Twilight VS: A vore themed boss fighter. update: 0.3.0

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New poll. What are your thoughts on the use of voice clips?

I feel the use of clips is really good and adds to the experience.
124
56%
It's cool but the voices aren't necessary.
69
31%
the voices get in the way.
10
5%
I play on mute.
19
9%
 
Total votes : 222

Twilight VS: A vore themed boss fighter. update: 0.3.0

Postby reclusenutcase » Mon Mar 23, 2020 11:12 pm

So uh, I haven't posted a new game idea in a long time, and thought I was way overdue, so I'm releasing a game I've been playing around with since last year. the game is called Twilight vs: and it's a boss fighting game similar to cuphead. So far it's only one boss, but hopefully you guys might like it. There are 2 different game overs and 1 good ending, but if this game pics up at all, I'll be trying to expand it dramatically with new bosses and different ponies to fight as, but that's just an idea. Bellow is the link on gamejolt to play it in browser, and bellow the link are screenshots of the game in action. Hope you all like it, and feel free to critique what you see. I'm my own tester, so odds are that I missed a few details and glitches.

0.3.0 update: Changed up a lot so this is mostly an experimental update, especially since Celestia will be awhile as I've only recently secured an artist to make her.

fixes:

Spelling errors mostly.

aura surrounds Twilight when grabbed.


New stuff:

There is a new ending available which was planned from the start, but I couldn't help myself from publishing early.

The shield is now summoned by holding right click. This shield comes with a meter which can be overtaxed and have a cooldown to it. I feel this makes the fight too easy, but I also feel it gives more chances for harder bosses in the future. It doesn't block the butt slam, but it blocks most problems at the cost of magic. It's highly suggested to use shield for elements you can't control. pressing down still makes twilight brace on the ground, but it has no use in this update. There will be plans for it in the future.

new sounds added to game overs now that I learned how to edit voices to sound more muffled. It makes all the game overs have a lot more life into them.

Also dialogue kinda changes when you are defeated but made a big dent in chrysalis. She will commend your efforts before consuming you instead of heckling you like before.

Finally, I added a crosshair in hopes to make players see where their are shooting better.

hope you enjoy it.




https://gamejolt.com/games/twilightbossfighter/447226

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Last edited by reclusenutcase on Thu Apr 09, 2020 2:32 am, edited 4 times in total.
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Re: Twilight VS: A vore themed boss fighter.

Postby rez » Mon Mar 23, 2020 11:34 pm

The only things I can gripe about is how often chrysalis uses the grab attack, a couple of times in a row at points. and that the downward beam is hard to dodge given taillights move speed.

It's a solid game regardless I hope to see more done with it if the future.
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Re: Twilight VS: A vore themed boss fighter.

Postby empatheticapathy » Mon Mar 23, 2020 11:49 pm

Can't play it. Keep getting 403 forbidden errors.
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Re: Twilight VS: A vore themed boss fighter.

Postby rabidPsionic » Mon Mar 23, 2020 11:55 pm

I've got a few critiques on the game.
Firstly, the telegraphs. I know what they are, I can see them coming, but I think they should last a little bit longer, just to make the fight easier. Especially on that grab attack.
Speaking of the grab attack, I believe you should be able to break it at nearly any stage, at least, before she consumes your essence. I was confused on how to actually break the grab before I learned the telegraph, because I didn't know you had to use the charged shot while her eyes were still blue. I'd make the period she can be hit a bit longer, just to balance it out and to help teach the player a bit better.
Next, the laser attacks. I often confused the telegraph for the upwards laser with the butt attack, and sometimes didn't even have time to dodge either of them. The way I'd change this to be better would be to have the lasers only cover half of the screen, instead of doing a full sweep.
The minions were a nice distraction, and the butt attack was alright.
I do have another suggestion, which is making Twilight faster on the ground. You don't have a reason to be on the ground, other than to block the boulders. Making Twilight faster on the ground would not only give the player an excuse to stay on the ground, but the animations there wouldn't go so underused.
Hope this stuff helps. I really like what you've got here.
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Re: Twilight VS: A vore themed boss fighter.

Postby reclusenutcase » Tue Mar 24, 2020 12:26 am

empatheticapathy wrote:Can't play it. Keep getting 403 forbidden errors.


That's a bad thing. I'll look into getting a download version available. If you are using a mac, it might not work for any version.
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Re: Twilight VS: A vore themed boss fighter.

Postby scottypilgrim » Tue Mar 24, 2020 3:37 am

Love games with more action and platforming and stuff~. The concept is super fun but yeah it's a little on the difficult side. a bit more time to react would help make it more competitive. Both bad ends were fun but I'm going to get carpal tunnel trying to win. Never got into the MLP stuff but this game is fun! Soul vore/essence vore or whatever is a big yes from me too! Thanks for the cool game :).
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Re: Twilight VS: A vore themed boss fighter.

Postby RC8015 » Tue Mar 24, 2020 5:40 am

Can't get to play it. In chrome I get the 403: Forbidden error, in Firefox it doesn't even try to open. Just seeing the 'close' and 'minimize' buttons, and that's it.
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Re: Twilight VS: A vore themed boss fighter.

Postby zekromNLR » Tue Mar 24, 2020 8:45 am

reclusenutcase wrote:
empatheticapathy wrote:Can't play it. Keep getting 403 forbidden errors.


That's a bad thing. I'll look into getting a download version available. If you are using a mac, it might not work for any version.


Oddly enough, on Mac I am getting a 403 error in Chrome, but in Safari it works. So it definitely does work on Mac.
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Re: Twilight VS: A vore themed boss fighter.

Postby JeremyTN » Tue Mar 24, 2020 9:55 am

Really liking this so far! I feel it could be a tad easier, like something to make firing repeatedly easier, but overall I REALLY like this(I do hope something additional happens with that butt attack in the future~) Also, if I may ask, what's the second game over?
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Re: Twilight VS: A vore themed boss fighter.

Postby MillyObouldra » Tue Mar 24, 2020 10:49 am

JeremyTN wrote:Really liking this so far! I feel it could be a tad easier, like something to make firing repeatedly easier, but overall I REALLY like this(I do hope something additional happens with that butt attack in the future~) Also, if I may ask, what's the second game over?


So you might be glad to know then, that while the butt attack doesn't do anything most of the time, if it happens to be the killing blow, you get an AV ending. A nice touch, I reckon. Have fun~
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Re: Twilight VS: A vore themed boss fighter.

Postby reclusenutcase » Tue Mar 24, 2020 12:21 pm

Okay, so I added a download version of this game to the main page. I made it that when you hold left click you have a slowish autofire, and made it that the charge shot does bigger damage. For anyone having trouble getting the browser version to work, I hope the download version treats you a lot better by actually working. Hope you all get the chance to enjoy this game.
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Re: Twilight VS: A vore themed boss fighter.

Postby Eka » Tue Mar 24, 2020 1:46 pm

reclusenutcase wrote:Okay, so I added a download version of this game to the main page. I made it that when you hold left click you have a slowish autofire, and made it that the charge shot does bigger damage. For anyone having trouble getting the browser version to work, I hope the download version treats you a lot better by actually working. Hope you all get the chance to enjoy this game.


Seems to work okay for me.
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Re: Twilight VS: A vore themed boss fighter.

Postby rez » Tue Mar 24, 2020 4:28 pm

the autofire while charging is a wonderful mechanic that nicely deals with letting the grab attack be a big threat without feeling cheap.

I think the only thing I would change now is perhaps make some of the tells for the attacks a bit more clear. and possibly make it so chrysalis is unlikely to chain the rock fall into her grab.
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Re: Twilight VS: A vore themed boss fighter.

Postby VirtuosoViking » Tue Mar 24, 2020 4:59 pm

I think recluse is now like From Software. The games they dish out are usually pretty hard, but also pretty satisfying when you go through them. I've actually got no really big complaints, other than the charge shot doesn't always stagger. Unless there's a sweets spot I'm not hitting right away, or I have to shoot her before any soul devouring happens. So yeah, I dig it. If the game does pick up, were you planning on having all bosses giant? Or was this just the theme for this particular fight?
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Twilight VS: A vore themed boss fighter.

Postby empatheticapathy » Tue Mar 24, 2020 6:52 pm

Working now. Real good stuff. I like all the alternate dialogue you can get, and the attacks are really well designed - I love that the changeling drones shut their eyes when damaged, and that Chrysalis won't summon the drones and then immediately grab you.
There was a typo with one ending where Chrysalis said 'fairwell' when the word is 'farewell', another where she mentions expecting more 'the the princess of friendship', and one of her mid-fight lines has her say you're 'widdling away at her' when the word is spelled 'whittling'. Finally, one of her taunts is "Is that all you got!" which should end with a "?!" given that it's a question.
I also got a glitch a few times where I could move freely during Chrysalis's grab attack.

If you're looking for suggestions or a wishlist (and it's cool if you're not):
Twilight should have a magical aura around her when Chrysalis is grabbing her, like what happens on the show when unicorns use their magic to move things.
If you don't damage Chrysalis at all during her grab, she should be able to continually drain love from you without releasing you.
The option to fly into her mouth to take damage (possibly with unique dialogue or an altered game over if you die that way)
Dialogue for losing while she's at full or near-full health (possibly including extra in-fight dialogue for continually taking attacks without fighting back)
Dialogue for losing when she's nearly defeated
An option to submit to her even after winning
Alternate endings for more attacks
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Re: Twilight VS: A vore themed boss fighter.

Postby gigaredpanther » Tue Mar 24, 2020 8:05 pm

Can't really play it at the moment cause I'm on my tablet, but this seems like the sort of thing I'd really really like!

...I'm mostly commenting so I don't forget to check it out later. Because I have the dumb brain sometimes ^^;
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Re: Twilight VS: A vore themed boss fighter.

Postby Chela » Tue Mar 24, 2020 9:03 pm

Is this game can be downloaded? I can't play it online...
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Re: Twilight VS: A vore themed boss fighter.

Postby flames55 » Tue Mar 24, 2020 11:58 pm

id be all for another game like dungeon game
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Re: Twilight VS: A vore themed boss fighter.

Postby reclusenutcase » Wed Mar 25, 2020 2:33 am

flames55 wrote:id be all for another game like dungeon game


I want to work on another game like that too, but, I'm working on a steam project in the meantime. There will be a vore dungeon successor even if I'm not the one who makes it. If it makes you feel better, I'm looking into designs of how I could make a successor.
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Re: Twilight VS: A vore themed boss fighter.

Postby The_Prof » Wed Mar 25, 2020 3:37 am

honestly it wasn't too hard IMO. For those of you having trouble with it try to stay about in the middle of the screen on the back of the map, this should render you safe from her butt slam. Keep focusing on charge shots into her head whenever they're up and the grab shouldn't threaten you either. If she raises her hooves land and guard, if the raises her head fly down and tword her, and if she lowers it fly up and tword her. when she summons minions she will do either a butt slam or a rising laser, so use rapid fire to kill the minions while flying up, if you miss one don't feel too bad since they really don't hurt much. You should down her with not too much trouble.

Still a wonderfully solid shooter, none of the attacks felt "cheap" and I look forward to see what you can do next.
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