Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby nitro-rhino » Fri Dec 25, 2020 2:24 pm

Wolfcrux wrote:my error is the typical loading 1p for sonson dark,maybe light is the same thing.


Found the issue, in mugen 1.0 you can't use decimals in any pos setting but in 1.1 you can I'll fix this asap

run a search for
pos = 22.5,-65

and change it to
pos = 22,-65
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby InTheVoid » Fri Dec 25, 2020 2:35 pm

nitro-rhino, apologies if I sound needy, but could you post a command list of all of the vore moves of the characters?
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby nitro-rhino » Fri Dec 25, 2020 3:26 pm

InTheVoid wrote:nitro-rhino, apologies if I sound needy, but could you post a command list of all of the vore moves of the characters?


Harley Quinn
Bubblegum nom = heavy Punch + Heavy kick requires 1000 power
Bubblegum nom alt = Qcf + light p +light kick requires 1000 power
AV = Qcb + light p +light kick requires 1000 power or target below 250 hp

Felicia
OV = light p +light kick requires 1000 power or target below 200 hp
OV alt = forward+ heavy punch requires 1000 power or target below 200 hp

Sonson
OV = heavy punch requires 1000 power or target below 333hp
UB = heavy kick requires 1000 power or target below 333hp
Peach attack = Qcf + light p +light kick requires 1000 power
AV requires dark version any normal attack that triggers a ko

Honey Queen Bee
Tail vore = light + med punch requires 1000 power or target below 250hp
face rape = QCF + punch

Karin
Air UB = hold med+ kick and punch requires 1000 power or target below 333hp
land UB = defeat an enemy near her while she can move
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby InTheVoid » Fri Dec 25, 2020 5:44 pm

thanks!
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby RandomInjury » Sat Dec 26, 2020 6:37 am

I mean all this stuff is Awesome, but C'moooooon you can't taunt us with Shinnochi for ever!
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby Four_Spears » Sun Dec 27, 2020 2:20 am

RandomInjury wrote:I mean all this stuff is Awesome, but C'moooooon you can't taunt us wit..

That's not a fair assessment. It's also not something I'd consider a reasonable comment considering he's putting in a lot of work to do these.
For these editors, it's very often a thankless job and it gets especially difficult when it comes to the coding side of things. There are often a lot of nagging little bugs and issues that need to be checked often and additions/removals of certain effects in editing can trigger a lot of failures or even worse, an entire cascade-effect that rolls through an entire character.

Remember, he didn't create that character, he's only making edits to it - point being that most of these characters were created by a wide variety of different people who do completely different things with coding. This becomes extra-difficult when characters are coded by non-english speakers, leaving many descriptors that are in the code's text as a hurdle for editors to understand what's happening.

He's NOT taunting, he's ensuring that he can prioritize getting characters out in the first place while carefully working out every little problem that can be found.

I beg of you, please be patient. It will be very much worth it,
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby cthuloid9 » Sun Dec 27, 2020 5:34 am

Yoooooo, SonSon is some top tier stuff! Keep up the good work!
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby RandomInjury » Sun Dec 27, 2020 6:27 am

Four_Spears wrote:
RandomInjury wrote:I mean all this stuff is Awesome, but C'moooooon you can't taunt us wit..

That's not a fair assessment. It's also not something I'd consider a reasonable comment considering he's putting in a lot of work to do these.
For these editors, it's very often a thankless job and it gets especially difficult when it comes to the coding side of things. There are often a lot of nagging little bugs and issues that need to be checked often and additions/removals of certain effects in editing can trigger a lot of failures or even worse, an entire cascade-effect that rolls through an entire character.

Remember, he didn't create that character, he's only making edits to it - point being that most of these characters were created by a wide variety of different people who do completely different things with coding. This becomes extra-difficult when characters are coded by non-english speakers, leaving many descriptors that are in the code's text as a hurdle for editors to understand what's happening.

He's NOT taunting, he's ensuring that he can prioritize getting characters out in the first place while carefully working out every little problem that can be found.

I beg of you, please be patient. It will be very much worth it,


It was a joke dude. I was just saying, that I really want to see Shinnochi. I don't think he's actually taunting us.
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby Talon13 » Mon Dec 28, 2020 1:31 pm

DArn I can't get Karin to show up in the character select no matter how hard i try. Everything else works though. AlsoI love your edits they're some of the best not to mention the only characters that do unbirth with an ending to it.
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby komaru » Mon Dec 28, 2020 1:55 pm

SonSon, Felicia, and Q. Bee are all fantastic!~ <3
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby PrismLaser » Mon Dec 28, 2020 2:14 pm

Talon13 wrote:DArn I can't get Karin to show up in the character select no matter how hard i try. Everything else works though. AlsoI love your edits they're some of the best not to mention the only characters that do unbirth with an ending to it.


I think I know the problem. The DEF-file in the folder is named 'Karin Kanzuki.def', while the folder is named 'Karin'. If you change the name of the folder into 'Karin Kanzuki', she should show up in the character select.
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby Talon13 » Mon Dec 28, 2020 4:29 pm

PrismLaser wrote:
Talon13 wrote:DArn I can't get Karin to show up in the character select no matter how hard i try. Everything else works though. AlsoI love your edits they're some of the best not to mention the only characters that do unbirth with an ending to it.


I think I know the problem. The DEF-file in the folder is named 'Karin Kanzuki.def', while the folder is named 'Karin'. If you change the name of the folder into 'Karin Kanzuki', she should show up in the character select.

Nah I tried that. It's named Karin, Karin Kanzuki in the def, SFAkarin in another. I've tried everything I could.
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby Blaze32202 » Mon Dec 28, 2020 4:32 pm

Anyone know how to do qcf on a keyboard?
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby ToasterBoi » Mon Dec 28, 2020 7:57 pm

Blaze32202 wrote:Anyone know how to do qcf on a keyboard?

New to fighting games, huh?
QCF means Quarter-Circle Forward, it's the Hadouken movement. Press down, quickly roll your input into the forward direction, and press the attack button you want. QCF x means to press down, press forward, then press x. Do it right with Ryu, for example, and he'll throw a fireball (Hadouken).
Other commands include QCB (Quarter-Circle Back) and HCF (Half-Circle Forward, where you start by going back and then roll into down and then forward)
"A closed mouth gathers no feet."
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby ladre » Tue Dec 29, 2020 7:35 pm

half moon is easy to perform
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Re: Vorse Raider's MUGEN vore edits (Updated 12/25/2020)

Postby nitro-rhino » Tue Jan 12, 2021 10:14 pm

1/12/2021 minor update to Honey Queen Bee to provide an alternate pose for character who don't use a standard turn animation. This prevents a hard lock after a drain grab.
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