Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby frosthunter » Wed Sep 16, 2020 11:08 am

Lilith is now in the centaur stomach :gulp: :gulp:
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby Persona59523 » Wed Sep 16, 2020 12:34 pm

frosthunter wrote:Lilith is now in the centaur stomach :gulp: :gulp:


No, she is in the womb, with the other centaur children. Hopefully one of them is a alpha, so she could have some more fun in there.
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby jrogelio1 » Fri Sep 18, 2020 5:43 pm

there will more multivore parts?, like the one where captain vara cockvoring hiji then cumming in the player mouth, and if there were to be more can be with other vore types? lets said player cockvored lilith then release her(alive) in tialha's womb, or for a triple vore pred, player cockvored lilith release her in allie's womb then rosa decide is better have twins and jumps to unbirth allie and ride another alpha cock(here i like here be option where the player can choose what happen, moving to a side so rosa accidentally end anal voring her daughter, tell allie to open her mouth so allie ends eating her mother or do nothing)
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby GooInABox » Sat Sep 19, 2020 10:05 am

jrogelio1 wrote:there will more multivore parts?, like the one where captain vara cockvoring hiji then cumming in the player mouth, and if there were to be more can be with other vore types? lets said player cockvored lilith then release her(alive) in tialha's womb, or for a triple vore pred, player cockvored lilith release her in allie's womb then rosa decide is better have twins and jumps to unbirth allie and ride another alpha cock(here i like here be option where the player can choose what happen, moving to a side so rosa accidentally end anal voring her daughter, tell allie to open her mouth so allie ends eating her mother or do nothing)


I'm liking these suggestions for scenes, but I'm pretty close to putting a bow on chapter 1 and moving onto chapter 2 (sometime before the end of the year hopefully) so these ideas will probably be given to new characters in future chapters.
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby jrogelio1 » Sat Sep 19, 2020 2:26 pm

dont worry, i just tialha rosa and allie for examples
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby Jeyikop » Sat Sep 19, 2020 5:15 pm

I love you men. Your work is just Wow, i love how much persistence and effort you put in this. Keep it up! Take all the time in the world you need, there is no need to be rushing those things :)
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby zacman300 » Sun Sep 20, 2020 5:12 pm

Spoiler: show
question, will the game actually be in a way where if you don't eat anyone it'll lead to the best ending? if so i find that kinda backwards in a way, after all the world is based around vore and even the big bad is using it to grow stronger and stronger, there would be no match for the main character to win if they Weren't able to eat anyone because if that where the case then with this benign an rpg with no experience points or combat but the bosses get progressively harder and harder with no way of going a peaceful route seems like a really bad idea, so my question is mostly what is the main idea for the game's story and progression system going to be like, and how will the choices matter
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby GooInABox » Sun Sep 20, 2020 9:06 pm

zacman300 wrote:
Spoiler: show
question, will the game actually be in a way where if you don't eat anyone it'll lead to the best ending? if so i find that kinda backwards in a way, after all the world is based around vore and even the big bad is using it to grow stronger and stronger, there would be no match for the main character to win if they Weren't able to eat anyone because if that where the case then with this benign an rpg with no experience points or combat but the bosses get progressively harder and harder with no way of going a peaceful route seems like a really bad idea, so my question is mostly what is the main idea for the game's story and progression system going to be like, and how will the choices matter


Spoiler: show
In terms of game balance, my general thinking is that if the player decides to go full predator and eat everyone they'll earn the soul points to improve their character (and the main character will be OP at some point, which makes sense given the idea of an Amalgamation). If the player decides to go partial or full pacifist (which is to say they aren't eating everyone), then they should be earning other rewards in return to make up for the lost soul points such as gold, equipment, or unique items. In theory, by the end of the game a full-pred main character will be able to steam-roll over enemies while a non-pred main character should still be able handle the same enemies if they're smart with their equipment and items.

As far as "Good" or "Bad" endings go in terms of pred and non-pred runs, I'm going to be honest and say that I still don't have 100% of the story in stone, which includes the game ending. However, I do plan on there being multiple variations based on a couple of key plot decisions throughout the chapters, with these variations hopefully being "different" rather than being an obvious contrast of right and wrong. I'm even planning on trying this concept out in Chapter 2 on a smaller scale, where the ending of the chapter may play out differently depending on how overt you are with your actions. In terms of how extremely minor characters impact the story, I have an idea for a rolling credits at the end of the game that reveals their fate so that they're not just another forgotten NPC (let's be honest, not everyone that you'll run across is famous or important, but it'll be nice to know that the random shopper you spared returned home with her groceries). Additionally, and I've already hinted at this through several dialogues, characters that the MC eat can potentially be resurrected back to their normal lives if the main character finds out how to reverse the Amalgamation process, but the player/main character might have to make a hard decision in that regard.

Like I said, the story isn't set in stone. I only have 95% of a single chapter completed and I'm estimating there's going to be at least a dozen chapters before I reach the end. Things will change. All I can hope to do is to deliver a somewhat entertaining and engaging story on top of a foundation of somewhat-bearable gameplay.
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby Asafen » Tue Sep 29, 2020 10:25 am

If Lilith falls in battle, is there any way to revive her? Because I can't seem to find any.

Edit: Well failing a non-death battle works, but that's not really sustainable.
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby GooInABox » Tue Sep 29, 2020 2:50 pm

Asafen wrote:If Lilith falls in battle, is there any way to revive her? Because I can't seem to find any.

Edit: Well failing a non-death battle works, but that's not really sustainable.


Holy cow, I can't believe I forgot to add a revival item into the game. Thank you for bringing this to my attention, I'll add something to the Crazy Woman's shop screen and the change will roll out with the next update, whenever that is.
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Re: Amalgamation RPG; Chapter 1 Beta (v7_4 out Sep 13th)

Postby Ryan-Drakel » Tue Sep 29, 2020 10:23 pm

You FORGOT the most basic of RPG stuff?!!
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