Mystic Knight Maya (Action Platformer, sprite animations)

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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby ohhellothere » Wed Jun 10, 2020 2:04 am

Anonno wrote:A few days ago an update came out, I have yet to download it, so I don't know if these are the only new vore scenes. One is a boss or miniboss centaur futa that has cockvore, the other appears to be a lizard girl common enemy with oral vore.

Here are the scenes.

Centaur

https://www.pornhub.com/view_video.php? ... ef1eff3a36

Lizard Girl

https://www.pornhub.com/view_video.php? ... ef199841f8

Those are two scenes from older patreon builds. No new public build unfortunately. The next update or the one after will have at least one more vore scene.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby DollyFailFail » Wed Jun 10, 2020 10:08 am

Oh dang, those are real good
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby psvorefan1520 » Mon Jun 15, 2020 8:23 pm

I got annoyed because I went through to the end of the alpha (past the pixies), and then wasn't able to go back to the beach. Got completely stuck.

Game's pretty good, tho. Watching for news.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby VirtuosoViking » Mon Jun 15, 2020 10:25 pm

psvorefan1520 wrote:I got annoyed because I went through to the end of the alpha (past the pixies), and then wasn't able to go back to the beach. Got completely stuck.

Game's pretty good, tho. Watching for news.

If I remember correctly, the dev was made aware of that issue and they put in a way to go back from that previously one way gate. I think it was when they added in the hill stage boss.
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby Orchestration » Tue Jun 16, 2020 5:37 am

I just discovered this game. Is a list of enemies, their locations and what they do?
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby DollyFailFail » Tue Jun 16, 2020 6:18 am

Well lets see;
[spoiler=beach]on the beach is starfish(just rape), and Barnacles(also just rape). If you jump to the left of your starting point you can enter a separate area of the beach that has Kitsunes(Makes you a Futa then sex) and a boss(fish man, also just rape).[/spoiler]

Going right from the beach leads you to the forest

[spoiler=forest]In the forest meanwhile, there's pillbugs(just rape), tall flowers(just rape), big pink flowers(alraune transformation) and the boss(alraune, currently the only enemy in the demo version who does vore.)
[/spoiler]

After beating the forest, you can then go to the hills
[spoiler=hills] The pillbugs and pink flowers both show up here. There's also giant bees(more rape) and pixies(shrinking and then vaginal insertion)[/spoiler]

The other two enemies shown in the videos posted above aren't actually in the public demo yet, but they'll be in the hills too when they are.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby Enteresting » Thu Aug 27, 2020 6:59 am

A new enemy has been unveiled.

https://www.pornhub.com/view_video.php? ... d1c8b6b14a

Werewolf girl in a chest. Also the Lizardman behind maybe, but no video for those foes yet.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby DollyFailFail » Thu Aug 27, 2020 7:33 am

Considering the Lizardman looks like it's almost perfectly based on the one from Milia Wars, I'd bet on it being a vore enemy too. Can't be sure though. Good odds that it's probably going to be limited to one vore enemy per area.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby scottypilgrim » Thu Aug 27, 2020 8:25 am

If you support on Patreon you can play all these demos yourself. You can also help join the fight in suggesting and voting for more vore content!

Spoiler: show
The lizard men just do solo and group sex with multiple poses.

The wolf chest gal is a nice vore scene complete with internals.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby Enteresting » Thu Aug 27, 2020 10:47 am

scottypilgrim wrote:If you support on Patreon you can play all these demos yourself. You can also help join the fight in suggesting and voting for more vore content!

Spoiler: show
The lizard men just do solo and group sex with multiple poses.

The wolf chest gal is a nice vore scene complete with internals.


Sad thing is I don't have the disposable income for something such as Patreon, so I'm content to wait and save my money to at least buy the full game when it's done.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby VirtuosoViking » Mon May 17, 2021 5:29 pm

Bumping this thread cause the public alpha demo has been updated. Tons of stuff has been added in the game, such as more areas, more enemies, and another boss. Since quite a lot has been updated, you're better off playing through the game and being surprised. But there are quite a few more vore enemies now.
https://megablueball.blogspot.com/2021/04/mystic-knight-maya-v02a.html
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby Duke The Wolf » Wed May 19, 2021 9:01 am

Where is the Dash ability obtained? I'm kinda stuck in the area with the switches and closing gates, after the plant boss. Is it after that or did I miss it?
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby samur » Wed May 19, 2021 12:12 pm

Duke The Wolf wrote:Where is the Dash ability obtained? I'm kinda stuck in the area with the switches and closing gates, after the plant boss. Is it after that or did I miss it?


You get the dash ability from the first boss.
Just press "D" to activate it
From the second boss you get the slide atack for the caverns.

But for the part where you stuck, you dont need the dash.
I played to the end of the town without realising how to use it.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby VirtuosoViking » Wed May 19, 2021 4:29 pm

I realized that there's been quite a lot of gameplay updates as well as enemies added, so I should probably do a quick crash course on them.
There are two abilities you can acquire right now. The aforementioned dash, and slide, and you get them from bosses. However, there is an item you can get for the boss in the beach area. It lets you teleport from save point to save point. After you get the item, you just need to go to a save point and open the pause menu. There should be an option to teleport there.
There are now stat powerups around the levels now. 4 types in total, for your HP, Defense, Attack power, and spirit gauge (for abilities and being able to resist enemy grabs). I'm not too sure how many are out for the picking, but there's a lot, and they'll really help out.
Lastly, in the options menu, you are able to toggle specific fetishes on an off. If one is turned off, the appropriate scene with that fetish will not play for you.
There is one feature in the works right now, and it's the ability to rematch bosses, but they'll be tougher. It's not in the game right now, so you should dedicate a save slot for right before one of the bosses.
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby psvorefan1520 » Sat Apr 30, 2022 8:14 pm

Anyone got a line on what's up with this? I was quite excited for a possible public release this month based on the last two years.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby Aickavon12 » Sat Apr 30, 2022 9:42 pm

subscribing to them is like... 5 bucks


You get a very fun game with multiple varieties of animations, multiple bosses, plus vore.

I'd recommend dropping 5 bucks and supporting the creator.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby vore2412 » Sat Apr 30, 2022 10:30 pm

psvorefan1520 wrote:Anyone got a line on what's up with this? I was quite excited for a possible public release this month based on the last two years.


I'd recommend supporting the patreon, there are quite a few voracious enemies in this game, and as a patreon you get to recommend new enemies and bosses I believe. It was last updated in March, with quite a few new vore enemies since that mimic wolf girl.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby VirtuosoViking » Sun May 01, 2022 12:50 am

Hilariously enough, Mega just updated the game today. They put in 4 new enemies now. And since you mentioned public releases, they did touch up on that in their latest itch.io post.
https://mega-blue-ball.itch.io/mystic-k ... -developed
But yeah, with how much is in the game right now and with some benefits you can get with supporting them, I would say even doing the minimum tier (2 bucks) would be worth it.
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby psvorefan1520 » Sun May 01, 2022 2:12 am

It's worth considering. I may end up buying the commercial release if I end up waiting long enough, though.
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Re: Mystic Knight Maya (Action Platformer, sprite animations

Postby jasamprn » Mon May 02, 2022 11:58 am

This is anouther "I'll buy it if it actually gets a release, but I don't trust it to not fall into into the endless patreon revenue trap" game. Very cool whats here though, so I'm more hopeful then most :3
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