GooInABox » Fri Feb 07, 2020 10:19 pm

I'm releasing version nine as an early-access testing build, you can find the downloads available in the links below listed as v9, followed by the build number. You can expect most of the scenes and text that can be expected from the final v9 release in the early version right now, but most of the images are missing (I haven't generated them yet). I want to thank everyone who's provided feedback of both encouragement and bug-reporting, and I'll try to continue updating version 9 with bug fixes and updated content as I'm able to. I'll post the current changes in the change log.

As it is a testing version, when you download and start v9, you'll be given a set of choices that will allow you to customize how you approach the new scenes. Alternatively, you can ignore these and just play the game normally, as I've made minor tweaks to other aspects and several scenes in the game (mostly added sounds). The purpose of this build is to hopefully find all the major and minor bugs in the new scenes, so if you encounter something that disrupts your playthrough, please let me know and I'll attempt to debug it.

Stay Healthy,

September 20th update: Early version 5 is out now, changelog is as follows:

Spoiler: show
-Say goodbye to the old Game Overs that booted you to the main menu. Now when you die, or are otherwise incapacitated, the game will automatically load what I call an emergency or strategic autosave. Do you want to jump down Manda's throat but don't want to redo the entire drinking contest? Now you can, and the game will zap you right back to before you made that fatal choice! Lose a fight and die? The game will try to zap you back to a spot before the fight in most cases, or otherwise it will zap you back to the beginning of the fight to try again. Yes, this means that it may be possible to be softlocked in a loop if you are woefully unprepared for a scuffle, but that's hopefully what the old room-to-room autosaves and manual saves are for.
-Thanks to more contributions by an anonymous pixel artist, more patrons at the bar have had their pixel sprites enhanced. This includes the two rival mercenaries and the two elves upstairs. Tialha in Chapter 0 has also received an enhancement.
-Is the player growing too big for your liking? You can now lock in a max size in the cheat menu (accessible through your key inventory).
-The harpy puzzle box has undergone a major visual overhaul to make it easier.
-The maid in Kaya's manor is now able to be eaten during her table conversation, if you have the right item available...
-Bug fixes. I wish I kept a list, but I didn't. One of them was the bug that got you stuck in the wall in the first cave, another was that party members stayed dead after battles (they should go back to 1hp after fights now).
-Minor updates to The Mirror.

-Several issues with the Emergency save and load system have been fixed, and the file has been replaced.


I've been working on this project for quite a while now, and I'm excited (and terrified) to announce that the Beta release of the first chapter of my own RPG game is now available. For those who just want the link, here you go:

File Status: Uploaded. Latest file: Chapter1_Beta_v9Early5(BugFix1)_Windows
MediaFire: ... xecutables

The guide for the game is included in the links above. If the links do not have the game files, you probably clicked on them while I was clearing out the old versions and uploading the new versions (the game is big and I only have a small amount of free space available at the moment). Wait about half an hour, and the new versions should appear.

Windows, Mac, and Linux versions are available, however I've only tested the Windows version. There have been reports about the Linux version not working, and I'm not sure if I can address that as I do not have experience with that OS.

Plundergunner has an unofficial discord server for the game over here that I'm active in:

Current state of development: I've released the testing build for version 9 to start getting feedback on bugs as well as content. I still need to finish up a few final scenes/descriptions as well as generate the remaining images before I move onto version 10.

In Amalgamation, you play as a newly-awakened individual in a cave with almost no idea of who you are, where you are, or what you are. Your task? Prevent the end of the world. This is easier said than done however, as most people don't realize they're in need of saving and have their own problems to deal with in this weird world. Help them out, or help yourself to them; it's your choice (most of the time anyways).

For those who want to know what they're getting into, here's a couple of screenshots (NSFW, obviously):
Spoiler: show





Additionally, here's a list of what will and will not be in the game:
Spoiler: show

Already in the game:
Player Pred
Player Prey
Player Observer
Soft Vore
Oral Vore
Breast Vore
Cleavage Vore
Anal Vore
Cock Vore (Hermaphrodite only)
Multiple Prey
Pregnant Prey
Pregnant Pred
Instant Digestion
Big Breasts
Bigger Breasts
The Biggest Breasts
Big ol' Tonhongerekoogers
Humongous Hungolomghononoloughongous
Butts Too
Same Size
Graphic Sex
Graphic Violence (Blood, some gore not related to vore, option available to have the images disabled)
Cat Girls
Monster Girls
Some other stuff that I can't remember

What is planned, but not in the game right now:
Better Endosoma
Slow Digestion
Possibly More...

What will probably never be directly in the game (but may have brief textual references):
Hard vore
Extreme gore (this is a weird one, as I have several scenes of non-vore gore. Rule of thumb: if they can't possibly survive it, I won't directly show it.)
Graphic Digestion
Non-consensual sex (at worse, there may be dubious sexual consent in the game at some point, but I do not plan on making it a theme).
Males (I have a chapter waaaaaaay down the line that includes males, but they won't be involved in any vore or sex scenes)

This list is subject to change at my discretion.

These things usually have an FAQ, right? I'll update this once people start asking questions.
Spoiler: show

Popular Topic: Where is the scene with Manda's third breast size?
Manda's images were generated before I had fully written the scenes, so her "third size" is unused in the game.

What is this?
This is another Vore RPG Maker game which uses graphics generated in a program called Honey Select. The current game can be speed-run in about 10 minutes, but I believe it will take a new player about 2 hours to get through a single play through, and perhaps longer if they want to explore all branches. I don't have an exact number on how many different scenes are in the game or what counts as an individual scene, but there's roughly 18 unique individuals right now that you can eat, and many of them can eat you!

What do you mean by Beta?
I had to delay a couple of side-scenes in order to focus on the main quest and release the first chapter. I plan on working on these extra scenes once I fix any major bugs that are found, but for now they don't add or hinder any aspect of the game. I'll consider Chapter 1 to be out of Beta once these scenes are completed, all major issues are resolved, and development moves on to Chapter 2.

Where are the save files?
For windows, the saves should now be under %LOCALAPPDATA%\User Data\Default\Amalgamation. For MacOS, the saves should be under ~/Library/Application Support/User Data/Default/Amalgamation (I'm unable to verify as I do not own a Mac device). Please let me know if this breaks anything, but it should hopefully fix an issue MacOS users were having with saving.
Note: As of version 8, the save files for the windows version should be back with all the other files in Amalgamation -> www -> save. I'll try to remember to keep this change toggled for each new deployment, but in case I forget you can find them in the file path above.

I don't like sex/nudity/penises/images in general.
This may not be the game for you then. However, there is an item in the player's key inventory that will allow you to toggle images of certain categories off and on. If you toggle one of these filters and still see an image that should have been filtered, let me know where and I'll see if it needs correcting.

I'm seeing pictures in the images folder that I haven't seen in the game, did I miss a scene?
Check the guide for all the scenes in the game, but more likely than not I've probably generated an image that was never used, probably because I changed my plans for the scene during development.

Does the main character change?
Yes they do. As the player consumes others, their breast size (and in a future update their butt size) will gradually increase. The change may be hard to notice at first, but after a couple of people the player will have some obvious increases in their assets.

Will Lilith be a Pred?
For the most part, no. This is mostly due to the fact that it's easier to generate images of her if her size doesn't change, but Chapter 2 will include the lore reason as for why she won't be eating others. Lilith does have a mini-chapter dedicated to her in the somewhat-near future that will dive deeper into this issue.

How do you pronounce the main character's default name?

I found a bug!
Great! The game is still in development, so there's bound to be more than a few scurrying around. Let me know where you found the bug and under what circumstances (screenshots are appreciated), and I'll try to update the download link with the newer and hopefully fixed version.

When's the next part coming out?
With any luck, before the heat death of the Universe. No promises.

The autosave locked me in a room!
For some reason, the autosave sometimes makes the save before the transition from point A to B happens, so if an event carries the player from a locked room to somewhere else, the autosave will load the player in the locked room and the event that transports the player will not occur. As such, I recommend relying on manual saves, and only view the autosave as a last-ditch backup in case you miss-click. Oh, and death leads to a game over, so manage those saves!

There's too much text!
Feel free to use the Esc key or click on an empty part of the screen to quickly skip through the dialog boxes without fear of accidentally picking a choice. If pressing the Esc key does end up choosing a choice for you, please let me know where and I'll fix it.

What's with the inconsistent quality in the images and writing?
This was my first real endeavor into making a full-length game, and as such I (hopefully) improved my skills as I went along. However, some of the older stuff (mainly Chapter 0) is still a reflection of my attempts at trying to figure out what the hell I was doing. Chapter 2 should hopefully be more consistent in terms of quality when I release it.

Will the player be a herm?
Given how many people have asked for it, I'll consider having the main character 'acquire' the power to give as well as receive. However, I won't be adding this feature until much later in development, perhaps somewhere around Chapter 3 or 4.

Why is the file size so big?
Images! Lots and lots of full-sized raw images. As part of the version 6-to-7 development, I'm going to try to downsize the images so that they can be shown at 100% size on screen with no pixel loss (right now most images are scaled down to 25% of their full size in the game, which means the raw images are about 4 factors too big and can be shrunk down with no difference in game quality).
EDIT: The file size has been reduced from around 2GB to about 1GB as part of Chapter 1 version 7. Your hard drive can thank me later.

The game play is unbalanced.
Yup. I'll try to adjust things so that the player isn't winning or losing by landslides in fights, or that they aren't being showered in gold or going broke, but I'm going to need player input from the community on it first, as my play style isn't the only play style.

Do you have a Patreon or something similar?
At this time, no. It's something that I'm considering, but I need more time and information first before I'm ready to make the leap from this game being a "side-hobby" to a "side-business". Rest assured, this game will always remain free and no content from this game will ever be blocked behind a Paywall.

Can I suggest something?
Go ahead! If I use your idea, I'll make sure to credit you. However, I already have most of the main story and game mechanics planned out, so even if I like a suggestion I may not be able to use it if it doesn't fit or if I can't do it.

My question isn't listed here...
Go ahead and make a reply to this forum. If enough people have concerns about something, I'll update this FAQ.

Spoiler: show

Right, I wish I didn't have to write this segment but given what type of game this is and what website this is, I feel that I should probably try to make a couple of things clear in regards to Taboo content in my game just so that I'm transparent with my audience.

Sex and vore
The game has sex and vore, so don't play this game if you're not of legal age. No surprises here, moving on.

While the main character doesn't have a family, they will sometimes encounter individuals who either mention or engage in acts of family-loving to various degrees. Given that in my game world there is no risk of genetic defects for offsprings of such relationships, Incest is not a heavy Taboo. However, most individuals will still try to procreate outside of the family just to get some variety.

For every 99-ish females, there is about one hermaphrodite. The lack of males is a personal choice as well as a technical one as the Honey Select character creator for males is extremely limited in comparison to females. As for the 1/100 ratio for herms, I felt that it was a good balance for lore reasons, and perhaps I didn't want to stare at a plethora of 3D models of penises on my screen while modeling (which there is a filter for in the game if you are not into futa/herm content).

This one is going to be interesting to explain. I'm going to preface this by saying that I am not interested in underage content, and I have stated in the game that all people represented in a pornographic state are of legal and mental maturity for the biological and sociological situations that they are in. The reason why I don't simply say that all characters are above the age of 18 is because that's not how the biological aging process works in the world of Jhan and the Islands of Vindas. For those who've already read a certain book in the game, you already know that after a person is conceived, they spend a full year growing in the womb and are born as a fully-grown adult (or perhaps a young adult) known as a newborn. These "newborns" however are not fully mentally mature and spend the next two-or-so years in a sort of bipolar/schizophrenic/Alzheimer daze until their mind balances itself out and they officially grow up and become an adult. So yes, the youngest a person can be in my game world and still be legal by the societal standards in the game world is 2. However, I will not make it a habit to point out if someone is extremely young (or point out their exact age at all), and I will note that most of the people you encounter have been around for longer than a decade or two.

You may be wondering why I made this wacky and weird choice, and I have two reasons for why I did. The first is to explain the lack of kids. I didn't want to go the Bethesda route and have a range of none to a handful of younglings running around in comparison to the hundreds and/or thousands of other NPCs that you meet/fight, so I just cut them out of the equation altogether. The second reason has to do with statistics and casual vore. I like vore scenarios where people are more-or-less casual about being eaten, but in a societal context this behavior is unsustainable if each meal has to wait two decades before falling down a gullet. In other words, I transformed humanity (and all the other races) from a K-type species to an R-type species (look it up) where birthrates are higher and individuals reach maturity faster. People can still live to a age measured in centuries, but like IRL it's an achievement.

For those who feel unsettled by the above, I would like to point out that rapid aging in fiction has been a thing in mainstream media for awhile, ranging from the trope of vat-grown sex slaves to an episode of SG1 that has a planet of humans with each having a lifecycle of 100 days and doing all the things that humans do in those days. If it's safe enough for mainstream media, it's safe enough for me.

Sometimes people bleed in my game. Sometimes rapidly, and fatally so. There are a couple of images that may be considered gruesome, but there is a violence filter and I try not to go over the top with the gore. Limbs might get loss, heads might get shot, but nothing that would give the average voraphile recurring nightmares (at least nothing illustrated).

The main character is not going to be a rapist. However, they can consume unwilling meals, but most of these meals are the player's choice (the one exception I can think of is consuming Hiji in her sleep to progress the game, but depending on the player's choice this is more of a method of capturing than anything sexually gratifying). Additionally, if the choice of clothing and the behavior of most of the NPC's are any indicator, sex is far more relaxed than IRL which leads to the in-game mindset that most unrequested sexual acts are more of an inconvenience than anything else. Keep in mind that this is a fantasy world, and these people should not be your role models. I trust that you should know the difference between right and wrong in real life.

Planned updates and Roadmap (subject to change):
Spoiler: show

Note that this roadmap is subject to change as needed. Bugfixes and adjustments will roll out with versions as required.

-Version 9 will fill the empty blue house in Petra with two new residents and several predator and prey vore scenes.
-Version 10 will add more interactions for the Clyde the friendly slimegirl that you can pick up during Kisana's slime infestation quest.
-Version 11 will add a proper win-condition for the Border Skirmish at the end of Chapter 1 that will allow for an alternative outcome to the fight that allows for the bandits to be spared or eaten at a later point.
-Version 12 will resolve the cliffhanger at the start of Chapter 2, and will allow the player to enter an extremely early Alpha version of the Chapter 2 map.

You may notice that these versions don't address some of the popular requests for additional content for certain characters (such as the Bar maid and mercenary love triangle). Some of these characters will show up in Chapter 2 and will have their additional content available at that time.

Change Log (contains spoilers):
Spoiler: show

-Beta v9 Early Builds released:
--Kaya's house is now available with two new NPCs to eat and be eaten by. These are still very much a work in progress, so things might be broken or missing. Let me know if you find something that's broken or missing and I'll try to fix it (screenshots will be EXTREMELY helpful in this case). Images are still WIP for most of the scenes, so it's RPG animations and text only at the moment. Images are next.
--New sounds for burping and digesting (can be turned off with the Game Settings book item)
--Several updated pixel sprites for the player and several other NPCs.
--The updated player sprites now show the player's weight gain as they eat more NPCs.
--An updated and animated main menu.
--A couple of misc. updates here and there involving bug fixes, tuning, and etc. etc. etc.
-Beta v8 released:
--Added five scenes to Elisen in the Petra Bar: two short foolin' scenes, two player-as-prey scenes, and one player-as-pred scene.
--Tweaked Everice's model to look better (in my opinion).
--Added a revival item to the Crazy Petra Health Merchant (thank you to Asafen for catching this oversight of mine).
--Deployed the Windows version with the save folder located with the game folder as requested by the majority in the poll.
-Beta v7.4 released:
--Added Hael, a new harpy in the Petra Deep Woods
--Added a player-as-pred vore scene to Angel in Petra (accessible after eating Hael)
--Updated Maybell's stroll scene to have different dialog if Angel is no longer present.
--Wondering why I'm not just calling this the v8 update. I guess that's reserved specifically for the Bar Dancer.
-Beta v7.3.1 released (Windows only):
--Removed a money debug that I accidentally left in the Bar for testing purposes.
--Hopefully removed a movement oddity in the Chapter 2 cut scene.
-Beta v7_3 released:
--Calcium can now be eaten.
--You can watch Elisen at the bar do a little pole dance.
--The first half of the Chapter 2 introduction sequence is available to view. Full graphics and vore will come later.
-Beta v7_2 released:
--More minor bug fixes regarding image scaling with Maybell and the Health Merchant
--Bug fix with being able to complete the Catian milk run twice.
-Beta v7_1 released:
--Minor bug fixes regarding image scaling and dialog.
-Chapter 1 Beta v7 released:
--Replaced the main character's talking/idle and digestion images with 400 new images based on the poll results.
--Increased the game window resolution from whatever it was before to 1366x768.
--Decreased the raw image resolution to match the 1366x768 resolution. This saves file space (from 2GB to 1GB) and provides better quality images within the game (unfortunately with the sacrifice of reducing the image quality within the folders themselves).
--Increased the number of possible save files from 24 to 50 and the number of autosaves from 3 to 5.
--Misc changes with events to take into account the new window size (there's a couple that I missed in the initial v7 release such as Ka's escape, let me know if you find more).
--Chapter 0 and 1 maps are unchanged, so there may be black bars on the sides of the screen. I may expand the maps in the future, but only if there's a big enough demand to spend time on it. Chapter 2 and onward will keep the new resolution in mind.
-Chapter 1 Beta v6_1 released:
--Added a plugin that changes where the saves should be located. For windows, the saves should now be under %LOCALAPPDATA%\User Data\Default\Amalgamation. For MacOS, the saves should be under ~/Library/Application Support/User Data/Default/Amalgamation (I'm unable to verify as I do not own a Mac device). Please let me know if this breaks anything, but it should hopefully fix an issue MacOS users were having with saving. If not, the next update will have it removed.
-Chapter 1 Beta v6 released:
--Fixed error with Kisana and obtaining her special gear during her quest.
--Fixed more tile bugs.
--Adjusted Hikari's milk quest to hopefully give more opportunities to have her steal a cow if you haven't completed the quest already.
--Added some flavor text to some various items in some buildings such as the Zenith temple and the Town Hall.
--Other changes and bug fixes.
-Chapter 1 Beta v5 released:
--Fixed broken tile textures and pathing
--Fixed image retention error with the cowgirls
--Other changes, bug fixes, and spelling corrections
-Chapter 1 Beta v4 released:
--Fixed bug where Allie would reappear after death, and not in the ghost way.
--Fixed bug where Hiji would jailbreak from her mother and end up back in the Fort.
--Fixed bug where the Zzz bubble in the bandit fort would point at nothing once Hiji is gone.
--Disabled enemy attack animations until I can find a graceful solution to the compression file problem (this should hopefully fix the freezing everyone was experiencing).
--Fixed several bugs involving Sasha and her cow Calcium, such as game freezing, perma-bellies, and Sasha speaking from beyond the grave.
--Fixed map error near the Petra guard barracks that gave the player the ability to jump like a pro.
--Other Misc. bug fixes and adjustments.
-Chapter 1 Beta v3 released:
--Hopefully fixed a major issue where magic animations from the Forest Fairy would cause the game to freeze due to missing files from game deployment compression.
--Adjusted height of Ala's fighter image to be shorter when kneeling.
-Chapter 1 Beta v2 released
--Fixed a couple of bugs relating to Hiji and Kisana
-Actually released the first Beta Version of Chapter 1 (whoops)
-Released the first Beta Version of Chapter 1

Spoiler: show
Apparently you can wear out the forum polls here to the point where they break. Huh. Anyways, with that toast, here's the strawpoll link:

So a couple of people have expressed their desire for the save files to be located along with the main game files. The save files as of now are located:
Windows: %LOCALAPPDATA%\User Data\Default\Amalgamation
MacOS: ~/Library/Application Support/User Data/Default/Amalgamation (I think)

I originally changed where the save files are located in order to try to fix a problem that was reported for the MacOS version of the game, so that's probably not going to change. However, I can make an exception for the Windows version by ticking an option whenever I deploy a new game version so that the files can be located with the main game folder again. If the majority (excluding the Don't Care option) votes for having the save files being located in the main game folder, I'll try to remember to tick the save location option when I deploy the Windows version and re-tick it for the MacOS version. Otherwise, I'll leave things status quo. I'll leave the poll up for at least a week, likely longer.

As per the request of the majority, the Version 8 Windows update should now have the save folder located in the main game folder. Let me know if I broke anything by doing this.
Last edited by GooInABox on Tue Sep 21, 2021 2:10 pm, edited 79 times in total.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby leonthegreat » Fri Feb 07, 2020 10:30 pm

I will honestly say I dont think i like the way the character look in those thumbnails, but I will still check out the game and see If i like it at all
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby GooInABox » Fri Feb 07, 2020 10:37 pm

The main character was one of the first characters I modeled, and I do agree that their image needs to be updated to look better. I'll see what I can do to replace their images in a future update, but that will take some time.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby tbk » Fri Feb 07, 2020 10:52 pm

Looks comprehensive! Anything in the way of unaware vore?
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby GooInABox » Fri Feb 07, 2020 11:00 pm

Not in this current chapter, no. The closest scene involves the player eating their sleeping companion (unaware prey) and a bit of accidental unbirthing in a different scene, but I will definitely consider adding unaware pred scenes in the future.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby Ryan-Drakel » Sat Feb 08, 2020 12:59 am

Definitely makes me curious so I'll be giving it a try later.

Will there be a way to alter the MC's physical aspect?

Like say give her a 'pregnant' belly, a bigger rump, a bigger bust, etc?
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby nukers1 » Sat Feb 08, 2020 1:06 am

will there be an eventual way to change the MC's gender?
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby bearlord42 » Sat Feb 08, 2020 1:21 am

I don't know if anybody else is having trouble with this, but I'm having trouble downloading it. I mean, I can download it fine, but half the folders are empty and the other half only include the settings for the game. There's no way to launch the game as far as I can see.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby Aresbloodfang » Sat Feb 08, 2020 1:23 am

sadly i can"t download it it keeps throwing errors can we get a .rar file of windoes version it may help.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby Ryan-Drakel » Sat Feb 08, 2020 1:28 am

Download errors?
I better wait then...
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby SpuzzBunn » Sat Feb 08, 2020 2:47 am

Can't even download, because Mega likes to throttle the download speed to 200 kbs.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby VVV » Sat Feb 08, 2020 2:48 am

you may want to shrink the file size or better compact it it is taking fover to dowload
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby CrimsonDragonKing » Sat Feb 08, 2020 8:25 am

Is the download gone? I can't seem to find anything on MEGA.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby VVV » Sat Feb 08, 2020 8:32 am

cant be downloaded file is to big makes the download crash
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby GooInABox » Sat Feb 08, 2020 8:50 am

Okay, I'm looking into the download issue now. I've removed the old files and have replaced them with zipped files. I did a test download on a different device, and it appears to be working fine, at least for the Windows version. I have the other OS versions compressing as I type this, so let me know if there's further issues, and I'm sorry for the rocky start.

@nukers1 The player is a female like 99% of the population. However, I may throw in a scene or two later on where they "experience the best of both worlds" for a temporary period of time.

@Ryan-Drakel The player's portrait updates with every person or thing you eat. During the scene, you will have a large belly that will shrink down for digestion (which unfortunately is not animated, it's just a couple of pictures). Once digestion is completed, the player's breast size will increase. The change in bust size will be difficult to notice at first, but eat a couple of people and you'll notice your character isn't flat-chested anymore. I do plan on updating these pictures soon in order to make the character look a little better, increase the breast size cap, as well as add some butt expansion as well.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby GooInABox » Sat Feb 08, 2020 9:17 am

I've cleared the files in the Mega download again, and I am currently replacing them with redeployed versions of the game, hopefully with half a Gigabyte knocked off the total file size. I'm also in the process of getting a MediaFire account going, and I'll post the link once that's sorted out.

Edit: The link is posted, and I did a test download of the Windows Version from MediaFire on a separate device. It took awhile, but it successfully downloaded and I was able to run the game. Please let me know if any of you are experiencing further issues, or if things are working now.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby Azirovka » Sat Feb 08, 2020 10:19 am

The game is ummm.... Wow, amazing.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby VVV » Sat Feb 08, 2020 11:07 am

much better i can download the thing
Somewhat familiar
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby justaname333 » Sat Feb 08, 2020 11:19 am

So I believe I've seen everything there is to offer so far, and it's very great work overall! Though there's minor spelling and grammar errors littered throughout (Most glaring were lots of incorrect its/it's in the early part of the game. For easy reference, remember that it's is always a contraction of it is) Two significant issues I found is that I lost access to the blacksmith's special reward after backing out from the options, and that the baroness's daughter re-appears at the bandit camp after taking her back to her mother.

I look forward to seeing more! Though as a suggestion it would be nice to see an explanation of what agility and luck actually do. It's not great to have permanent stat allocation with some stats having unclear function.
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Re: Amalgamation RPG; Chapter 1 Beta Release

Postby DollyFailFail » Sat Feb 08, 2020 11:34 am

Damn, that's a big game! I'm looking forward to trying it out!
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
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